//===- SIInsertWaitcnts.cpp - Insert Wait Instructions --------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// Insert wait instructions for memory reads and writes. /// /// Memory reads and writes are issued asynchronously, so we need to insert /// S_WAITCNT instructions when we want to access any of their results or /// overwrite any register that's used asynchronously. /// /// TODO: This pass currently keeps one timeline per hardware counter. A more /// finely-grained approach that keeps one timeline per event type could /// sometimes get away with generating weaker s_waitcnt instructions. For /// example, when both SMEM and LDS are in flight and we need to wait for /// the i-th-last LDS instruction, then an lgkmcnt(i) is actually sufficient, /// but the pass will currently generate a conservative lgkmcnt(0) because /// multiple event types are in flight. // //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "GCNSubtarget.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "SIMachineFunctionInfo.h" #include "Utils/AMDGPUBaseInfo.h" #include "llvm/ADT/MapVector.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/ADT/Sequence.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachinePostDominators.h" #include "llvm/InitializePasses.h" #include "llvm/Support/DebugCounter.h" #include "llvm/Support/TargetParser.h" using namespace llvm; #define DEBUG_TYPE "si-insert-waitcnts" DEBUG_COUNTER(ForceExpCounter, DEBUG_TYPE"-forceexp", "Force emit s_waitcnt expcnt(0) instrs"); DEBUG_COUNTER(ForceLgkmCounter, DEBUG_TYPE"-forcelgkm", "Force emit s_waitcnt lgkmcnt(0) instrs"); DEBUG_COUNTER(ForceVMCounter, DEBUG_TYPE"-forcevm", "Force emit s_waitcnt vmcnt(0) instrs"); static cl::opt ForceEmitZeroFlag( "amdgpu-waitcnt-forcezero", cl::desc("Force all waitcnt instrs to be emitted as s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)"), cl::init(false), cl::Hidden); namespace { // Class of object that encapsulates latest instruction counter score // associated with the operand. Used for determining whether // s_waitcnt instruction needs to be emitted. #define CNT_MASK(t) (1u << (t)) enum InstCounterType { VM_CNT = 0, LGKM_CNT, EXP_CNT, VS_CNT, NUM_INST_CNTS }; } // namespace namespace llvm { template <> struct enum_iteration_traits { static constexpr bool is_iterable = true; }; } // namespace llvm namespace { auto inst_counter_types() { return enum_seq(VM_CNT, NUM_INST_CNTS); } using RegInterval = std::pair; struct HardwareLimits { unsigned VmcntMax; unsigned ExpcntMax; unsigned LgkmcntMax; unsigned VscntMax; }; struct RegisterEncoding { unsigned VGPR0; unsigned VGPRL; unsigned SGPR0; unsigned SGPRL; }; enum WaitEventType { VMEM_ACCESS, // vector-memory read & write VMEM_READ_ACCESS, // vector-memory read VMEM_WRITE_ACCESS, // vector-memory write LDS_ACCESS, // lds read & write GDS_ACCESS, // gds read & write SQ_MESSAGE, // send message SMEM_ACCESS, // scalar-memory read & write EXP_GPR_LOCK, // export holding on its data src GDS_GPR_LOCK, // GDS holding on its data and addr src EXP_POS_ACCESS, // write to export position EXP_PARAM_ACCESS, // write to export parameter VMW_GPR_LOCK, // vector-memory write holding on its data src EXP_LDS_ACCESS, // read by ldsdir counting as export NUM_WAIT_EVENTS, }; static const unsigned WaitEventMaskForInst[NUM_INST_CNTS] = { (1 << VMEM_ACCESS) | (1 << VMEM_READ_ACCESS), (1 << SMEM_ACCESS) | (1 << LDS_ACCESS) | (1 << GDS_ACCESS) | (1 << SQ_MESSAGE), (1 << EXP_GPR_LOCK) | (1 << GDS_GPR_LOCK) | (1 << VMW_GPR_LOCK) | (1 << EXP_PARAM_ACCESS) | (1 << EXP_POS_ACCESS) | (1 << EXP_LDS_ACCESS), (1 << VMEM_WRITE_ACCESS)}; // The mapping is: // 0 .. SQ_MAX_PGM_VGPRS-1 real VGPRs // SQ_MAX_PGM_VGPRS .. NUM_ALL_VGPRS-1 extra VGPR-like slots // NUM_ALL_VGPRS .. NUM_ALL_VGPRS+SQ_MAX_PGM_SGPRS-1 real SGPRs // We reserve a fixed number of VGPR slots in the scoring tables for // special tokens like SCMEM_LDS (needed for buffer load to LDS). enum RegisterMapping { SQ_MAX_PGM_VGPRS = 512, // Maximum programmable VGPRs across all targets. AGPR_OFFSET = 256, // Maximum programmable ArchVGPRs across all targets. SQ_MAX_PGM_SGPRS = 256, // Maximum programmable SGPRs across all targets. NUM_EXTRA_VGPRS = 1, // A reserved slot for DS. EXTRA_VGPR_LDS = 0, // An artificial register to track LDS writes. NUM_ALL_VGPRS = SQ_MAX_PGM_VGPRS + NUM_EXTRA_VGPRS, // Where SGPR starts. }; // Enumerate different types of result-returning VMEM operations. Although // s_waitcnt orders them all with a single vmcnt counter, in the absence of // s_waitcnt only instructions of the same VmemType are guaranteed to write // their results in order -- so there is no need to insert an s_waitcnt between // two instructions of the same type that write the same vgpr. enum VmemType { // BUF instructions and MIMG instructions without a sampler. VMEM_NOSAMPLER, // MIMG instructions with a sampler. VMEM_SAMPLER, // BVH instructions VMEM_BVH }; static bool updateVMCntOnly(const MachineInstr &Inst) { return SIInstrInfo::isVMEM(Inst) || SIInstrInfo::isFLATGlobal(Inst) || SIInstrInfo::isFLATScratch(Inst); } VmemType getVmemType(const MachineInstr &Inst) { assert(updateVMCntOnly(Inst)); if (!SIInstrInfo::isMIMG(Inst)) return VMEM_NOSAMPLER; const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(Inst.getOpcode()); const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo = AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode); return BaseInfo->BVH ? VMEM_BVH : BaseInfo->Sampler ? VMEM_SAMPLER : VMEM_NOSAMPLER; } void addWait(AMDGPU::Waitcnt &Wait, InstCounterType T, unsigned Count) { switch (T) { case VM_CNT: Wait.VmCnt = std::min(Wait.VmCnt, Count); break; case EXP_CNT: Wait.ExpCnt = std::min(Wait.ExpCnt, Count); break; case LGKM_CNT: Wait.LgkmCnt = std::min(Wait.LgkmCnt, Count); break; case VS_CNT: Wait.VsCnt = std::min(Wait.VsCnt, Count); break; default: llvm_unreachable("bad InstCounterType"); } } // This objects maintains the current score brackets of each wait counter, and // a per-register scoreboard for each wait counter. // // We also maintain the latest score for every event type that can change the // waitcnt in order to know if there are multiple types of events within // the brackets. When multiple types of event happen in the bracket, // wait count may get decreased out of order, therefore we need to put in // "s_waitcnt 0" before use. class WaitcntBrackets { public: WaitcntBrackets(const GCNSubtarget *SubTarget, HardwareLimits Limits, RegisterEncoding Encoding) : ST(SubTarget), Limits(Limits), Encoding(Encoding) {} unsigned getWaitCountMax(InstCounterType T) const { switch (T) { case VM_CNT: return Limits.VmcntMax; case LGKM_CNT: return Limits.LgkmcntMax; case EXP_CNT: return Limits.ExpcntMax; case VS_CNT: return Limits.VscntMax; default: break; } return 0; } unsigned getScoreLB(InstCounterType T) const { assert(T < NUM_INST_CNTS); return ScoreLBs[T]; } unsigned getScoreUB(InstCounterType T) const { assert(T < NUM_INST_CNTS); return ScoreUBs[T]; } unsigned getScoreRange(InstCounterType T) const { return getScoreUB(T) - getScoreLB(T); } // Mapping from event to counter. InstCounterType eventCounter(WaitEventType E) const { for (auto T : inst_counter_types()) { if (WaitEventMaskForInst[T] & (1 << E)) return T; } llvm_unreachable("event type has no associated counter"); } unsigned getRegScore(int GprNo, InstCounterType T) const { if (GprNo < NUM_ALL_VGPRS) { return VgprScores[T][GprNo]; } assert(T == LGKM_CNT); return SgprScores[GprNo - NUM_ALL_VGPRS]; } bool merge(const WaitcntBrackets &Other); RegInterval getRegInterval(const MachineInstr *MI, const SIInstrInfo *TII, const MachineRegisterInfo *MRI, const SIRegisterInfo *TRI, unsigned OpNo) const; bool counterOutOfOrder(InstCounterType T) const; void simplifyWaitcnt(AMDGPU::Waitcnt &Wait) const; void simplifyWaitcnt(InstCounterType T, unsigned &Count) const; void determineWait(InstCounterType T, int RegNo, AMDGPU::Waitcnt &Wait) const; void applyWaitcnt(const AMDGPU::Waitcnt &Wait); void applyWaitcnt(InstCounterType T, unsigned Count); void updateByEvent(const SIInstrInfo *TII, const SIRegisterInfo *TRI, const MachineRegisterInfo *MRI, WaitEventType E, MachineInstr &MI); unsigned hasPendingEvent() const { return PendingEvents; } unsigned hasPendingEvent(WaitEventType E) const { return PendingEvents & (1 << E); } unsigned hasPendingEvent(InstCounterType T) const { unsigned HasPending = PendingEvents & WaitEventMaskForInst[T]; assert((HasPending != 0) == (getScoreRange(T) != 0)); return HasPending; } bool hasMixedPendingEvents(InstCounterType T) const { unsigned Events = hasPendingEvent(T); // Return true if more than one bit is set in Events. return Events & (Events - 1); } bool hasPendingFlat() const { return ((LastFlat[LGKM_CNT] > ScoreLBs[LGKM_CNT] && LastFlat[LGKM_CNT] <= ScoreUBs[LGKM_CNT]) || (LastFlat[VM_CNT] > ScoreLBs[VM_CNT] && LastFlat[VM_CNT] <= ScoreUBs[VM_CNT])); } void setPendingFlat() { LastFlat[VM_CNT] = ScoreUBs[VM_CNT]; LastFlat[LGKM_CNT] = ScoreUBs[LGKM_CNT]; } // Return true if there might be pending writes to the specified vgpr by VMEM // instructions with types different from V. bool hasOtherPendingVmemTypes(int GprNo, VmemType V) const { assert(GprNo < NUM_ALL_VGPRS); return VgprVmemTypes[GprNo] & ~(1 << V); } void clearVgprVmemTypes(int GprNo) { assert(GprNo < NUM_ALL_VGPRS); VgprVmemTypes[GprNo] = 0; } void print(raw_ostream &); void dump() { print(dbgs()); } private: struct MergeInfo { unsigned OldLB; unsigned OtherLB; unsigned MyShift; unsigned OtherShift; }; static bool mergeScore(const MergeInfo &M, unsigned &Score, unsigned OtherScore); void setScoreLB(InstCounterType T, unsigned Val) { assert(T < NUM_INST_CNTS); ScoreLBs[T] = Val; } void setScoreUB(InstCounterType T, unsigned Val) { assert(T < NUM_INST_CNTS); ScoreUBs[T] = Val; if (T != EXP_CNT) return; if (getScoreRange(EXP_CNT) > getWaitCountMax(EXP_CNT)) ScoreLBs[EXP_CNT] = ScoreUBs[EXP_CNT] - getWaitCountMax(EXP_CNT); } void setRegScore(int GprNo, InstCounterType T, unsigned Val) { if (GprNo < NUM_ALL_VGPRS) { VgprUB = std::max(VgprUB, GprNo); VgprScores[T][GprNo] = Val; } else { assert(T == LGKM_CNT); SgprUB = std::max(SgprUB, GprNo - NUM_ALL_VGPRS); SgprScores[GprNo - NUM_ALL_VGPRS] = Val; } } void setExpScore(const MachineInstr *MI, const SIInstrInfo *TII, const SIRegisterInfo *TRI, const MachineRegisterInfo *MRI, unsigned OpNo, unsigned Val); const GCNSubtarget *ST = nullptr; HardwareLimits Limits = {}; RegisterEncoding Encoding = {}; unsigned ScoreLBs[NUM_INST_CNTS] = {0}; unsigned ScoreUBs[NUM_INST_CNTS] = {0}; unsigned PendingEvents = 0; // Remember the last flat memory operation. unsigned LastFlat[NUM_INST_CNTS] = {0}; // wait_cnt scores for every vgpr. // Keep track of the VgprUB and SgprUB to make merge at join efficient. int VgprUB = -1; int SgprUB = -1; unsigned VgprScores[NUM_INST_CNTS][NUM_ALL_VGPRS] = {{0}}; // Wait cnt scores for every sgpr, only lgkmcnt is relevant. unsigned SgprScores[SQ_MAX_PGM_SGPRS] = {0}; // Bitmask of the VmemTypes of VMEM instructions that might have a pending // write to each vgpr. unsigned char VgprVmemTypes[NUM_ALL_VGPRS] = {0}; }; class SIInsertWaitcnts : public MachineFunctionPass { private: const GCNSubtarget *ST = nullptr; const SIInstrInfo *TII = nullptr; const SIRegisterInfo *TRI = nullptr; const MachineRegisterInfo *MRI = nullptr; AMDGPU::IsaVersion IV; DenseSet TrackedWaitcntSet; DenseMap SLoadAddresses; DenseMap PreheadersToFlush; MachineLoopInfo *MLI; MachinePostDominatorTree *PDT; struct BlockInfo { MachineBasicBlock *MBB; std::unique_ptr Incoming; bool Dirty = true; explicit BlockInfo(MachineBasicBlock *MBB) : MBB(MBB) {} }; MapVector BlockInfos; // ForceEmitZeroWaitcnts: force all waitcnts insts to be s_waitcnt 0 // because of amdgpu-waitcnt-forcezero flag bool ForceEmitZeroWaitcnts; bool ForceEmitWaitcnt[NUM_INST_CNTS]; public: static char ID; SIInsertWaitcnts() : MachineFunctionPass(ID) { (void)ForceExpCounter; (void)ForceLgkmCounter; (void)ForceVMCounter; } bool shouldFlushVmCnt(MachineLoop *ML, WaitcntBrackets &Brackets); bool isPreheaderToFlush(MachineBasicBlock &MBB, WaitcntBrackets &ScoreBrackets); bool runOnMachineFunction(MachineFunction &MF) override; StringRef getPassName() const override { return "SI insert wait instructions"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); AU.addRequired(); AU.addRequired(); MachineFunctionPass::getAnalysisUsage(AU); } bool isForceEmitWaitcnt() const { for (auto T : inst_counter_types()) if (ForceEmitWaitcnt[T]) return true; return false; } AMDGPU::Waitcnt allZeroWaitcnt() const { return AMDGPU::Waitcnt::allZero(ST->hasVscnt()); } void setForceEmitWaitcnt() { // For non-debug builds, ForceEmitWaitcnt has been initialized to false; // For debug builds, get the debug counter info and adjust if need be #ifndef NDEBUG if (DebugCounter::isCounterSet(ForceExpCounter) && DebugCounter::shouldExecute(ForceExpCounter)) { ForceEmitWaitcnt[EXP_CNT] = true; } else { ForceEmitWaitcnt[EXP_CNT] = false; } if (DebugCounter::isCounterSet(ForceLgkmCounter) && DebugCounter::shouldExecute(ForceLgkmCounter)) { ForceEmitWaitcnt[LGKM_CNT] = true; } else { ForceEmitWaitcnt[LGKM_CNT] = false; } if (DebugCounter::isCounterSet(ForceVMCounter) && DebugCounter::shouldExecute(ForceVMCounter)) { ForceEmitWaitcnt[VM_CNT] = true; } else { ForceEmitWaitcnt[VM_CNT] = false; } #endif // NDEBUG } // Return the appropriate VMEM_*_ACCESS type for Inst, which must be a VMEM or // FLAT instruction. WaitEventType getVmemWaitEventType(const MachineInstr &Inst) const { assert(SIInstrInfo::isVMEM(Inst) || SIInstrInfo::isFLAT(Inst)); if (!ST->hasVscnt()) return VMEM_ACCESS; if (Inst.mayStore() && !SIInstrInfo::isAtomicRet(Inst)) return VMEM_WRITE_ACCESS; return VMEM_READ_ACCESS; } bool mayAccessVMEMThroughFlat(const MachineInstr &MI) const; bool mayAccessLDSThroughFlat(const MachineInstr &MI) const; bool generateWaitcntInstBefore(MachineInstr &MI, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr, bool FlushVmCnt); bool generateWaitcntBlockEnd(MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr); bool generateWaitcnt(AMDGPU::Waitcnt Wait, MachineBasicBlock::instr_iterator It, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr); void updateEventWaitcntAfter(MachineInstr &Inst, WaitcntBrackets *ScoreBrackets); bool insertWaitcntInBlock(MachineFunction &MF, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets); bool applyPreexistingWaitcnt(WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const; }; } // end anonymous namespace RegInterval WaitcntBrackets::getRegInterval(const MachineInstr *MI, const SIInstrInfo *TII, const MachineRegisterInfo *MRI, const SIRegisterInfo *TRI, unsigned OpNo) const { const MachineOperand &Op = MI->getOperand(OpNo); if (!TRI->isInAllocatableClass(Op.getReg())) return {-1, -1}; // A use via a PW operand does not need a waitcnt. // A partial write is not a WAW. assert(!Op.getSubReg() || !Op.isUndef()); RegInterval Result; unsigned Reg = TRI->getEncodingValue(AMDGPU::getMCReg(Op.getReg(), *ST)); if (TRI->isVectorRegister(*MRI, Op.getReg())) { assert(Reg >= Encoding.VGPR0 && Reg <= Encoding.VGPRL); Result.first = Reg - Encoding.VGPR0; if (TRI->isAGPR(*MRI, Op.getReg())) Result.first += AGPR_OFFSET; assert(Result.first >= 0 && Result.first < SQ_MAX_PGM_VGPRS); } else if (TRI->isSGPRReg(*MRI, Op.getReg())) { assert(Reg >= Encoding.SGPR0 && Reg < SQ_MAX_PGM_SGPRS); Result.first = Reg - Encoding.SGPR0 + NUM_ALL_VGPRS; assert(Result.first >= NUM_ALL_VGPRS && Result.first < SQ_MAX_PGM_SGPRS + NUM_ALL_VGPRS); } // TODO: Handle TTMP // else if (TRI->isTTMP(*MRI, Reg.getReg())) ... else return {-1, -1}; const TargetRegisterClass *RC = TII->getOpRegClass(*MI, OpNo); unsigned Size = TRI->getRegSizeInBits(*RC); Result.second = Result.first + ((Size + 16) / 32); return Result; } void WaitcntBrackets::setExpScore(const MachineInstr *MI, const SIInstrInfo *TII, const SIRegisterInfo *TRI, const MachineRegisterInfo *MRI, unsigned OpNo, unsigned Val) { RegInterval Interval = getRegInterval(MI, TII, MRI, TRI, OpNo); assert(TRI->isVectorRegister(*MRI, MI->getOperand(OpNo).getReg())); for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) { setRegScore(RegNo, EXP_CNT, Val); } } // MUBUF and FLAT LDS DMA operations need a wait on vmcnt before LDS written // can be accessed. A load from LDS to VMEM does not need a wait. static bool mayWriteLDSThroughDMA(const MachineInstr &MI) { return SIInstrInfo::isVALU(MI) && (SIInstrInfo::isMUBUF(MI) || SIInstrInfo::isFLAT(MI)) && MI.getOpcode() != AMDGPU::BUFFER_STORE_LDS_DWORD; } void WaitcntBrackets::updateByEvent(const SIInstrInfo *TII, const SIRegisterInfo *TRI, const MachineRegisterInfo *MRI, WaitEventType E, MachineInstr &Inst) { InstCounterType T = eventCounter(E); unsigned CurrScore = getScoreUB(T) + 1; if (CurrScore == 0) report_fatal_error("InsertWaitcnt score wraparound"); // PendingEvents and ScoreUB need to be update regardless if this event // changes the score of a register or not. // Examples including vm_cnt when buffer-store or lgkm_cnt when send-message. PendingEvents |= 1 << E; setScoreUB(T, CurrScore); if (T == EXP_CNT) { // Put score on the source vgprs. If this is a store, just use those // specific register(s). if (TII->isDS(Inst) && (Inst.mayStore() || Inst.mayLoad())) { int AddrOpIdx = AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::addr); // All GDS operations must protect their address register (same as // export.) if (AddrOpIdx != -1) { setExpScore(&Inst, TII, TRI, MRI, AddrOpIdx, CurrScore); } if (Inst.mayStore()) { if (AMDGPU::hasNamedOperand(Inst.getOpcode(), AMDGPU::OpName::data0)) { setExpScore( &Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::data0), CurrScore); } if (AMDGPU::hasNamedOperand(Inst.getOpcode(), AMDGPU::OpName::data1)) { setExpScore(&Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::data1), CurrScore); } } else if (SIInstrInfo::isAtomicRet(Inst) && Inst.getOpcode() != AMDGPU::DS_GWS_INIT && Inst.getOpcode() != AMDGPU::DS_GWS_SEMA_V && Inst.getOpcode() != AMDGPU::DS_GWS_SEMA_BR && Inst.getOpcode() != AMDGPU::DS_GWS_SEMA_P && Inst.getOpcode() != AMDGPU::DS_GWS_BARRIER && Inst.getOpcode() != AMDGPU::DS_APPEND && Inst.getOpcode() != AMDGPU::DS_CONSUME && Inst.getOpcode() != AMDGPU::DS_ORDERED_COUNT) { for (unsigned I = 0, E = Inst.getNumOperands(); I != E; ++I) { const MachineOperand &Op = Inst.getOperand(I); if (Op.isReg() && !Op.isDef() && TRI->isVectorRegister(*MRI, Op.getReg())) { setExpScore(&Inst, TII, TRI, MRI, I, CurrScore); } } } } else if (TII->isFLAT(Inst)) { if (Inst.mayStore()) { setExpScore( &Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::data), CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst)) { setExpScore( &Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::data), CurrScore); } } else if (TII->isMIMG(Inst)) { if (Inst.mayStore()) { setExpScore(&Inst, TII, TRI, MRI, 0, CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst)) { setExpScore( &Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::data), CurrScore); } } else if (TII->isMTBUF(Inst)) { if (Inst.mayStore()) { setExpScore(&Inst, TII, TRI, MRI, 0, CurrScore); } } else if (TII->isMUBUF(Inst)) { if (Inst.mayStore()) { setExpScore(&Inst, TII, TRI, MRI, 0, CurrScore); } else if (SIInstrInfo::isAtomicRet(Inst)) { setExpScore( &Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::data), CurrScore); } } else if (TII->isLDSDIR(Inst)) { // LDSDIR instructions attach the score to the destination. setExpScore( &Inst, TII, TRI, MRI, AMDGPU::getNamedOperandIdx(Inst.getOpcode(), AMDGPU::OpName::vdst), CurrScore); } else { if (TII->isEXP(Inst)) { // For export the destination registers are really temps that // can be used as the actual source after export patching, so // we need to treat them like sources and set the EXP_CNT // score. for (unsigned I = 0, E = Inst.getNumOperands(); I != E; ++I) { MachineOperand &DefMO = Inst.getOperand(I); if (DefMO.isReg() && DefMO.isDef() && TRI->isVGPR(*MRI, DefMO.getReg())) { setRegScore( TRI->getEncodingValue(AMDGPU::getMCReg(DefMO.getReg(), *ST)), EXP_CNT, CurrScore); } } } for (unsigned I = 0, E = Inst.getNumOperands(); I != E; ++I) { MachineOperand &MO = Inst.getOperand(I); if (MO.isReg() && !MO.isDef() && TRI->isVectorRegister(*MRI, MO.getReg())) { setExpScore(&Inst, TII, TRI, MRI, I, CurrScore); } } } #if 0 // TODO: check if this is handled by MUBUF code above. } else if (Inst.getOpcode() == AMDGPU::BUFFER_STORE_DWORD || Inst.getOpcode() == AMDGPU::BUFFER_STORE_DWORDX2 || Inst.getOpcode() == AMDGPU::BUFFER_STORE_DWORDX4) { MachineOperand *MO = TII->getNamedOperand(Inst, AMDGPU::OpName::data); unsigned OpNo;//TODO: find the OpNo for this operand; RegInterval Interval = getRegInterval(&Inst, TII, MRI, TRI, OpNo); for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) { setRegScore(RegNo + NUM_ALL_VGPRS, t, CurrScore); } #endif } else { // Match the score to the destination registers. for (unsigned I = 0, E = Inst.getNumOperands(); I != E; ++I) { auto &Op = Inst.getOperand(I); if (!Op.isReg() || !Op.isDef()) continue; RegInterval Interval = getRegInterval(&Inst, TII, MRI, TRI, I); if (T == VM_CNT) { if (Interval.first >= NUM_ALL_VGPRS) continue; if (updateVMCntOnly(Inst)) { VmemType V = getVmemType(Inst); for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) VgprVmemTypes[RegNo] |= 1 << V; } } for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) { setRegScore(RegNo, T, CurrScore); } } if (Inst.mayStore() && (TII->isDS(Inst) || mayWriteLDSThroughDMA(Inst))) { setRegScore(SQ_MAX_PGM_VGPRS + EXTRA_VGPR_LDS, T, CurrScore); } } } void WaitcntBrackets::print(raw_ostream &OS) { OS << '\n'; for (auto T : inst_counter_types()) { unsigned SR = getScoreRange(T); switch (T) { case VM_CNT: OS << " VM_CNT(" << SR << "): "; break; case LGKM_CNT: OS << " LGKM_CNT(" << SR << "): "; break; case EXP_CNT: OS << " EXP_CNT(" << SR << "): "; break; case VS_CNT: OS << " VS_CNT(" << SR << "): "; break; default: OS << " UNKNOWN(" << SR << "): "; break; } if (SR != 0) { // Print vgpr scores. unsigned LB = getScoreLB(T); for (int J = 0; J <= VgprUB; J++) { unsigned RegScore = getRegScore(J, T); if (RegScore <= LB) continue; unsigned RelScore = RegScore - LB - 1; if (J < SQ_MAX_PGM_VGPRS + EXTRA_VGPR_LDS) { OS << RelScore << ":v" << J << " "; } else { OS << RelScore << ":ds "; } } // Also need to print sgpr scores for lgkm_cnt. if (T == LGKM_CNT) { for (int J = 0; J <= SgprUB; J++) { unsigned RegScore = getRegScore(J + NUM_ALL_VGPRS, LGKM_CNT); if (RegScore <= LB) continue; unsigned RelScore = RegScore - LB - 1; OS << RelScore << ":s" << J << " "; } } } OS << '\n'; } OS << '\n'; } /// Simplify the waitcnt, in the sense of removing redundant counts, and return /// whether a waitcnt instruction is needed at all. void WaitcntBrackets::simplifyWaitcnt(AMDGPU::Waitcnt &Wait) const { simplifyWaitcnt(VM_CNT, Wait.VmCnt); simplifyWaitcnt(EXP_CNT, Wait.ExpCnt); simplifyWaitcnt(LGKM_CNT, Wait.LgkmCnt); simplifyWaitcnt(VS_CNT, Wait.VsCnt); } void WaitcntBrackets::simplifyWaitcnt(InstCounterType T, unsigned &Count) const { // The number of outstanding events for this type, T, can be calculated // as (UB - LB). If the current Count is greater than or equal to the number // of outstanding events, then the wait for this counter is redundant. if (Count >= getScoreRange(T)) Count = ~0u; } void WaitcntBrackets::determineWait(InstCounterType T, int RegNo, AMDGPU::Waitcnt &Wait) const { unsigned ScoreToWait = getRegScore(RegNo, T); // If the score of src_operand falls within the bracket, we need an // s_waitcnt instruction. const unsigned LB = getScoreLB(T); const unsigned UB = getScoreUB(T); if ((UB >= ScoreToWait) && (ScoreToWait > LB)) { if ((T == VM_CNT || T == LGKM_CNT) && hasPendingFlat() && !ST->hasFlatLgkmVMemCountInOrder()) { // If there is a pending FLAT operation, and this is a VMem or LGKM // waitcnt and the target can report early completion, then we need // to force a waitcnt 0. addWait(Wait, T, 0); } else if (counterOutOfOrder(T)) { // Counter can get decremented out-of-order when there // are multiple types event in the bracket. Also emit an s_wait counter // with a conservative value of 0 for the counter. addWait(Wait, T, 0); } else { // If a counter has been maxed out avoid overflow by waiting for // MAX(CounterType) - 1 instead. unsigned NeededWait = std::min(UB - ScoreToWait, getWaitCountMax(T) - 1); addWait(Wait, T, NeededWait); } } } void WaitcntBrackets::applyWaitcnt(const AMDGPU::Waitcnt &Wait) { applyWaitcnt(VM_CNT, Wait.VmCnt); applyWaitcnt(EXP_CNT, Wait.ExpCnt); applyWaitcnt(LGKM_CNT, Wait.LgkmCnt); applyWaitcnt(VS_CNT, Wait.VsCnt); } void WaitcntBrackets::applyWaitcnt(InstCounterType T, unsigned Count) { const unsigned UB = getScoreUB(T); if (Count >= UB) return; if (Count != 0) { if (counterOutOfOrder(T)) return; setScoreLB(T, std::max(getScoreLB(T), UB - Count)); } else { setScoreLB(T, UB); PendingEvents &= ~WaitEventMaskForInst[T]; } } // Where there are multiple types of event in the bracket of a counter, // the decrement may go out of order. bool WaitcntBrackets::counterOutOfOrder(InstCounterType T) const { // Scalar memory read always can go out of order. if (T == LGKM_CNT && hasPendingEvent(SMEM_ACCESS)) return true; return hasMixedPendingEvents(T); } INITIALIZE_PASS_BEGIN(SIInsertWaitcnts, DEBUG_TYPE, "SI Insert Waitcnts", false, false) INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree) INITIALIZE_PASS_END(SIInsertWaitcnts, DEBUG_TYPE, "SI Insert Waitcnts", false, false) char SIInsertWaitcnts::ID = 0; char &llvm::SIInsertWaitcntsID = SIInsertWaitcnts::ID; FunctionPass *llvm::createSIInsertWaitcntsPass() { return new SIInsertWaitcnts(); } static bool updateOperandIfDifferent(MachineInstr &MI, uint16_t OpName, unsigned NewEnc) { int OpIdx = AMDGPU::getNamedOperandIdx(MI.getOpcode(), OpName); assert(OpIdx >= 0); MachineOperand &MO = MI.getOperand(OpIdx); if (NewEnc == MO.getImm()) return false; MO.setImm(NewEnc); return true; } /// Combine consecutive waitcnt instructions that precede \p It and follow /// \p OldWaitcntInstr and apply any extra wait from waitcnt that were added /// by previous passes. Currently this pass conservatively assumes that these /// preexisting waitcnt are required for correctness. bool SIInsertWaitcnts::applyPreexistingWaitcnt( WaitcntBrackets &ScoreBrackets, MachineInstr &OldWaitcntInstr, AMDGPU::Waitcnt &Wait, MachineBasicBlock::instr_iterator It) const { bool Modified = false; MachineInstr *WaitcntInstr = nullptr; MachineInstr *WaitcntVsCntInstr = nullptr; for (auto &II : make_early_inc_range(make_range(OldWaitcntInstr.getIterator(), It))) { if (II.isMetaInstruction()) continue; if (II.getOpcode() == AMDGPU::S_WAITCNT) { // Conservatively update required wait if this waitcnt was added in an // earlier pass. In this case it will not exist in the tracked waitcnt // set. if (!TrackedWaitcntSet.count(&II)) { unsigned IEnc = II.getOperand(0).getImm(); AMDGPU::Waitcnt OldWait = AMDGPU::decodeWaitcnt(IV, IEnc); Wait = Wait.combined(OldWait); } // Merge consecutive waitcnt of the same type by erasing multiples. if (!WaitcntInstr) { WaitcntInstr = &II; } else { II.eraseFromParent(); Modified = true; } } else { assert(II.getOpcode() == AMDGPU::S_WAITCNT_VSCNT); assert(II.getOperand(0).getReg() == AMDGPU::SGPR_NULL); if (!TrackedWaitcntSet.count(&II)) { unsigned OldVSCnt = TII->getNamedOperand(II, AMDGPU::OpName::simm16)->getImm(); Wait.VsCnt = std::min(Wait.VsCnt, OldVSCnt); } if (!WaitcntVsCntInstr) { WaitcntVsCntInstr = &II; } else { II.eraseFromParent(); Modified = true; } } } // Updated encoding of merged waitcnt with the required wait. if (WaitcntInstr) { if (Wait.hasWaitExceptVsCnt()) { Modified |= updateOperandIfDifferent(*WaitcntInstr, AMDGPU::OpName::simm16, AMDGPU::encodeWaitcnt(IV, Wait)); ScoreBrackets.applyWaitcnt(Wait); Wait.VmCnt = ~0u; Wait.LgkmCnt = ~0u; Wait.ExpCnt = ~0u; LLVM_DEBUG(It == OldWaitcntInstr.getParent()->end() ? dbgs() << "applyPreexistingWaitcnt\n" << "New Instr at block end: " << *WaitcntInstr << '\n' : dbgs() << "applyPreexistingWaitcnt\n" << "Old Instr: " << *It << "New Instr: " << *WaitcntInstr << '\n'); } else { WaitcntInstr->eraseFromParent(); Modified = true; } } if (WaitcntVsCntInstr) { if (Wait.hasWaitVsCnt()) { assert(ST->hasVscnt()); Modified |= updateOperandIfDifferent(*WaitcntVsCntInstr, AMDGPU::OpName::simm16, Wait.VsCnt); ScoreBrackets.applyWaitcnt(Wait); Wait.VsCnt = ~0u; LLVM_DEBUG(It == OldWaitcntInstr.getParent()->end() ? dbgs() << "applyPreexistingWaitcnt\n" << "New Instr at block end: " << *WaitcntVsCntInstr << '\n' : dbgs() << "applyPreexistingWaitcnt\n" << "Old Instr: " << *It << "New Instr: " << *WaitcntVsCntInstr << '\n'); } else { WaitcntVsCntInstr->eraseFromParent(); Modified = true; } } return Modified; } static bool readsVCCZ(const MachineInstr &MI) { unsigned Opc = MI.getOpcode(); return (Opc == AMDGPU::S_CBRANCH_VCCNZ || Opc == AMDGPU::S_CBRANCH_VCCZ) && !MI.getOperand(1).isUndef(); } /// \returns true if the callee inserts an s_waitcnt 0 on function entry. static bool callWaitsOnFunctionEntry(const MachineInstr &MI) { // Currently all conventions wait, but this may not always be the case. // // TODO: If IPRA is enabled, and the callee is isSafeForNoCSROpt, it may make // senses to omit the wait and do it in the caller. return true; } /// \returns true if the callee is expected to wait for any outstanding waits /// before returning. static bool callWaitsOnFunctionReturn(const MachineInstr &MI) { return true; } /// Generate s_waitcnt instruction to be placed before cur_Inst. /// Instructions of a given type are returned in order, /// but instructions of different types can complete out of order. /// We rely on this in-order completion /// and simply assign a score to the memory access instructions. /// We keep track of the active "score bracket" to determine /// if an access of a memory read requires an s_waitcnt /// and if so what the value of each counter is. /// The "score bracket" is bound by the lower bound and upper bound /// scores (*_score_LB and *_score_ub respectively). /// If FlushVmCnt is true, that means that we want to generate a s_waitcnt to /// flush the vmcnt counter here. bool SIInsertWaitcnts::generateWaitcntInstBefore(MachineInstr &MI, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr, bool FlushVmCnt) { setForceEmitWaitcnt(); if (MI.isMetaInstruction()) return false; AMDGPU::Waitcnt Wait; // FIXME: This should have already been handled by the memory legalizer. // Removing this currently doesn't affect any lit tests, but we need to // verify that nothing was relying on this. The number of buffer invalidates // being handled here should not be expanded. if (MI.getOpcode() == AMDGPU::BUFFER_WBINVL1 || MI.getOpcode() == AMDGPU::BUFFER_WBINVL1_SC || MI.getOpcode() == AMDGPU::BUFFER_WBINVL1_VOL || MI.getOpcode() == AMDGPU::BUFFER_GL0_INV || MI.getOpcode() == AMDGPU::BUFFER_GL1_INV) { Wait.VmCnt = 0; } // All waits must be resolved at call return. // NOTE: this could be improved with knowledge of all call sites or // with knowledge of the called routines. if (MI.getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG || MI.getOpcode() == AMDGPU::SI_RETURN || MI.getOpcode() == AMDGPU::S_SETPC_B64_return || (MI.isReturn() && MI.isCall() && !callWaitsOnFunctionEntry(MI))) { Wait = Wait.combined(allZeroWaitcnt()); } // Resolve vm waits before gs-done. else if ((MI.getOpcode() == AMDGPU::S_SENDMSG || MI.getOpcode() == AMDGPU::S_SENDMSGHALT) && ST->hasLegacyGeometry() && ((MI.getOperand(0).getImm() & AMDGPU::SendMsg::ID_MASK_PreGFX11_) == AMDGPU::SendMsg::ID_GS_DONE_PreGFX11)) { Wait.VmCnt = 0; } #if 0 // TODO: the following blocks of logic when we have fence. else if (MI.getOpcode() == SC_FENCE) { const unsigned int group_size = context->shader_info->GetMaxThreadGroupSize(); // group_size == 0 means thread group size is unknown at compile time const bool group_is_multi_wave = (group_size == 0 || group_size > target_info->GetWaveFrontSize()); const bool fence_is_global = !((SCInstInternalMisc*)Inst)->IsGroupFence(); for (unsigned int i = 0; i < Inst->NumSrcOperands(); i++) { SCRegType src_type = Inst->GetSrcType(i); switch (src_type) { case SCMEM_LDS: if (group_is_multi_wave || context->OptFlagIsOn(OPT_R1100_LDSMEM_FENCE_CHICKEN_BIT)) { EmitWaitcnt |= ScoreBrackets->updateByWait(LGKM_CNT, ScoreBrackets->getScoreUB(LGKM_CNT)); // LDS may have to wait for VM_CNT after buffer load to LDS if (target_info->HasBufferLoadToLDS()) { EmitWaitcnt |= ScoreBrackets->updateByWait(VM_CNT, ScoreBrackets->getScoreUB(VM_CNT)); } } break; case SCMEM_GDS: if (group_is_multi_wave || fence_is_global) { EmitWaitcnt |= ScoreBrackets->updateByWait(EXP_CNT, ScoreBrackets->getScoreUB(EXP_CNT)); EmitWaitcnt |= ScoreBrackets->updateByWait(LGKM_CNT, ScoreBrackets->getScoreUB(LGKM_CNT)); } break; case SCMEM_UAV: case SCMEM_TFBUF: case SCMEM_RING: case SCMEM_SCATTER: if (group_is_multi_wave || fence_is_global) { EmitWaitcnt |= ScoreBrackets->updateByWait(EXP_CNT, ScoreBrackets->getScoreUB(EXP_CNT)); EmitWaitcnt |= ScoreBrackets->updateByWait(VM_CNT, ScoreBrackets->getScoreUB(VM_CNT)); } break; case SCMEM_SCRATCH: default: break; } } } #endif // Export & GDS instructions do not read the EXEC mask until after the export // is granted (which can occur well after the instruction is issued). // The shader program must flush all EXP operations on the export-count // before overwriting the EXEC mask. else { if (MI.modifiesRegister(AMDGPU::EXEC, TRI)) { // Export and GDS are tracked individually, either may trigger a waitcnt // for EXEC. if (ScoreBrackets.hasPendingEvent(EXP_GPR_LOCK) || ScoreBrackets.hasPendingEvent(EXP_PARAM_ACCESS) || ScoreBrackets.hasPendingEvent(EXP_POS_ACCESS) || ScoreBrackets.hasPendingEvent(GDS_GPR_LOCK)) { Wait.ExpCnt = 0; } } if (MI.isCall() && callWaitsOnFunctionEntry(MI)) { // The function is going to insert a wait on everything in its prolog. // This still needs to be careful if the call target is a load (e.g. a GOT // load). We also need to check WAW dependency with saved PC. Wait = AMDGPU::Waitcnt(); int CallAddrOpIdx = AMDGPU::getNamedOperandIdx(MI.getOpcode(), AMDGPU::OpName::src0); if (MI.getOperand(CallAddrOpIdx).isReg()) { RegInterval CallAddrOpInterval = ScoreBrackets.getRegInterval(&MI, TII, MRI, TRI, CallAddrOpIdx); for (int RegNo = CallAddrOpInterval.first; RegNo < CallAddrOpInterval.second; ++RegNo) ScoreBrackets.determineWait(LGKM_CNT, RegNo, Wait); int RtnAddrOpIdx = AMDGPU::getNamedOperandIdx(MI.getOpcode(), AMDGPU::OpName::dst); if (RtnAddrOpIdx != -1) { RegInterval RtnAddrOpInterval = ScoreBrackets.getRegInterval(&MI, TII, MRI, TRI, RtnAddrOpIdx); for (int RegNo = RtnAddrOpInterval.first; RegNo < RtnAddrOpInterval.second; ++RegNo) ScoreBrackets.determineWait(LGKM_CNT, RegNo, Wait); } } } else { // FIXME: Should not be relying on memoperands. // Look at the source operands of every instruction to see if // any of them results from a previous memory operation that affects // its current usage. If so, an s_waitcnt instruction needs to be // emitted. // If the source operand was defined by a load, add the s_waitcnt // instruction. // // Two cases are handled for destination operands: // 1) If the destination operand was defined by a load, add the s_waitcnt // instruction to guarantee the right WAW order. // 2) If a destination operand that was used by a recent export/store ins, // add s_waitcnt on exp_cnt to guarantee the WAR order. for (const MachineMemOperand *Memop : MI.memoperands()) { const Value *Ptr = Memop->getValue(); if (Memop->isStore() && SLoadAddresses.count(Ptr)) { addWait(Wait, LGKM_CNT, 0); if (PDT->dominates(MI.getParent(), SLoadAddresses.find(Ptr)->second)) SLoadAddresses.erase(Ptr); } unsigned AS = Memop->getAddrSpace(); if (AS != AMDGPUAS::LOCAL_ADDRESS && AS != AMDGPUAS::FLAT_ADDRESS) continue; // No need to wait before load from VMEM to LDS. if (mayWriteLDSThroughDMA(MI)) continue; unsigned RegNo = SQ_MAX_PGM_VGPRS + EXTRA_VGPR_LDS; // VM_CNT is only relevant to vgpr or LDS. ScoreBrackets.determineWait(VM_CNT, RegNo, Wait); if (Memop->isStore()) { ScoreBrackets.determineWait(EXP_CNT, RegNo, Wait); } } // Loop over use and def operands. for (unsigned I = 0, E = MI.getNumOperands(); I != E; ++I) { MachineOperand &Op = MI.getOperand(I); if (!Op.isReg()) continue; // If the instruction does not read tied source, skip the operand. if (Op.isTied() && Op.isUse() && TII->doesNotReadTiedSource(MI)) continue; RegInterval Interval = ScoreBrackets.getRegInterval(&MI, TII, MRI, TRI, I); const bool IsVGPR = TRI->isVectorRegister(*MRI, Op.getReg()); for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) { if (IsVGPR) { // RAW always needs an s_waitcnt. WAW needs an s_waitcnt unless the // previous write and this write are the same type of VMEM // instruction, in which case they're guaranteed to write their // results in order anyway. if (Op.isUse() || !updateVMCntOnly(MI) || ScoreBrackets.hasOtherPendingVmemTypes(RegNo, getVmemType(MI))) { ScoreBrackets.determineWait(VM_CNT, RegNo, Wait); ScoreBrackets.clearVgprVmemTypes(RegNo); } if (Op.isDef() || ScoreBrackets.hasPendingEvent(EXP_LDS_ACCESS)) { ScoreBrackets.determineWait(EXP_CNT, RegNo, Wait); } } ScoreBrackets.determineWait(LGKM_CNT, RegNo, Wait); } } } } // The subtarget may have an implicit S_WAITCNT 0 before barriers. If it does // not, we need to ensure the subtarget is capable of backing off barrier // instructions in case there are any outstanding memory operations that may // cause an exception. Otherwise, insert an explicit S_WAITCNT 0 here. if (MI.getOpcode() == AMDGPU::S_BARRIER && !ST->hasAutoWaitcntBeforeBarrier() && !ST->supportsBackOffBarrier()) { Wait = Wait.combined(allZeroWaitcnt()); } // TODO: Remove this work-around, enable the assert for Bug 457939 // after fixing the scheduler. Also, the Shader Compiler code is // independent of target. if (readsVCCZ(MI) && ST->hasReadVCCZBug()) { if (ScoreBrackets.hasPendingEvent(SMEM_ACCESS)) { Wait.LgkmCnt = 0; } } // Verify that the wait is actually needed. ScoreBrackets.simplifyWaitcnt(Wait); if (ForceEmitZeroWaitcnts) Wait = allZeroWaitcnt(); if (ForceEmitWaitcnt[VM_CNT]) Wait.VmCnt = 0; if (ForceEmitWaitcnt[EXP_CNT]) Wait.ExpCnt = 0; if (ForceEmitWaitcnt[LGKM_CNT]) Wait.LgkmCnt = 0; if (ForceEmitWaitcnt[VS_CNT]) Wait.VsCnt = 0; if (FlushVmCnt) { if (ScoreBrackets.hasPendingEvent(VM_CNT)) Wait.VmCnt = 0; } return generateWaitcnt(Wait, MI.getIterator(), *MI.getParent(), ScoreBrackets, OldWaitcntInstr); } // Add a waitcnt to flush the vmcnt counter at the end of the given block if // needed. bool SIInsertWaitcnts::generateWaitcntBlockEnd(MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr) { AMDGPU::Waitcnt Wait; if (!ScoreBrackets.hasPendingEvent(VM_CNT)) return false; Wait.VmCnt = 0; return generateWaitcnt(Wait, Block.instr_end(), Block, ScoreBrackets, OldWaitcntInstr); } bool SIInsertWaitcnts::generateWaitcnt(AMDGPU::Waitcnt Wait, MachineBasicBlock::instr_iterator It, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets, MachineInstr *OldWaitcntInstr) { bool Modified = false; const DebugLoc &DL = Block.findDebugLoc(It); if (OldWaitcntInstr) // Try to merge the required wait with preexisting waitcnt instructions. // Also erase redundant waitcnt. Modified = applyPreexistingWaitcnt(ScoreBrackets, *OldWaitcntInstr, Wait, It); else ScoreBrackets.applyWaitcnt(Wait); // ExpCnt can be merged into VINTERP. if (Wait.ExpCnt != ~0u && It != Block.instr_end() && SIInstrInfo::isVINTERP(*It)) { MachineOperand *WaitExp = TII->getNamedOperand(*It, AMDGPU::OpName::waitexp); if (Wait.ExpCnt < WaitExp->getImm()) { WaitExp->setImm(Wait.ExpCnt); Modified = true; } Wait.ExpCnt = ~0u; LLVM_DEBUG(dbgs() << "generateWaitcntInstBefore\n" << "Update Instr: " << *It); } // Build new waitcnt instructions unless no wait is needed or the old waitcnt // instruction was modified to handle the required wait. if (Wait.hasWaitExceptVsCnt()) { unsigned Enc = AMDGPU::encodeWaitcnt(IV, Wait); auto SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT)).addImm(Enc); TrackedWaitcntSet.insert(SWaitInst); Modified = true; LLVM_DEBUG(dbgs() << "generateWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } if (Wait.hasWaitVsCnt()) { assert(ST->hasVscnt()); auto SWaitInst = BuildMI(Block, It, DL, TII->get(AMDGPU::S_WAITCNT_VSCNT)) .addReg(AMDGPU::SGPR_NULL, RegState::Undef) .addImm(Wait.VsCnt); TrackedWaitcntSet.insert(SWaitInst); Modified = true; LLVM_DEBUG(dbgs() << "generateWaitcnt\n"; if (It != Block.instr_end()) dbgs() << "Old Instr: " << *It; dbgs() << "New Instr: " << *SWaitInst << '\n'); } return Modified; } // This is a flat memory operation. Check to see if it has memory tokens other // than LDS. Other address spaces supported by flat memory operations involve // global memory. bool SIInsertWaitcnts::mayAccessVMEMThroughFlat(const MachineInstr &MI) const { assert(TII->isFLAT(MI)); // All flat instructions use the VMEM counter. assert(TII->usesVM_CNT(MI)); // If there are no memory operands then conservatively assume the flat // operation may access VMEM. if (MI.memoperands_empty()) return true; // See if any memory operand specifies an address space that involves VMEM. // Flat operations only supported FLAT, LOCAL (LDS), or address spaces // involving VMEM such as GLOBAL, CONSTANT, PRIVATE (SCRATCH), etc. The REGION // (GDS) address space is not supported by flat operations. Therefore, simply // return true unless only the LDS address space is found. for (const MachineMemOperand *Memop : MI.memoperands()) { unsigned AS = Memop->getAddrSpace(); assert(AS != AMDGPUAS::REGION_ADDRESS); if (AS != AMDGPUAS::LOCAL_ADDRESS) return true; } return false; } // This is a flat memory operation. Check to see if it has memory tokens for // either LDS or FLAT. bool SIInsertWaitcnts::mayAccessLDSThroughFlat(const MachineInstr &MI) const { assert(TII->isFLAT(MI)); // Flat instruction such as SCRATCH and GLOBAL do not use the lgkm counter. if (!TII->usesLGKM_CNT(MI)) return false; // If in tgsplit mode then there can be no use of LDS. if (ST->isTgSplitEnabled()) return false; // If there are no memory operands then conservatively assume the flat // operation may access LDS. if (MI.memoperands_empty()) return true; // See if any memory operand specifies an address space that involves LDS. for (const MachineMemOperand *Memop : MI.memoperands()) { unsigned AS = Memop->getAddrSpace(); if (AS == AMDGPUAS::LOCAL_ADDRESS || AS == AMDGPUAS::FLAT_ADDRESS) return true; } return false; } void SIInsertWaitcnts::updateEventWaitcntAfter(MachineInstr &Inst, WaitcntBrackets *ScoreBrackets) { // Now look at the instruction opcode. If it is a memory access // instruction, update the upper-bound of the appropriate counter's // bracket and the destination operand scores. // TODO: Use the (TSFlags & SIInstrFlags::LGKM_CNT) property everywhere. if (TII->isDS(Inst) && TII->usesLGKM_CNT(Inst)) { if (TII->isAlwaysGDS(Inst.getOpcode()) || TII->hasModifiersSet(Inst, AMDGPU::OpName::gds)) { ScoreBrackets->updateByEvent(TII, TRI, MRI, GDS_ACCESS, Inst); ScoreBrackets->updateByEvent(TII, TRI, MRI, GDS_GPR_LOCK, Inst); } else { ScoreBrackets->updateByEvent(TII, TRI, MRI, LDS_ACCESS, Inst); } } else if (TII->isFLAT(Inst)) { assert(Inst.mayLoadOrStore()); int FlatASCount = 0; if (mayAccessVMEMThroughFlat(Inst)) { ++FlatASCount; ScoreBrackets->updateByEvent(TII, TRI, MRI, getVmemWaitEventType(Inst), Inst); } if (mayAccessLDSThroughFlat(Inst)) { ++FlatASCount; ScoreBrackets->updateByEvent(TII, TRI, MRI, LDS_ACCESS, Inst); } // A Flat memory operation must access at least one address space. assert(FlatASCount); // This is a flat memory operation that access both VMEM and LDS, so note it // - it will require that both the VM and LGKM be flushed to zero if it is // pending when a VM or LGKM dependency occurs. if (FlatASCount > 1) ScoreBrackets->setPendingFlat(); } else if (SIInstrInfo::isVMEM(Inst) && !llvm::AMDGPU::getMUBUFIsBufferInv(Inst.getOpcode())) { ScoreBrackets->updateByEvent(TII, TRI, MRI, getVmemWaitEventType(Inst), Inst); if (ST->vmemWriteNeedsExpWaitcnt() && (Inst.mayStore() || SIInstrInfo::isAtomicRet(Inst))) { ScoreBrackets->updateByEvent(TII, TRI, MRI, VMW_GPR_LOCK, Inst); } } else if (TII->isSMRD(Inst)) { ScoreBrackets->updateByEvent(TII, TRI, MRI, SMEM_ACCESS, Inst); } else if (Inst.isCall()) { if (callWaitsOnFunctionReturn(Inst)) { // Act as a wait on everything ScoreBrackets->applyWaitcnt(allZeroWaitcnt()); } else { // May need to way wait for anything. ScoreBrackets->applyWaitcnt(AMDGPU::Waitcnt()); } } else if (SIInstrInfo::isLDSDIR(Inst)) { ScoreBrackets->updateByEvent(TII, TRI, MRI, EXP_LDS_ACCESS, Inst); } else if (TII->isVINTERP(Inst)) { int64_t Imm = TII->getNamedOperand(Inst, AMDGPU::OpName::waitexp)->getImm(); ScoreBrackets->applyWaitcnt(EXP_CNT, Imm); } else if (SIInstrInfo::isEXP(Inst)) { unsigned Imm = TII->getNamedOperand(Inst, AMDGPU::OpName::tgt)->getImm(); if (Imm >= AMDGPU::Exp::ET_PARAM0 && Imm <= AMDGPU::Exp::ET_PARAM31) ScoreBrackets->updateByEvent(TII, TRI, MRI, EXP_PARAM_ACCESS, Inst); else if (Imm >= AMDGPU::Exp::ET_POS0 && Imm <= AMDGPU::Exp::ET_POS_LAST) ScoreBrackets->updateByEvent(TII, TRI, MRI, EXP_POS_ACCESS, Inst); else ScoreBrackets->updateByEvent(TII, TRI, MRI, EXP_GPR_LOCK, Inst); } else { switch (Inst.getOpcode()) { case AMDGPU::S_SENDMSG: case AMDGPU::S_SENDMSG_RTN_B32: case AMDGPU::S_SENDMSG_RTN_B64: case AMDGPU::S_SENDMSGHALT: ScoreBrackets->updateByEvent(TII, TRI, MRI, SQ_MESSAGE, Inst); break; case AMDGPU::S_MEMTIME: case AMDGPU::S_MEMREALTIME: ScoreBrackets->updateByEvent(TII, TRI, MRI, SMEM_ACCESS, Inst); break; } } } bool WaitcntBrackets::mergeScore(const MergeInfo &M, unsigned &Score, unsigned OtherScore) { unsigned MyShifted = Score <= M.OldLB ? 0 : Score + M.MyShift; unsigned OtherShifted = OtherScore <= M.OtherLB ? 0 : OtherScore + M.OtherShift; Score = std::max(MyShifted, OtherShifted); return OtherShifted > MyShifted; } /// Merge the pending events and associater score brackets of \p Other into /// this brackets status. /// /// Returns whether the merge resulted in a change that requires tighter waits /// (i.e. the merged brackets strictly dominate the original brackets). bool WaitcntBrackets::merge(const WaitcntBrackets &Other) { bool StrictDom = false; VgprUB = std::max(VgprUB, Other.VgprUB); SgprUB = std::max(SgprUB, Other.SgprUB); for (auto T : inst_counter_types()) { // Merge event flags for this counter const unsigned OldEvents = PendingEvents & WaitEventMaskForInst[T]; const unsigned OtherEvents = Other.PendingEvents & WaitEventMaskForInst[T]; if (OtherEvents & ~OldEvents) StrictDom = true; PendingEvents |= OtherEvents; // Merge scores for this counter const unsigned MyPending = ScoreUBs[T] - ScoreLBs[T]; const unsigned OtherPending = Other.ScoreUBs[T] - Other.ScoreLBs[T]; const unsigned NewUB = ScoreLBs[T] + std::max(MyPending, OtherPending); if (NewUB < ScoreLBs[T]) report_fatal_error("waitcnt score overflow"); MergeInfo M; M.OldLB = ScoreLBs[T]; M.OtherLB = Other.ScoreLBs[T]; M.MyShift = NewUB - ScoreUBs[T]; M.OtherShift = NewUB - Other.ScoreUBs[T]; ScoreUBs[T] = NewUB; StrictDom |= mergeScore(M, LastFlat[T], Other.LastFlat[T]); for (int J = 0; J <= VgprUB; J++) StrictDom |= mergeScore(M, VgprScores[T][J], Other.VgprScores[T][J]); if (T == LGKM_CNT) { for (int J = 0; J <= SgprUB; J++) StrictDom |= mergeScore(M, SgprScores[J], Other.SgprScores[J]); } } for (int J = 0; J <= VgprUB; J++) { unsigned char NewVmemTypes = VgprVmemTypes[J] | Other.VgprVmemTypes[J]; StrictDom |= NewVmemTypes != VgprVmemTypes[J]; VgprVmemTypes[J] = NewVmemTypes; } return StrictDom; } static bool isWaitInstr(MachineInstr &Inst) { return Inst.getOpcode() == AMDGPU::S_WAITCNT || (Inst.getOpcode() == AMDGPU::S_WAITCNT_VSCNT && Inst.getOperand(0).isReg() && Inst.getOperand(0).getReg() == AMDGPU::SGPR_NULL); } // Generate s_waitcnt instructions where needed. bool SIInsertWaitcnts::insertWaitcntInBlock(MachineFunction &MF, MachineBasicBlock &Block, WaitcntBrackets &ScoreBrackets) { bool Modified = false; LLVM_DEBUG({ dbgs() << "*** Block" << Block.getNumber() << " ***"; ScoreBrackets.dump(); }); // Track the correctness of vccz through this basic block. There are two // reasons why it might be incorrect; see ST->hasReadVCCZBug() and // ST->partialVCCWritesUpdateVCCZ(). bool VCCZCorrect = true; if (ST->hasReadVCCZBug()) { // vccz could be incorrect at a basic block boundary if a predecessor wrote // to vcc and then issued an smem load. VCCZCorrect = false; } else if (!ST->partialVCCWritesUpdateVCCZ()) { // vccz could be incorrect at a basic block boundary if a predecessor wrote // to vcc_lo or vcc_hi. VCCZCorrect = false; } // Walk over the instructions. MachineInstr *OldWaitcntInstr = nullptr; for (MachineBasicBlock::instr_iterator Iter = Block.instr_begin(), E = Block.instr_end(); Iter != E;) { MachineInstr &Inst = *Iter; // Track pre-existing waitcnts that were added in earlier iterations or by // the memory legalizer. if (isWaitInstr(Inst)) { if (!OldWaitcntInstr) OldWaitcntInstr = &Inst; ++Iter; continue; } bool FlushVmCnt = Block.getFirstTerminator() == Inst && isPreheaderToFlush(Block, ScoreBrackets); // Generate an s_waitcnt instruction to be placed before Inst, if needed. Modified |= generateWaitcntInstBefore(Inst, ScoreBrackets, OldWaitcntInstr, FlushVmCnt); OldWaitcntInstr = nullptr; // Restore vccz if it's not known to be correct already. bool RestoreVCCZ = !VCCZCorrect && readsVCCZ(Inst); // Don't examine operands unless we need to track vccz correctness. if (ST->hasReadVCCZBug() || !ST->partialVCCWritesUpdateVCCZ()) { if (Inst.definesRegister(AMDGPU::VCC_LO) || Inst.definesRegister(AMDGPU::VCC_HI)) { // Up to gfx9, writes to vcc_lo and vcc_hi don't update vccz. if (!ST->partialVCCWritesUpdateVCCZ()) VCCZCorrect = false; } else if (Inst.definesRegister(AMDGPU::VCC)) { // There is a hardware bug on CI/SI where SMRD instruction may corrupt // vccz bit, so when we detect that an instruction may read from a // corrupt vccz bit, we need to: // 1. Insert s_waitcnt lgkm(0) to wait for all outstanding SMRD // operations to complete. // 2. Restore the correct value of vccz by writing the current value // of vcc back to vcc. if (ST->hasReadVCCZBug() && ScoreBrackets.hasPendingEvent(SMEM_ACCESS)) { // Writes to vcc while there's an outstanding smem read may get // clobbered as soon as any read completes. VCCZCorrect = false; } else { // Writes to vcc will fix any incorrect value in vccz. VCCZCorrect = true; } } } if (TII->isSMRD(Inst)) { for (const MachineMemOperand *Memop : Inst.memoperands()) { // No need to handle invariant loads when avoiding WAR conflicts, as // there cannot be a vector store to the same memory location. if (!Memop->isInvariant()) { const Value *Ptr = Memop->getValue(); SLoadAddresses.insert(std::pair(Ptr, Inst.getParent())); } } if (ST->hasReadVCCZBug()) { // This smem read could complete and clobber vccz at any time. VCCZCorrect = false; } } updateEventWaitcntAfter(Inst, &ScoreBrackets); #if 0 // TODO: implement resource type check controlled by options with ub = LB. // If this instruction generates a S_SETVSKIP because it is an // indexed resource, and we are on Tahiti, then it will also force // an S_WAITCNT vmcnt(0) if (RequireCheckResourceType(Inst, context)) { // Force the score to as if an S_WAITCNT vmcnt(0) is emitted. ScoreBrackets->setScoreLB(VM_CNT, ScoreBrackets->getScoreUB(VM_CNT)); } #endif LLVM_DEBUG({ Inst.print(dbgs()); ScoreBrackets.dump(); }); // TODO: Remove this work-around after fixing the scheduler and enable the // assert above. if (RestoreVCCZ) { // Restore the vccz bit. Any time a value is written to vcc, the vcc // bit is updated, so we can restore the bit by reading the value of // vcc and then writing it back to the register. BuildMI(Block, Inst, Inst.getDebugLoc(), TII->get(ST->isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64), TRI->getVCC()) .addReg(TRI->getVCC()); VCCZCorrect = true; Modified = true; } ++Iter; } if (Block.getFirstTerminator() == Block.end() && isPreheaderToFlush(Block, ScoreBrackets)) Modified |= generateWaitcntBlockEnd(Block, ScoreBrackets, OldWaitcntInstr); return Modified; } // Return true if the given machine basic block is a preheader of a loop in // which we want to flush the vmcnt counter, and false otherwise. bool SIInsertWaitcnts::isPreheaderToFlush(MachineBasicBlock &MBB, WaitcntBrackets &ScoreBrackets) { if (PreheadersToFlush.count(&MBB)) return PreheadersToFlush[&MBB]; auto UpdateCache = [&](bool val) { PreheadersToFlush[&MBB] = val; return val; }; MachineBasicBlock *Succ = MBB.getSingleSuccessor(); if (!Succ) return UpdateCache(false); MachineLoop *Loop = MLI->getLoopFor(Succ); if (!Loop) return UpdateCache(false); if (Loop->getLoopPreheader() == &MBB && shouldFlushVmCnt(Loop, ScoreBrackets)) return UpdateCache(true); return UpdateCache(false); } // Return true if it is better to flush the vmcnt counter in the preheader of // the given loop. We currently decide to flush in two situations: // 1. The loop contains vmem store(s), no vmem load and at least one use of a // vgpr containing a value that is loaded outside of the loop. (Only on // targets with no vscnt counter). // 2. The loop contains vmem load(s), but the loaded values are not used in the // loop, and at least one use of a vgpr containing a value that is loaded // outside of the loop. bool SIInsertWaitcnts::shouldFlushVmCnt(MachineLoop *ML, WaitcntBrackets &Brackets) { bool HasVMemLoad = false; bool HasVMemStore = false; bool UsesVgprLoadedOutside = false; DenseSet VgprUse; DenseSet VgprDef; for (MachineBasicBlock *MBB : ML->blocks()) { for (MachineInstr &MI : *MBB) { if (SIInstrInfo::isVMEM(MI)) { if (MI.mayLoad()) HasVMemLoad = true; if (MI.mayStore()) HasVMemStore = true; } for (unsigned I = 0; I < MI.getNumOperands(); I++) { MachineOperand &Op = MI.getOperand(I); if (!Op.isReg() || !TRI->isVectorRegister(*MRI, Op.getReg())) continue; RegInterval Interval = Brackets.getRegInterval(&MI, TII, MRI, TRI, I); // Vgpr use if (Op.isUse()) { for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) { // If we find a register that is loaded inside the loop, 1. and 2. // are invalidated and we can exit. if (VgprDef.contains(RegNo)) return false; VgprUse.insert(RegNo); // If at least one of Op's registers is in the score brackets, the // value is likely loaded outside of the loop. if (Brackets.getRegScore(RegNo, VM_CNT) > Brackets.getScoreLB(VM_CNT)) { UsesVgprLoadedOutside = true; break; } } } // VMem load vgpr def else if (SIInstrInfo::isVMEM(MI) && MI.mayLoad() && Op.isDef()) for (int RegNo = Interval.first; RegNo < Interval.second; ++RegNo) { // If we find a register that is loaded inside the loop, 1. and 2. // are invalidated and we can exit. if (VgprUse.contains(RegNo)) return false; VgprDef.insert(RegNo); } } } } if (!ST->hasVscnt() && HasVMemStore && !HasVMemLoad && UsesVgprLoadedOutside) return true; return HasVMemLoad && UsesVgprLoadedOutside; } bool SIInsertWaitcnts::runOnMachineFunction(MachineFunction &MF) { ST = &MF.getSubtarget(); TII = ST->getInstrInfo(); TRI = &TII->getRegisterInfo(); MRI = &MF.getRegInfo(); IV = AMDGPU::getIsaVersion(ST->getCPU()); const SIMachineFunctionInfo *MFI = MF.getInfo(); MLI = &getAnalysis(); PDT = &getAnalysis(); ForceEmitZeroWaitcnts = ForceEmitZeroFlag; for (auto T : inst_counter_types()) ForceEmitWaitcnt[T] = false; HardwareLimits Limits = {}; Limits.VmcntMax = AMDGPU::getVmcntBitMask(IV); Limits.ExpcntMax = AMDGPU::getExpcntBitMask(IV); Limits.LgkmcntMax = AMDGPU::getLgkmcntBitMask(IV); Limits.VscntMax = ST->hasVscnt() ? 63 : 0; unsigned NumVGPRsMax = ST->getAddressableNumVGPRs(); unsigned NumSGPRsMax = ST->getAddressableNumSGPRs(); assert(NumVGPRsMax <= SQ_MAX_PGM_VGPRS); assert(NumSGPRsMax <= SQ_MAX_PGM_SGPRS); RegisterEncoding Encoding = {}; Encoding.VGPR0 = TRI->getEncodingValue(AMDGPU::VGPR0); Encoding.VGPRL = Encoding.VGPR0 + NumVGPRsMax - 1; Encoding.SGPR0 = TRI->getEncodingValue(AMDGPU::SGPR0); Encoding.SGPRL = Encoding.SGPR0 + NumSGPRsMax - 1; TrackedWaitcntSet.clear(); BlockInfos.clear(); bool Modified = false; if (!MFI->isEntryFunction()) { // Wait for any outstanding memory operations that the input registers may // depend on. We can't track them and it's better to do the wait after the // costly call sequence. // TODO: Could insert earlier and schedule more liberally with operations // that only use caller preserved registers. MachineBasicBlock &EntryBB = MF.front(); MachineBasicBlock::iterator I = EntryBB.begin(); for (MachineBasicBlock::iterator E = EntryBB.end(); I != E && (I->isPHI() || I->isMetaInstruction()); ++I) ; BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAITCNT)).addImm(0); if (ST->hasVscnt()) BuildMI(EntryBB, I, DebugLoc(), TII->get(AMDGPU::S_WAITCNT_VSCNT)) .addReg(AMDGPU::SGPR_NULL, RegState::Undef) .addImm(0); Modified = true; } // Keep iterating over the blocks in reverse post order, inserting and // updating s_waitcnt where needed, until a fix point is reached. for (auto *MBB : ReversePostOrderTraversal(&MF)) BlockInfos.insert({MBB, BlockInfo(MBB)}); std::unique_ptr Brackets; bool Repeat; do { Repeat = false; for (auto BII = BlockInfos.begin(), BIE = BlockInfos.end(); BII != BIE; ++BII) { BlockInfo &BI = BII->second; if (!BI.Dirty) continue; if (BI.Incoming) { if (!Brackets) Brackets = std::make_unique(*BI.Incoming); else *Brackets = *BI.Incoming; } else { if (!Brackets) Brackets = std::make_unique(ST, Limits, Encoding); else *Brackets = WaitcntBrackets(ST, Limits, Encoding); } Modified |= insertWaitcntInBlock(MF, *BI.MBB, *Brackets); BI.Dirty = false; if (Brackets->hasPendingEvent()) { BlockInfo *MoveBracketsToSucc = nullptr; for (MachineBasicBlock *Succ : BI.MBB->successors()) { auto SuccBII = BlockInfos.find(Succ); BlockInfo &SuccBI = SuccBII->second; if (!SuccBI.Incoming) { SuccBI.Dirty = true; if (SuccBII <= BII) Repeat = true; if (!MoveBracketsToSucc) { MoveBracketsToSucc = &SuccBI; } else { SuccBI.Incoming = std::make_unique(*Brackets); } } else if (SuccBI.Incoming->merge(*Brackets)) { SuccBI.Dirty = true; if (SuccBII <= BII) Repeat = true; } } if (MoveBracketsToSucc) MoveBracketsToSucc->Incoming = std::move(Brackets); } } } while (Repeat); if (ST->hasScalarStores()) { SmallVector EndPgmBlocks; bool HaveScalarStores = false; for (MachineBasicBlock &MBB : MF) { for (MachineInstr &MI : MBB) { if (!HaveScalarStores && TII->isScalarStore(MI)) HaveScalarStores = true; if (MI.getOpcode() == AMDGPU::S_ENDPGM || MI.getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG) EndPgmBlocks.push_back(&MBB); } } if (HaveScalarStores) { // If scalar writes are used, the cache must be flushed or else the next // wave to reuse the same scratch memory can be clobbered. // // Insert s_dcache_wb at wave termination points if there were any scalar // stores, and only if the cache hasn't already been flushed. This could // be improved by looking across blocks for flushes in postdominating // blocks from the stores but an explicitly requested flush is probably // very rare. for (MachineBasicBlock *MBB : EndPgmBlocks) { bool SeenDCacheWB = false; for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); I != E; ++I) { if (I->getOpcode() == AMDGPU::S_DCACHE_WB) SeenDCacheWB = true; else if (TII->isScalarStore(*I)) SeenDCacheWB = false; // FIXME: It would be better to insert this before a waitcnt if any. if ((I->getOpcode() == AMDGPU::S_ENDPGM || I->getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG) && !SeenDCacheWB) { Modified = true; BuildMI(*MBB, I, I->getDebugLoc(), TII->get(AMDGPU::S_DCACHE_WB)); } } } } } return Modified; }