//===- SelectionDAGBuilder.h - Selection-DAG building -----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This implements routines for translating from LLVM IR into SelectionDAG IR. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H #define LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H #include "StatepointLowering.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/MapVector.h" #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/AssignmentTrackingAnalysis.h" #include "llvm/CodeGen/CodeGenCommonISel.h" #include "llvm/CodeGen/ISDOpcodes.h" #include "llvm/CodeGen/SelectionDAGNodes.h" #include "llvm/CodeGen/SwitchLoweringUtils.h" #include "llvm/CodeGen/TargetLowering.h" #include "llvm/CodeGen/ValueTypes.h" #include "llvm/IR/DebugLoc.h" #include "llvm/IR/Instruction.h" #include "llvm/Support/BranchProbability.h" #include "llvm/Support/CodeGen.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/MachineValueType.h" #include #include #include #include #include #include namespace llvm { class AAResults; class AllocaInst; class AtomicCmpXchgInst; class AtomicRMWInst; class AssumptionCache; class BasicBlock; class BranchInst; class CallInst; class CallBrInst; class CatchPadInst; class CatchReturnInst; class CatchSwitchInst; class CleanupPadInst; class CleanupReturnInst; class Constant; class ConstrainedFPIntrinsic; class DbgValueInst; class DataLayout; class DIExpression; class DILocalVariable; class DILocation; class FenceInst; class FunctionLoweringInfo; class GCFunctionInfo; class GCRelocateInst; class GCResultInst; class GCStatepointInst; class IndirectBrInst; class InvokeInst; class LandingPadInst; class LLVMContext; class LoadInst; class MachineBasicBlock; class PHINode; class ResumeInst; class ReturnInst; class SDDbgValue; class SelectionDAG; class StoreInst; class SwiftErrorValueTracking; class SwitchInst; class TargetLibraryInfo; class TargetMachine; class Type; class VAArgInst; class UnreachableInst; class Use; class User; class Value; //===----------------------------------------------------------------------===// /// SelectionDAGBuilder - This is the common target-independent lowering /// implementation that is parameterized by a TargetLowering object. /// class SelectionDAGBuilder { /// The current instruction being visited. const Instruction *CurInst = nullptr; DenseMap NodeMap; /// Maps argument value for unused arguments. This is used /// to preserve debug information for incoming arguments. DenseMap UnusedArgNodeMap; /// Helper type for DanglingDebugInfoMap. class DanglingDebugInfo { using DbgValTy = const DbgValueInst *; using VarLocTy = const VarLocInfo *; PointerUnion Info; unsigned SDNodeOrder = 0; public: DanglingDebugInfo() = default; DanglingDebugInfo(const DbgValueInst *DI, unsigned SDNO) : Info(DI), SDNodeOrder(SDNO) {} DanglingDebugInfo(const VarLocInfo *VarLoc, unsigned SDNO) : Info(VarLoc), SDNodeOrder(SDNO) {} DILocalVariable *getVariable(const FunctionVarLocs *Locs) const { if (Info.is()) return Locs->getDILocalVariable(Info.get()->VariableID); return Info.get()->getVariable(); } DIExpression *getExpression() const { if (Info.is()) return Info.get()->Expr; return Info.get()->getExpression(); } Value *getVariableLocationOp(unsigned Idx) const { assert(Idx == 0 && "Dangling variadic debug values not supported yet"); if (Info.is()) return Info.get()->V; return Info.get()->getVariableLocationOp(Idx); } DebugLoc getDebugLoc() const { if (Info.is()) return Info.get()->DL; return Info.get()->getDebugLoc(); } unsigned getSDNodeOrder() const { return SDNodeOrder; } /// Helper for printing DanglingDebugInfo. This hoop-jumping is to /// accommodate the fact that an argument is required for getVariable. /// Call SelectionDAGBuilder::printDDI instead of using directly. struct Print { Print(const DanglingDebugInfo &DDI, const FunctionVarLocs *VarLocs) : DDI(DDI), VarLocs(VarLocs) {} const DanglingDebugInfo &DDI; const FunctionVarLocs *VarLocs; friend raw_ostream &operator<<(raw_ostream &OS, const DanglingDebugInfo::Print &P) { OS << "DDI(var=" << *P.DDI.getVariable(P.VarLocs) << ", val= " << *P.DDI.getVariableLocationOp(0) << ", expr=" << *P.DDI.getExpression() << ", order=" << P.DDI.getSDNodeOrder() << ", loc=" << P.DDI.getDebugLoc() << ")"; return OS; } }; }; /// Returns an object that defines `raw_ostream &operator<<` for printing. /// Usage example: //// errs() << printDDI(MyDanglingInfo) << " is dangling\n"; DanglingDebugInfo::Print printDDI(const DanglingDebugInfo &DDI) { return DanglingDebugInfo::Print(DDI, DAG.getFunctionVarLocs()); } /// Helper type for DanglingDebugInfoMap. typedef std::vector DanglingDebugInfoVector; /// Keeps track of dbg_values for which we have not yet seen the referent. /// We defer handling these until we do see it. MapVector DanglingDebugInfoMap; public: /// Loads are not emitted to the program immediately. We bunch them up and /// then emit token factor nodes when possible. This allows us to get simple /// disambiguation between loads without worrying about alias analysis. SmallVector PendingLoads; /// State used while lowering a statepoint sequence (gc_statepoint, /// gc_relocate, and gc_result). See StatepointLowering.hpp/cpp for details. StatepointLoweringState StatepointLowering; private: /// CopyToReg nodes that copy values to virtual registers for export to other /// blocks need to be emitted before any terminator instruction, but they have /// no other ordering requirements. We bunch them up and the emit a single /// tokenfactor for them just before terminator instructions. SmallVector PendingExports; /// Similar to loads, nodes corresponding to constrained FP intrinsics are /// bunched up and emitted when necessary. These can be moved across each /// other and any (normal) memory operation (load or store), but not across /// calls or instructions having unspecified side effects. As a special /// case, constrained FP intrinsics using fpexcept.strict may not be deleted /// even if otherwise unused, so they need to be chained before any /// terminator instruction (like PendingExports). We track the latter /// set of nodes in a separate list. SmallVector PendingConstrainedFP; SmallVector PendingConstrainedFPStrict; /// Update root to include all chains from the Pending list. SDValue updateRoot(SmallVectorImpl &Pending); /// A unique monotonically increasing number used to order the SDNodes we /// create. unsigned SDNodeOrder; /// Determine the rank by weight of CC in [First,Last]. If CC has more weight /// than each cluster in the range, its rank is 0. unsigned caseClusterRank(const SwitchCG::CaseCluster &CC, SwitchCG::CaseClusterIt First, SwitchCG::CaseClusterIt Last); /// Emit comparison and split W into two subtrees. void splitWorkItem(SwitchCG::SwitchWorkList &WorkList, const SwitchCG::SwitchWorkListItem &W, Value *Cond, MachineBasicBlock *SwitchMBB); /// Lower W. void lowerWorkItem(SwitchCG::SwitchWorkListItem W, Value *Cond, MachineBasicBlock *SwitchMBB, MachineBasicBlock *DefaultMBB); /// Peel the top probability case if it exceeds the threshold MachineBasicBlock * peelDominantCaseCluster(const SwitchInst &SI, SwitchCG::CaseClusterVector &Clusters, BranchProbability &PeeledCaseProb); private: const TargetMachine &TM; public: /// Lowest valid SDNodeOrder. The special case 0 is reserved for scheduling /// nodes without a corresponding SDNode. static const unsigned LowestSDNodeOrder = 1; SelectionDAG &DAG; AAResults *AA = nullptr; AssumptionCache *AC = nullptr; const TargetLibraryInfo *LibInfo; class SDAGSwitchLowering : public SwitchCG::SwitchLowering { public: SDAGSwitchLowering(SelectionDAGBuilder *sdb, FunctionLoweringInfo &funcinfo) : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} void addSuccessorWithProb( MachineBasicBlock *Src, MachineBasicBlock *Dst, BranchProbability Prob = BranchProbability::getUnknown()) override { SDB->addSuccessorWithProb(Src, Dst, Prob); } private: SelectionDAGBuilder *SDB; }; // Data related to deferred switch lowerings. Used to construct additional // Basic Blocks in SelectionDAGISel::FinishBasicBlock. std::unique_ptr SL; /// A StackProtectorDescriptor structure used to communicate stack protector /// information in between SelectBasicBlock and FinishBasicBlock. StackProtectorDescriptor SPDescriptor; // Emit PHI-node-operand constants only once even if used by multiple // PHI nodes. DenseMap ConstantsOut; /// Information about the function as a whole. FunctionLoweringInfo &FuncInfo; /// Information about the swifterror values used throughout the function. SwiftErrorValueTracking &SwiftError; /// Garbage collection metadata for the function. GCFunctionInfo *GFI; /// Map a landing pad to the call site indexes. DenseMap> LPadToCallSiteMap; /// This is set to true if a call in the current block has been translated as /// a tail call. In this case, no subsequent DAG nodes should be created. bool HasTailCall = false; LLVMContext *Context; SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo, SwiftErrorValueTracking &swifterror, CodeGenOpt::Level ol) : SDNodeOrder(LowestSDNodeOrder), TM(dag.getTarget()), DAG(dag), SL(std::make_unique(this, funcinfo)), FuncInfo(funcinfo), SwiftError(swifterror) {} void init(GCFunctionInfo *gfi, AAResults *AA, AssumptionCache *AC, const TargetLibraryInfo *li); /// Clear out the current SelectionDAG and the associated state and prepare /// this SelectionDAGBuilder object to be used for a new block. This doesn't /// clear out information about additional blocks that are needed to complete /// switch lowering or PHI node updating; that information is cleared out as /// it is consumed. void clear(); /// Clear the dangling debug information map. This function is separated from /// the clear so that debug information that is dangling in a basic block can /// be properly resolved in a different basic block. This allows the /// SelectionDAG to resolve dangling debug information attached to PHI nodes. void clearDanglingDebugInfo(); /// Return the current virtual root of the Selection DAG, flushing any /// PendingLoad items. This must be done before emitting a store or any other /// memory node that may need to be ordered after any prior load instructions. SDValue getMemoryRoot(); /// Similar to getMemoryRoot, but also flushes PendingConstrainedFP(Strict) /// items. This must be done before emitting any call other any other node /// that may need to be ordered after FP instructions due to other side /// effects. SDValue getRoot(); /// Similar to getRoot, but instead of flushing all the PendingLoad items, /// flush all the PendingExports (and PendingConstrainedFPStrict) items. /// It is necessary to do this before emitting a terminator instruction. SDValue getControlRoot(); SDLoc getCurSDLoc() const { return SDLoc(CurInst, SDNodeOrder); } DebugLoc getCurDebugLoc() const { return CurInst ? CurInst->getDebugLoc() : DebugLoc(); } void CopyValueToVirtualRegister(const Value *V, unsigned Reg, ISD::NodeType ExtendType = ISD::ANY_EXTEND); void visit(const Instruction &I); void visit(unsigned Opcode, const User &I); /// If there was virtual register allocated for the value V emit CopyFromReg /// of the specified type Ty. Return empty SDValue() otherwise. SDValue getCopyFromRegs(const Value *V, Type *Ty); /// Register a dbg_value which relies on a Value which we have not yet seen. void addDanglingDebugInfo(const DbgValueInst *DI, unsigned Order); void addDanglingDebugInfo(const VarLocInfo *VarLoc, unsigned Order); /// If we have dangling debug info that describes \p Variable, or an /// overlapping part of variable considering the \p Expr, then this method /// will drop that debug info as it isn't valid any longer. void dropDanglingDebugInfo(const DILocalVariable *Variable, const DIExpression *Expr); /// If we saw an earlier dbg_value referring to V, generate the debug data /// structures now that we've seen its definition. void resolveDanglingDebugInfo(const Value *V, SDValue Val); /// For the given dangling debuginfo record, perform last-ditch efforts to /// resolve the debuginfo to something that is represented in this DAG. If /// this cannot be done, produce an Undef debug value record. void salvageUnresolvedDbgValue(DanglingDebugInfo &DDI); /// For a given list of Values, attempt to create and record a SDDbgValue in /// the SelectionDAG. bool handleDebugValue(ArrayRef Values, DILocalVariable *Var, DIExpression *Expr, DebugLoc DbgLoc, unsigned Order, bool IsVariadic); /// Evict any dangling debug information, attempting to salvage it first. void resolveOrClearDbgInfo(); SDValue getValue(const Value *V); SDValue getNonRegisterValue(const Value *V); SDValue getValueImpl(const Value *V); void setValue(const Value *V, SDValue NewN) { SDValue &N = NodeMap[V]; assert(!N.getNode() && "Already set a value for this node!"); N = NewN; } void setUnusedArgValue(const Value *V, SDValue NewN) { SDValue &N = UnusedArgNodeMap[V]; assert(!N.getNode() && "Already set a value for this node!"); N = NewN; } void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB, MachineBasicBlock *FBB, MachineBasicBlock *CurBB, MachineBasicBlock *SwitchBB, Instruction::BinaryOps Opc, BranchProbability TProb, BranchProbability FProb, bool InvertCond); void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB, MachineBasicBlock *FBB, MachineBasicBlock *CurBB, MachineBasicBlock *SwitchBB, BranchProbability TProb, BranchProbability FProb, bool InvertCond); bool ShouldEmitAsBranches(const std::vector &Cases); bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB); void CopyToExportRegsIfNeeded(const Value *V); void ExportFromCurrentBlock(const Value *V); void LowerCallTo(const CallBase &CB, SDValue Callee, bool IsTailCall, bool IsMustTailCall, const BasicBlock *EHPadBB = nullptr); // Lower range metadata from 0 to N to assert zext to an integer of nearest // floor power of two. SDValue lowerRangeToAssertZExt(SelectionDAG &DAG, const Instruction &I, SDValue Op); void populateCallLoweringInfo(TargetLowering::CallLoweringInfo &CLI, const CallBase *Call, unsigned ArgIdx, unsigned NumArgs, SDValue Callee, Type *ReturnTy, bool IsPatchPoint); std::pair lowerInvokable(TargetLowering::CallLoweringInfo &CLI, const BasicBlock *EHPadBB = nullptr); /// When an MBB was split during scheduling, update the /// references that need to refer to the last resulting block. void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last); /// Describes a gc.statepoint or a gc.statepoint like thing for the purposes /// of lowering into a STATEPOINT node. struct StatepointLoweringInfo { /// Bases[i] is the base pointer for Ptrs[i]. Together they denote the set /// of gc pointers this STATEPOINT has to relocate. SmallVector Bases; SmallVector Ptrs; /// The set of gc.relocate calls associated with this gc.statepoint. SmallVector GCRelocates; /// The full list of gc arguments to the gc.statepoint being lowered. ArrayRef GCArgs; /// The gc.statepoint instruction. const Instruction *StatepointInstr = nullptr; /// The list of gc transition arguments present in the gc.statepoint being /// lowered. ArrayRef GCTransitionArgs; /// The ID that the resulting STATEPOINT instruction has to report. unsigned ID = -1; /// Information regarding the underlying call instruction. TargetLowering::CallLoweringInfo CLI; /// The deoptimization state associated with this gc.statepoint call, if /// any. ArrayRef DeoptState; /// Flags associated with the meta arguments being lowered. uint64_t StatepointFlags = -1; /// The number of patchable bytes the call needs to get lowered into. unsigned NumPatchBytes = -1; /// The exception handling unwind destination, in case this represents an /// invoke of gc.statepoint. const BasicBlock *EHPadBB = nullptr; explicit StatepointLoweringInfo(SelectionDAG &DAG) : CLI(DAG) {} }; /// Lower \p SLI into a STATEPOINT instruction. SDValue LowerAsSTATEPOINT(StatepointLoweringInfo &SI); // This function is responsible for the whole statepoint lowering process. // It uniformly handles invoke and call statepoints. void LowerStatepoint(const GCStatepointInst &I, const BasicBlock *EHPadBB = nullptr); void LowerCallSiteWithDeoptBundle(const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB); void LowerDeoptimizeCall(const CallInst *CI); void LowerDeoptimizingReturn(); void LowerCallSiteWithDeoptBundleImpl(const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB, bool VarArgDisallowed, bool ForceVoidReturnTy); /// Returns the type of FrameIndex and TargetFrameIndex nodes. MVT getFrameIndexTy() { return DAG.getTargetLoweringInfo().getFrameIndexTy(DAG.getDataLayout()); } private: // Terminator instructions. void visitRet(const ReturnInst &I); void visitBr(const BranchInst &I); void visitSwitch(const SwitchInst &I); void visitIndirectBr(const IndirectBrInst &I); void visitUnreachable(const UnreachableInst &I); void visitCleanupRet(const CleanupReturnInst &I); void visitCatchSwitch(const CatchSwitchInst &I); void visitCatchRet(const CatchReturnInst &I); void visitCatchPad(const CatchPadInst &I); void visitCleanupPad(const CleanupPadInst &CPI); BranchProbability getEdgeProbability(const MachineBasicBlock *Src, const MachineBasicBlock *Dst) const; void addSuccessorWithProb( MachineBasicBlock *Src, MachineBasicBlock *Dst, BranchProbability Prob = BranchProbability::getUnknown()); public: void visitSwitchCase(SwitchCG::CaseBlock &CB, MachineBasicBlock *SwitchBB); void visitSPDescriptorParent(StackProtectorDescriptor &SPD, MachineBasicBlock *ParentBB); void visitSPDescriptorFailure(StackProtectorDescriptor &SPD); void visitBitTestHeader(SwitchCG::BitTestBlock &B, MachineBasicBlock *SwitchBB); void visitBitTestCase(SwitchCG::BitTestBlock &BB, MachineBasicBlock *NextMBB, BranchProbability BranchProbToNext, unsigned Reg, SwitchCG::BitTestCase &B, MachineBasicBlock *SwitchBB); void visitJumpTable(SwitchCG::JumpTable &JT); void visitJumpTableHeader(SwitchCG::JumpTable &JT, SwitchCG::JumpTableHeader &JTH, MachineBasicBlock *SwitchBB); private: // These all get lowered before this pass. void visitInvoke(const InvokeInst &I); void visitCallBr(const CallBrInst &I); void visitResume(const ResumeInst &I); void visitUnary(const User &I, unsigned Opcode); void visitFNeg(const User &I) { visitUnary(I, ISD::FNEG); } void visitBinary(const User &I, unsigned Opcode); void visitShift(const User &I, unsigned Opcode); void visitAdd(const User &I) { visitBinary(I, ISD::ADD); } void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); } void visitSub(const User &I) { visitBinary(I, ISD::SUB); } void visitFSub(const User &I) { visitBinary(I, ISD::FSUB); } void visitMul(const User &I) { visitBinary(I, ISD::MUL); } void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); } void visitURem(const User &I) { visitBinary(I, ISD::UREM); } void visitSRem(const User &I) { visitBinary(I, ISD::SREM); } void visitFRem(const User &I) { visitBinary(I, ISD::FREM); } void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); } void visitSDiv(const User &I); void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); } void visitAnd (const User &I) { visitBinary(I, ISD::AND); } void visitOr (const User &I) { visitBinary(I, ISD::OR); } void visitXor (const User &I) { visitBinary(I, ISD::XOR); } void visitShl (const User &I) { visitShift(I, ISD::SHL); } void visitLShr(const User &I) { visitShift(I, ISD::SRL); } void visitAShr(const User &I) { visitShift(I, ISD::SRA); } void visitICmp(const User &I); void visitFCmp(const User &I); // Visit the conversion instructions void visitTrunc(const User &I); void visitZExt(const User &I); void visitSExt(const User &I); void visitFPTrunc(const User &I); void visitFPExt(const User &I); void visitFPToUI(const User &I); void visitFPToSI(const User &I); void visitUIToFP(const User &I); void visitSIToFP(const User &I); void visitPtrToInt(const User &I); void visitIntToPtr(const User &I); void visitBitCast(const User &I); void visitAddrSpaceCast(const User &I); void visitExtractElement(const User &I); void visitInsertElement(const User &I); void visitShuffleVector(const User &I); void visitExtractValue(const ExtractValueInst &I); void visitInsertValue(const InsertValueInst &I); void visitLandingPad(const LandingPadInst &LP); void visitGetElementPtr(const User &I); void visitSelect(const User &I); void visitAlloca(const AllocaInst &I); void visitLoad(const LoadInst &I); void visitStore(const StoreInst &I); void visitMaskedLoad(const CallInst &I, bool IsExpanding = false); void visitMaskedStore(const CallInst &I, bool IsCompressing = false); void visitMaskedGather(const CallInst &I); void visitMaskedScatter(const CallInst &I); void visitAtomicCmpXchg(const AtomicCmpXchgInst &I); void visitAtomicRMW(const AtomicRMWInst &I); void visitFence(const FenceInst &I); void visitPHI(const PHINode &I); void visitCall(const CallInst &I); bool visitMemCmpBCmpCall(const CallInst &I); bool visitMemPCpyCall(const CallInst &I); bool visitMemChrCall(const CallInst &I); bool visitStrCpyCall(const CallInst &I, bool isStpcpy); bool visitStrCmpCall(const CallInst &I); bool visitStrLenCall(const CallInst &I); bool visitStrNLenCall(const CallInst &I); bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode); bool visitBinaryFloatCall(const CallInst &I, unsigned Opcode); void visitAtomicLoad(const LoadInst &I); void visitAtomicStore(const StoreInst &I); void visitLoadFromSwiftError(const LoadInst &I); void visitStoreToSwiftError(const StoreInst &I); void visitFreeze(const FreezeInst &I); void visitInlineAsm(const CallBase &Call, const BasicBlock *EHPadBB = nullptr); void visitIntrinsicCall(const CallInst &I, unsigned Intrinsic); void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic); void visitConstrainedFPIntrinsic(const ConstrainedFPIntrinsic &FPI); void visitVPLoad(const VPIntrinsic &VPIntrin, EVT VT, SmallVector &OpValues); void visitVPStore(const VPIntrinsic &VPIntrin, SmallVector &OpValues); void visitVPGather(const VPIntrinsic &VPIntrin, EVT VT, SmallVector &OpValues); void visitVPScatter(const VPIntrinsic &VPIntrin, SmallVector &OpValues); void visitVPStridedLoad(const VPIntrinsic &VPIntrin, EVT VT, SmallVectorImpl &OpValues); void visitVPStridedStore(const VPIntrinsic &VPIntrin, SmallVectorImpl &OpValues); void visitVPCmp(const VPCmpIntrinsic &VPIntrin); void visitVectorPredicationIntrinsic(const VPIntrinsic &VPIntrin); void visitVAStart(const CallInst &I); void visitVAArg(const VAArgInst &I); void visitVAEnd(const CallInst &I); void visitVACopy(const CallInst &I); void visitStackmap(const CallInst &I); void visitPatchpoint(const CallBase &CB, const BasicBlock *EHPadBB = nullptr); // These two are implemented in StatepointLowering.cpp void visitGCRelocate(const GCRelocateInst &Relocate); void visitGCResult(const GCResultInst &I); void visitVectorReduce(const CallInst &I, unsigned Intrinsic); void visitVectorReverse(const CallInst &I); void visitVectorSplice(const CallInst &I); void visitStepVector(const CallInst &I); void visitUserOp1(const Instruction &I) { llvm_unreachable("UserOp1 should not exist at instruction selection time!"); } void visitUserOp2(const Instruction &I) { llvm_unreachable("UserOp2 should not exist at instruction selection time!"); } void processIntegerCallValue(const Instruction &I, SDValue Value, bool IsSigned); void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB); void emitInlineAsmError(const CallBase &Call, const Twine &Message); /// An enum that states to emit func argument dbg value the kind of intrinsic /// it originally had. This controls the internal behavior of /// EmitFuncArgumentDbgValue. enum class FuncArgumentDbgValueKind { Value, // This was originally a llvm.dbg.value. Addr, // This was originally a llvm.dbg.addr. Declare, // This was originally a llvm.dbg.declare. }; /// If V is an function argument then create corresponding DBG_VALUE machine /// instruction for it now. At the end of instruction selection, they will be /// inserted to the entry BB. bool EmitFuncArgumentDbgValue(const Value *V, DILocalVariable *Variable, DIExpression *Expr, DILocation *DL, FuncArgumentDbgValueKind Kind, const SDValue &N); /// Return the next block after MBB, or nullptr if there is none. MachineBasicBlock *NextBlock(MachineBasicBlock *MBB); /// Update the DAG and DAG builder with the relevant information after /// a new root node has been created which could be a tail call. void updateDAGForMaybeTailCall(SDValue MaybeTC); /// Return the appropriate SDDbgValue based on N. SDDbgValue *getDbgValue(SDValue N, DILocalVariable *Variable, DIExpression *Expr, const DebugLoc &dl, unsigned DbgSDNodeOrder); /// Lowers CallInst to an external symbol. void lowerCallToExternalSymbol(const CallInst &I, const char *FunctionName); SDValue lowerStartEH(SDValue Chain, const BasicBlock *EHPadBB, MCSymbol *&BeginLabel); SDValue lowerEndEH(SDValue Chain, const InvokeInst *II, const BasicBlock *EHPadBB, MCSymbol *BeginLabel); }; /// This struct represents the registers (physical or virtual) /// that a particular set of values is assigned, and the type information about /// the value. The most common situation is to represent one value at a time, /// but struct or array values are handled element-wise as multiple values. The /// splitting of aggregates is performed recursively, so that we never have /// aggregate-typed registers. The values at this point do not necessarily have /// legal types, so each value may require one or more registers of some legal /// type. /// struct RegsForValue { /// The value types of the values, which may not be legal, and /// may need be promoted or synthesized from one or more registers. SmallVector ValueVTs; /// The value types of the registers. This is the same size as ValueVTs and it /// records, for each value, what the type of the assigned register or /// registers are. (Individual values are never synthesized from more than one /// type of register.) /// /// With virtual registers, the contents of RegVTs is redundant with TLI's /// getRegisterType member function, however when with physical registers /// it is necessary to have a separate record of the types. SmallVector RegVTs; /// This list holds the registers assigned to the values. /// Each legal or promoted value requires one register, and each /// expanded value requires multiple registers. SmallVector Regs; /// This list holds the number of registers for each value. SmallVector RegCount; /// Records if this value needs to be treated in an ABI dependant manner, /// different to normal type legalization. std::optional CallConv; RegsForValue() = default; RegsForValue(const SmallVector ®s, MVT regvt, EVT valuevt, std::optional CC = std::nullopt); RegsForValue(LLVMContext &Context, const TargetLowering &TLI, const DataLayout &DL, unsigned Reg, Type *Ty, std::optional CC); bool isABIMangled() const { return CallConv.has_value(); } /// Add the specified values to this one. void append(const RegsForValue &RHS) { ValueVTs.append(RHS.ValueVTs.begin(), RHS.ValueVTs.end()); RegVTs.append(RHS.RegVTs.begin(), RHS.RegVTs.end()); Regs.append(RHS.Regs.begin(), RHS.Regs.end()); RegCount.push_back(RHS.Regs.size()); } /// Emit a series of CopyFromReg nodes that copies from this value and returns /// the result as a ValueVTs value. This uses Chain/Flag as the input and /// updates them for the output Chain/Flag. If the Flag pointer is NULL, no /// flag is used. SDValue getCopyFromRegs(SelectionDAG &DAG, FunctionLoweringInfo &FuncInfo, const SDLoc &dl, SDValue &Chain, SDValue *Flag, const Value *V = nullptr) const; /// Emit a series of CopyToReg nodes that copies the specified value into the /// registers specified by this object. This uses Chain/Flag as the input and /// updates them for the output Chain/Flag. If the Flag pointer is nullptr, no /// flag is used. If V is not nullptr, then it is used in printing better /// diagnostic messages on error. void getCopyToRegs(SDValue Val, SelectionDAG &DAG, const SDLoc &dl, SDValue &Chain, SDValue *Flag, const Value *V = nullptr, ISD::NodeType PreferredExtendType = ISD::ANY_EXTEND) const; /// Add this value to the specified inlineasm node operand list. This adds the /// code marker, matching input operand index (if applicable), and includes /// the number of values added into it. void AddInlineAsmOperands(unsigned Code, bool HasMatching, unsigned MatchingIdx, const SDLoc &dl, SelectionDAG &DAG, std::vector &Ops) const; /// Check if the total RegCount is greater than one. bool occupiesMultipleRegs() const { return std::accumulate(RegCount.begin(), RegCount.end(), 0) > 1; } /// Return a list of registers and their sizes. SmallVector, 4> getRegsAndSizes() const; }; } // end namespace llvm #endif // LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H