//===- FlattenCFGPass.cpp - CFG Flatten Pass ----------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements flattening of CFG. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/IR/CFG.h" #include "llvm/IR/ValueHandle.h" #include "llvm/Pass.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/Local.h" using namespace llvm; #define DEBUG_TYPE "flattencfg" namespace { struct FlattenCFGPass : public FunctionPass { static char ID; // Pass identification, replacement for typeid public: FlattenCFGPass() : FunctionPass(ID) { initializeFlattenCFGPassPass(*PassRegistry::getPassRegistry()); } bool runOnFunction(Function &F) override; void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); } private: AliasAnalysis *AA; }; } char FlattenCFGPass::ID = 0; INITIALIZE_PASS_BEGIN(FlattenCFGPass, "flattencfg", "Flatten the CFG", false, false) INITIALIZE_PASS_DEPENDENCY(AAResultsWrapperPass) INITIALIZE_PASS_END(FlattenCFGPass, "flattencfg", "Flatten the CFG", false, false) // Public interface to the FlattenCFG pass FunctionPass *llvm::createFlattenCFGPass() { return new FlattenCFGPass(); } /// iterativelyFlattenCFG - Call FlattenCFG on all the blocks in the function, /// iterating until no more changes are made. static bool iterativelyFlattenCFG(Function &F, AliasAnalysis *AA) { bool Changed = false; bool LocalChange = true; // Use block handles instead of iterating over function blocks directly // to avoid using iterators invalidated by erasing blocks. std::vector Blocks; Blocks.reserve(F.size()); for (auto &BB : F) Blocks.push_back(&BB); while (LocalChange) { LocalChange = false; // Loop over all of the basic blocks and try to flatten them. for (WeakVH &BlockHandle : Blocks) { // Skip blocks erased by FlattenCFG. if (auto *BB = cast_or_null(BlockHandle)) if (FlattenCFG(BB, AA)) LocalChange = true; } Changed |= LocalChange; } return Changed; } bool FlattenCFGPass::runOnFunction(Function &F) { AA = &getAnalysis().getAAResults(); bool EverChanged = false; // iterativelyFlattenCFG can make some blocks dead. while (iterativelyFlattenCFG(F, AA)) { removeUnreachableBlocks(F); EverChanged = true; } return EverChanged; }