//===- DXILShaderFlags.cpp - DXIL Shader Flags helper objects -------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file This file contains helper objects and APIs for working with DXIL /// Shader Flags. /// //===----------------------------------------------------------------------===// #include "DXILShaderFlags.h" #include "DirectX.h" #include "llvm/IR/Instruction.h" #include "llvm/IR/Module.h" #include "llvm/Support/FormatVariadic.h" using namespace llvm; using namespace llvm::dxil; static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) { Type *Ty = I.getType(); if (Ty->isDoubleTy()) { Flags.Doubles = true; switch (I.getOpcode()) { case Instruction::FDiv: case Instruction::UIToFP: case Instruction::SIToFP: case Instruction::FPToUI: case Instruction::FPToSI: Flags.DX11_1_DoubleExtensions = true; break; } } } ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) { ComputedShaderFlags Flags; for (const auto &F : M) for (const auto &BB : F) for (const auto &I : BB) updateFlags(Flags, I); return Flags; } void ComputedShaderFlags::print(raw_ostream &OS) const { uint64_t FlagVal = (uint64_t) * this; OS << formatv("; Shader Flags Value: {0:x8}\n;\n", FlagVal); if (FlagVal == 0) return; OS << "; Note: shader requires additional functionality:\n"; #define SHADER_FLAG(bit, FlagName, Str) \ if (FlagName) \ OS << "; " Str "\n"; #include "llvm/BinaryFormat/DXContainerConstants.def" OS << ";\n"; } AnalysisKey ShaderFlagsAnalysis::Key; ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M, ModuleAnalysisManager &AM) { return ComputedShaderFlags::computeFlags(M); } PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M, ModuleAnalysisManager &AM) { ComputedShaderFlags Flags = AM.getResult(M); Flags.print(OS); return PreservedAnalyses::all(); } char ShaderFlagsAnalysisWrapper::ID = 0; INITIALIZE_PASS(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis", "DXIL Shader Flag Analysis", true, true)