//===----------------------- AMDGPUFrameLowering.cpp ----------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //==-----------------------------------------------------------------------===// // // Interface to describe a layout of a stack frame on a AMDGPU target machine. // //===----------------------------------------------------------------------===// #include "AMDGPUFrameLowering.h" using namespace llvm; AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, Align StackAl, int LAO, Align TransAl) : TargetFrameLowering(D, StackAl, LAO, TransAl) {} AMDGPUFrameLowering::~AMDGPUFrameLowering() = default; unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const { // XXX: Hardcoding to 1 for now. // // I think the StackWidth should be stored as metadata associated with the // MachineFunction. This metadata can either be added by a frontend, or // calculated by a R600 specific LLVM IR pass. // // The StackWidth determines how stack objects are laid out in memory. // For a vector stack variable, like: int4 stack[2], the data will be stored // in the following ways depending on the StackWidth. // // StackWidth = 1: // // T0.X = stack[0].x // T1.X = stack[0].y // T2.X = stack[0].z // T3.X = stack[0].w // T4.X = stack[1].x // T5.X = stack[1].y // T6.X = stack[1].z // T7.X = stack[1].w // // StackWidth = 2: // // T0.X = stack[0].x // T0.Y = stack[0].y // T1.X = stack[0].z // T1.Y = stack[0].w // T2.X = stack[1].x // T2.Y = stack[1].y // T3.X = stack[1].z // T3.Y = stack[1].w // // StackWidth = 4: // T0.X = stack[0].x // T0.Y = stack[0].y // T0.Z = stack[0].z // T0.W = stack[0].w // T1.X = stack[1].x // T1.Y = stack[1].y // T1.Z = stack[1].z // T1.W = stack[1].w return 1; }