//===---- MachineOutliner.cpp - Outline instructions -----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file /// Replaces repeated sequences of instructions with function calls. /// /// This works by placing every instruction from every basic block in a /// suffix tree, and repeatedly querying that tree for repeated sequences of /// instructions. If a sequence of instructions appears often, then it ought /// to be beneficial to pull out into a function. /// /// The MachineOutliner communicates with a given target using hooks defined in /// TargetInstrInfo.h. The target supplies the outliner with information on how /// a specific sequence of instructions should be outlined. This information /// is used to deduce the number of instructions necessary to /// /// * Create an outlined function /// * Call that outlined function /// /// Targets must implement /// * getOutliningCandidateInfo /// * buildOutlinedFrame /// * insertOutlinedCall /// * isFunctionSafeToOutlineFrom /// /// in order to make use of the MachineOutliner. /// /// This was originally presented at the 2016 LLVM Developers' Meeting in the /// talk "Reducing Code Size Using Outlining". For a high-level overview of /// how this pass works, the talk is available on YouTube at /// /// https://www.youtube.com/watch?v=yorld-WSOeU /// /// The slides for the talk are available at /// /// http://www.llvm.org/devmtg/2016-11/Slides/Paquette-Outliner.pdf /// /// The talk provides an overview of how the outliner finds candidates and /// ultimately outlines them. It describes how the main data structure for this /// pass, the suffix tree, is queried and purged for candidates. It also gives /// a simplified suffix tree construction algorithm for suffix trees based off /// of the algorithm actually used here, Ukkonen's algorithm. /// /// For the original RFC for this pass, please see /// /// http://lists.llvm.org/pipermail/llvm-dev/2016-August/104170.html /// /// For more information on the suffix tree data structure, please see /// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf /// //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineOutliner.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/Twine.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/CodeGen/MachineOptimizationRemarkEmitter.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include "llvm/IR/DIBuilder.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/Mangler.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include #include #include #define DEBUG_TYPE "machine-outliner" using namespace llvm; using namespace ore; using namespace outliner; STATISTIC(NumOutlined, "Number of candidates outlined"); STATISTIC(FunctionsCreated, "Number of functions created"); // Set to true if the user wants the outliner to run on linkonceodr linkage // functions. This is false by default because the linker can dedupe linkonceodr // functions. Since the outliner is confined to a single module (modulo LTO), // this is off by default. It should, however, be the default behaviour in // LTO. static cl::opt EnableLinkOnceODROutlining( "enable-linkonceodr-outlining", cl::Hidden, cl::desc("Enable the machine outliner on linkonceodr functions"), cl::init(false)); namespace { /// Represents an undefined index in the suffix tree. const unsigned EmptyIdx = -1; /// A node in a suffix tree which represents a substring or suffix. /// /// Each node has either no children or at least two children, with the root /// being a exception in the empty tree. /// /// Children are represented as a map between unsigned integers and nodes. If /// a node N has a child M on unsigned integer k, then the mapping represented /// by N is a proper prefix of the mapping represented by M. Note that this, /// although similar to a trie is somewhat different: each node stores a full /// substring of the full mapping rather than a single character state. /// /// Each internal node contains a pointer to the internal node representing /// the same string, but with the first character chopped off. This is stored /// in \p Link. Each leaf node stores the start index of its respective /// suffix in \p SuffixIdx. struct SuffixTreeNode { /// The children of this node. /// /// A child existing on an unsigned integer implies that from the mapping /// represented by the current node, there is a way to reach another /// mapping by tacking that character on the end of the current string. DenseMap Children; /// The start index of this node's substring in the main string. unsigned StartIdx = EmptyIdx; /// The end index of this node's substring in the main string. /// /// Every leaf node must have its \p EndIdx incremented at the end of every /// step in the construction algorithm. To avoid having to update O(N) /// nodes individually at the end of every step, the end index is stored /// as a pointer. unsigned *EndIdx = nullptr; /// For leaves, the start index of the suffix represented by this node. /// /// For all other nodes, this is ignored. unsigned SuffixIdx = EmptyIdx; /// For internal nodes, a pointer to the internal node representing /// the same sequence with the first character chopped off. /// /// This acts as a shortcut in Ukkonen's algorithm. One of the things that /// Ukkonen's algorithm does to achieve linear-time construction is /// keep track of which node the next insert should be at. This makes each /// insert O(1), and there are a total of O(N) inserts. The suffix link /// helps with inserting children of internal nodes. /// /// Say we add a child to an internal node with associated mapping S. The /// next insertion must be at the node representing S - its first character. /// This is given by the way that we iteratively build the tree in Ukkonen's /// algorithm. The main idea is to look at the suffixes of each prefix in the /// string, starting with the longest suffix of the prefix, and ending with /// the shortest. Therefore, if we keep pointers between such nodes, we can /// move to the next insertion point in O(1) time. If we don't, then we'd /// have to query from the root, which takes O(N) time. This would make the /// construction algorithm O(N^2) rather than O(N). SuffixTreeNode *Link = nullptr; /// The length of the string formed by concatenating the edge labels from the /// root to this node. unsigned ConcatLen = 0; /// Returns true if this node is a leaf. bool isLeaf() const { return SuffixIdx != EmptyIdx; } /// Returns true if this node is the root of its owning \p SuffixTree. bool isRoot() const { return StartIdx == EmptyIdx; } /// Return the number of elements in the substring associated with this node. size_t size() const { // Is it the root? If so, it's the empty string so return 0. if (isRoot()) return 0; assert(*EndIdx != EmptyIdx && "EndIdx is undefined!"); // Size = the number of elements in the string. // For example, [0 1 2 3] has length 4, not 3. 3-0 = 3, so we have 3-0+1. return *EndIdx - StartIdx + 1; } SuffixTreeNode(unsigned StartIdx, unsigned *EndIdx, SuffixTreeNode *Link) : StartIdx(StartIdx), EndIdx(EndIdx), Link(Link) {} SuffixTreeNode() {} }; /// A data structure for fast substring queries. /// /// Suffix trees represent the suffixes of their input strings in their leaves. /// A suffix tree is a type of compressed trie structure where each node /// represents an entire substring rather than a single character. Each leaf /// of the tree is a suffix. /// /// A suffix tree can be seen as a type of state machine where each state is a /// substring of the full string. The tree is structured so that, for a string /// of length N, there are exactly N leaves in the tree. This structure allows /// us to quickly find repeated substrings of the input string. /// /// In this implementation, a "string" is a vector of unsigned integers. /// These integers may result from hashing some data type. A suffix tree can /// contain 1 or many strings, which can then be queried as one large string. /// /// The suffix tree is implemented using Ukkonen's algorithm for linear-time /// suffix tree construction. Ukkonen's algorithm is explained in more detail /// in the paper by Esko Ukkonen "On-line construction of suffix trees. The /// paper is available at /// /// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf class SuffixTree { public: /// Each element is an integer representing an instruction in the module. ArrayRef Str; /// A repeated substring in the tree. struct RepeatedSubstring { /// The length of the string. unsigned Length; /// The start indices of each occurrence. std::vector StartIndices; }; private: /// Maintains each node in the tree. SpecificBumpPtrAllocator NodeAllocator; /// The root of the suffix tree. /// /// The root represents the empty string. It is maintained by the /// \p NodeAllocator like every other node in the tree. SuffixTreeNode *Root = nullptr; /// Maintains the end indices of the internal nodes in the tree. /// /// Each internal node is guaranteed to never have its end index change /// during the construction algorithm; however, leaves must be updated at /// every step. Therefore, we need to store leaf end indices by reference /// to avoid updating O(N) leaves at every step of construction. Thus, /// every internal node must be allocated its own end index. BumpPtrAllocator InternalEndIdxAllocator; /// The end index of each leaf in the tree. unsigned LeafEndIdx = -1; /// Helper struct which keeps track of the next insertion point in /// Ukkonen's algorithm. struct ActiveState { /// The next node to insert at. SuffixTreeNode *Node; /// The index of the first character in the substring currently being added. unsigned Idx = EmptyIdx; /// The length of the substring we have to add at the current step. unsigned Len = 0; }; /// The point the next insertion will take place at in the /// construction algorithm. ActiveState Active; /// Allocate a leaf node and add it to the tree. /// /// \param Parent The parent of this node. /// \param StartIdx The start index of this node's associated string. /// \param Edge The label on the edge leaving \p Parent to this node. /// /// \returns A pointer to the allocated leaf node. SuffixTreeNode *insertLeaf(SuffixTreeNode &Parent, unsigned StartIdx, unsigned Edge) { assert(StartIdx <= LeafEndIdx && "String can't start after it ends!"); SuffixTreeNode *N = new (NodeAllocator.Allocate()) SuffixTreeNode(StartIdx, &LeafEndIdx, nullptr); Parent.Children[Edge] = N; return N; } /// Allocate an internal node and add it to the tree. /// /// \param Parent The parent of this node. Only null when allocating the root. /// \param StartIdx The start index of this node's associated string. /// \param EndIdx The end index of this node's associated string. /// \param Edge The label on the edge leaving \p Parent to this node. /// /// \returns A pointer to the allocated internal node. SuffixTreeNode *insertInternalNode(SuffixTreeNode *Parent, unsigned StartIdx, unsigned EndIdx, unsigned Edge) { assert(StartIdx <= EndIdx && "String can't start after it ends!"); assert(!(!Parent && StartIdx != EmptyIdx) && "Non-root internal nodes must have parents!"); unsigned *E = new (InternalEndIdxAllocator) unsigned(EndIdx); SuffixTreeNode *N = new (NodeAllocator.Allocate()) SuffixTreeNode(StartIdx, E, Root); if (Parent) Parent->Children[Edge] = N; return N; } /// Set the suffix indices of the leaves to the start indices of their /// respective suffixes. /// /// \param[in] CurrNode The node currently being visited. /// \param CurrNodeLen The concatenation of all node sizes from the root to /// this node. Used to produce suffix indices. void setSuffixIndices(SuffixTreeNode &CurrNode, unsigned CurrNodeLen) { bool IsLeaf = CurrNode.Children.size() == 0 && !CurrNode.isRoot(); // Store the concatenation of lengths down from the root. CurrNode.ConcatLen = CurrNodeLen; // Traverse the tree depth-first. for (auto &ChildPair : CurrNode.Children) { assert(ChildPair.second && "Node had a null child!"); setSuffixIndices(*ChildPair.second, CurrNodeLen + ChildPair.second->size()); } // Is this node a leaf? If it is, give it a suffix index. if (IsLeaf) CurrNode.SuffixIdx = Str.size() - CurrNodeLen; } /// Construct the suffix tree for the prefix of the input ending at /// \p EndIdx. /// /// Used to construct the full suffix tree iteratively. At the end of each /// step, the constructed suffix tree is either a valid suffix tree, or a /// suffix tree with implicit suffixes. At the end of the final step, the /// suffix tree is a valid tree. /// /// \param EndIdx The end index of the current prefix in the main string. /// \param SuffixesToAdd The number of suffixes that must be added /// to complete the suffix tree at the current phase. /// /// \returns The number of suffixes that have not been added at the end of /// this step. unsigned extend(unsigned EndIdx, unsigned SuffixesToAdd) { SuffixTreeNode *NeedsLink = nullptr; while (SuffixesToAdd > 0) { // Are we waiting to add anything other than just the last character? if (Active.Len == 0) { // If not, then say the active index is the end index. Active.Idx = EndIdx; } assert(Active.Idx <= EndIdx && "Start index can't be after end index!"); // The first character in the current substring we're looking at. unsigned FirstChar = Str[Active.Idx]; // Have we inserted anything starting with FirstChar at the current node? if (Active.Node->Children.count(FirstChar) == 0) { // If not, then we can just insert a leaf and move too the next step. insertLeaf(*Active.Node, EndIdx, FirstChar); // The active node is an internal node, and we visited it, so it must // need a link if it doesn't have one. if (NeedsLink) { NeedsLink->Link = Active.Node; NeedsLink = nullptr; } } else { // There's a match with FirstChar, so look for the point in the tree to // insert a new node. SuffixTreeNode *NextNode = Active.Node->Children[FirstChar]; unsigned SubstringLen = NextNode->size(); // Is the current suffix we're trying to insert longer than the size of // the child we want to move to? if (Active.Len >= SubstringLen) { // If yes, then consume the characters we've seen and move to the next // node. Active.Idx += SubstringLen; Active.Len -= SubstringLen; Active.Node = NextNode; continue; } // Otherwise, the suffix we're trying to insert must be contained in the // next node we want to move to. unsigned LastChar = Str[EndIdx]; // Is the string we're trying to insert a substring of the next node? if (Str[NextNode->StartIdx + Active.Len] == LastChar) { // If yes, then we're done for this step. Remember our insertion point // and move to the next end index. At this point, we have an implicit // suffix tree. if (NeedsLink && !Active.Node->isRoot()) { NeedsLink->Link = Active.Node; NeedsLink = nullptr; } Active.Len++; break; } // The string we're trying to insert isn't a substring of the next node, // but matches up to a point. Split the node. // // For example, say we ended our search at a node n and we're trying to // insert ABD. Then we'll create a new node s for AB, reduce n to just // representing C, and insert a new leaf node l to represent d. This // allows us to ensure that if n was a leaf, it remains a leaf. // // | ABC ---split---> | AB // n s // C / \ D // n l // The node s from the diagram SuffixTreeNode *SplitNode = insertInternalNode(Active.Node, NextNode->StartIdx, NextNode->StartIdx + Active.Len - 1, FirstChar); // Insert the new node representing the new substring into the tree as // a child of the split node. This is the node l from the diagram. insertLeaf(*SplitNode, EndIdx, LastChar); // Make the old node a child of the split node and update its start // index. This is the node n from the diagram. NextNode->StartIdx += Active.Len; SplitNode->Children[Str[NextNode->StartIdx]] = NextNode; // SplitNode is an internal node, update the suffix link. if (NeedsLink) NeedsLink->Link = SplitNode; NeedsLink = SplitNode; } // We've added something new to the tree, so there's one less suffix to // add. SuffixesToAdd--; if (Active.Node->isRoot()) { if (Active.Len > 0) { Active.Len--; Active.Idx = EndIdx - SuffixesToAdd + 1; } } else { // Start the next phase at the next smallest suffix. Active.Node = Active.Node->Link; } } return SuffixesToAdd; } public: /// Construct a suffix tree from a sequence of unsigned integers. /// /// \param Str The string to construct the suffix tree for. SuffixTree(const std::vector &Str) : Str(Str) { Root = insertInternalNode(nullptr, EmptyIdx, EmptyIdx, 0); Active.Node = Root; // Keep track of the number of suffixes we have to add of the current // prefix. unsigned SuffixesToAdd = 0; Active.Node = Root; // Construct the suffix tree iteratively on each prefix of the string. // PfxEndIdx is the end index of the current prefix. // End is one past the last element in the string. for (unsigned PfxEndIdx = 0, End = Str.size(); PfxEndIdx < End; PfxEndIdx++) { SuffixesToAdd++; LeafEndIdx = PfxEndIdx; // Extend each of the leaves. SuffixesToAdd = extend(PfxEndIdx, SuffixesToAdd); } // Set the suffix indices of each leaf. assert(Root && "Root node can't be nullptr!"); setSuffixIndices(*Root, 0); } /// Iterator for finding all repeated substrings in the suffix tree. struct RepeatedSubstringIterator { private: /// The current node we're visiting. SuffixTreeNode *N = nullptr; /// The repeated substring associated with this node. RepeatedSubstring RS; /// The nodes left to visit. std::vector ToVisit; /// The minimum length of a repeated substring to find. /// Since we're outlining, we want at least two instructions in the range. /// FIXME: This may not be true for targets like X86 which support many /// instruction lengths. const unsigned MinLength = 2; /// Move the iterator to the next repeated substring. void advance() { // Clear the current state. If we're at the end of the range, then this // is the state we want to be in. RS = RepeatedSubstring(); N = nullptr; // Each leaf node represents a repeat of a string. std::vector LeafChildren; // Continue visiting nodes until we find one which repeats more than once. while (!ToVisit.empty()) { SuffixTreeNode *Curr = ToVisit.back(); ToVisit.pop_back(); LeafChildren.clear(); // Keep track of the length of the string associated with the node. If // it's too short, we'll quit. unsigned Length = Curr->ConcatLen; // Iterate over each child, saving internal nodes for visiting, and // leaf nodes in LeafChildren. Internal nodes represent individual // strings, which may repeat. for (auto &ChildPair : Curr->Children) { // Save all of this node's children for processing. if (!ChildPair.second->isLeaf()) ToVisit.push_back(ChildPair.second); // It's not an internal node, so it must be a leaf. If we have a // long enough string, then save the leaf children. else if (Length >= MinLength) LeafChildren.push_back(ChildPair.second); } // The root never represents a repeated substring. If we're looking at // that, then skip it. if (Curr->isRoot()) continue; // Do we have any repeated substrings? if (LeafChildren.size() >= 2) { // Yes. Update the state to reflect this, and then bail out. N = Curr; RS.Length = Length; for (SuffixTreeNode *Leaf : LeafChildren) RS.StartIndices.push_back(Leaf->SuffixIdx); break; } } // At this point, either NewRS is an empty RepeatedSubstring, or it was // set in the above loop. Similarly, N is either nullptr, or the node // associated with NewRS. } public: /// Return the current repeated substring. RepeatedSubstring &operator*() { return RS; } RepeatedSubstringIterator &operator++() { advance(); return *this; } RepeatedSubstringIterator operator++(int I) { RepeatedSubstringIterator It(*this); advance(); return It; } bool operator==(const RepeatedSubstringIterator &Other) { return N == Other.N; } bool operator!=(const RepeatedSubstringIterator &Other) { return !(*this == Other); } RepeatedSubstringIterator(SuffixTreeNode *N) : N(N) { // Do we have a non-null node? if (N) { // Yes. At the first step, we need to visit all of N's children. // Note: This means that we visit N last. ToVisit.push_back(N); advance(); } } }; typedef RepeatedSubstringIterator iterator; iterator begin() { return iterator(Root); } iterator end() { return iterator(nullptr); } }; /// Maps \p MachineInstrs to unsigned integers and stores the mappings. struct InstructionMapper { /// The next available integer to assign to a \p MachineInstr that /// cannot be outlined. /// /// Set to -3 for compatability with \p DenseMapInfo. unsigned IllegalInstrNumber = -3; /// The next available integer to assign to a \p MachineInstr that can /// be outlined. unsigned LegalInstrNumber = 0; /// Correspondence from \p MachineInstrs to unsigned integers. DenseMap InstructionIntegerMap; /// Correspondence between \p MachineBasicBlocks and target-defined flags. DenseMap MBBFlagsMap; /// The vector of unsigned integers that the module is mapped to. std::vector UnsignedVec; /// Stores the location of the instruction associated with the integer /// at index i in \p UnsignedVec for each index i. std::vector InstrList; // Set if we added an illegal number in the previous step. // Since each illegal number is unique, we only need one of them between // each range of legal numbers. This lets us make sure we don't add more // than one illegal number per range. bool AddedIllegalLastTime = false; /// Maps \p *It to a legal integer. /// /// Updates \p CanOutlineWithPrevInstr, \p HaveLegalRange, \p InstrListForMBB, /// \p UnsignedVecForMBB, \p InstructionIntegerMap, and \p LegalInstrNumber. /// /// \returns The integer that \p *It was mapped to. unsigned mapToLegalUnsigned( MachineBasicBlock::iterator &It, bool &CanOutlineWithPrevInstr, bool &HaveLegalRange, unsigned &NumLegalInBlock, std::vector &UnsignedVecForMBB, std::vector &InstrListForMBB) { // We added something legal, so we should unset the AddedLegalLastTime // flag. AddedIllegalLastTime = false; // If we have at least two adjacent legal instructions (which may have // invisible instructions in between), remember that. if (CanOutlineWithPrevInstr) HaveLegalRange = true; CanOutlineWithPrevInstr = true; // Keep track of the number of legal instructions we insert. NumLegalInBlock++; // Get the integer for this instruction or give it the current // LegalInstrNumber. InstrListForMBB.push_back(It); MachineInstr &MI = *It; bool WasInserted; DenseMap::iterator ResultIt; std::tie(ResultIt, WasInserted) = InstructionIntegerMap.insert(std::make_pair(&MI, LegalInstrNumber)); unsigned MINumber = ResultIt->second; // There was an insertion. if (WasInserted) LegalInstrNumber++; UnsignedVecForMBB.push_back(MINumber); // Make sure we don't overflow or use any integers reserved by the DenseMap. if (LegalInstrNumber >= IllegalInstrNumber) report_fatal_error("Instruction mapping overflow!"); assert(LegalInstrNumber != DenseMapInfo::getEmptyKey() && "Tried to assign DenseMap tombstone or empty key to instruction."); assert(LegalInstrNumber != DenseMapInfo::getTombstoneKey() && "Tried to assign DenseMap tombstone or empty key to instruction."); return MINumber; } /// Maps \p *It to an illegal integer. /// /// Updates \p InstrListForMBB, \p UnsignedVecForMBB, and \p /// IllegalInstrNumber. /// /// \returns The integer that \p *It was mapped to. unsigned mapToIllegalUnsigned(MachineBasicBlock::iterator &It, bool &CanOutlineWithPrevInstr, std::vector &UnsignedVecForMBB, std::vector &InstrListForMBB) { // Can't outline an illegal instruction. Set the flag. CanOutlineWithPrevInstr = false; // Only add one illegal number per range of legal numbers. if (AddedIllegalLastTime) return IllegalInstrNumber; // Remember that we added an illegal number last time. AddedIllegalLastTime = true; unsigned MINumber = IllegalInstrNumber; InstrListForMBB.push_back(It); UnsignedVecForMBB.push_back(IllegalInstrNumber); IllegalInstrNumber--; assert(LegalInstrNumber < IllegalInstrNumber && "Instruction mapping overflow!"); assert(IllegalInstrNumber != DenseMapInfo::getEmptyKey() && "IllegalInstrNumber cannot be DenseMap tombstone or empty key!"); assert(IllegalInstrNumber != DenseMapInfo::getTombstoneKey() && "IllegalInstrNumber cannot be DenseMap tombstone or empty key!"); return MINumber; } /// Transforms a \p MachineBasicBlock into a \p vector of \p unsigneds /// and appends it to \p UnsignedVec and \p InstrList. /// /// Two instructions are assigned the same integer if they are identical. /// If an instruction is deemed unsafe to outline, then it will be assigned an /// unique integer. The resulting mapping is placed into a suffix tree and /// queried for candidates. /// /// \param MBB The \p MachineBasicBlock to be translated into integers. /// \param TII \p TargetInstrInfo for the function. void convertToUnsignedVec(MachineBasicBlock &MBB, const TargetInstrInfo &TII) { unsigned Flags = 0; // Don't even map in this case. if (!TII.isMBBSafeToOutlineFrom(MBB, Flags)) return; // Store info for the MBB for later outlining. MBBFlagsMap[&MBB] = Flags; MachineBasicBlock::iterator It = MBB.begin(); // The number of instructions in this block that will be considered for // outlining. unsigned NumLegalInBlock = 0; // True if we have at least two legal instructions which aren't separated // by an illegal instruction. bool HaveLegalRange = false; // True if we can perform outlining given the last mapped (non-invisible) // instruction. This lets us know if we have a legal range. bool CanOutlineWithPrevInstr = false; // FIXME: Should this all just be handled in the target, rather than using // repeated calls to getOutliningType? std::vector UnsignedVecForMBB; std::vector InstrListForMBB; for (MachineBasicBlock::iterator Et = MBB.end(); It != Et; It++) { // Keep track of where this instruction is in the module. switch (TII.getOutliningType(It, Flags)) { case InstrType::Illegal: mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB, InstrListForMBB); break; case InstrType::Legal: mapToLegalUnsigned(It, CanOutlineWithPrevInstr, HaveLegalRange, NumLegalInBlock, UnsignedVecForMBB, InstrListForMBB); break; case InstrType::LegalTerminator: mapToLegalUnsigned(It, CanOutlineWithPrevInstr, HaveLegalRange, NumLegalInBlock, UnsignedVecForMBB, InstrListForMBB); // The instruction also acts as a terminator, so we have to record that // in the string. mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB, InstrListForMBB); break; case InstrType::Invisible: // Normally this is set by mapTo(Blah)Unsigned, but we just want to // skip this instruction. So, unset the flag here. AddedIllegalLastTime = false; break; } } // Are there enough legal instructions in the block for outlining to be // possible? if (HaveLegalRange) { // After we're done every insertion, uniquely terminate this part of the // "string". This makes sure we won't match across basic block or function // boundaries since the "end" is encoded uniquely and thus appears in no // repeated substring. mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB, InstrListForMBB); InstrList.insert(InstrList.end(), InstrListForMBB.begin(), InstrListForMBB.end()); UnsignedVec.insert(UnsignedVec.end(), UnsignedVecForMBB.begin(), UnsignedVecForMBB.end()); } } InstructionMapper() { // Make sure that the implementation of DenseMapInfo hasn't // changed. assert(DenseMapInfo::getEmptyKey() == (unsigned)-1 && "DenseMapInfo's empty key isn't -1!"); assert(DenseMapInfo::getTombstoneKey() == (unsigned)-2 && "DenseMapInfo's tombstone key isn't -2!"); } }; /// An interprocedural pass which finds repeated sequences of /// instructions and replaces them with calls to functions. /// /// Each instruction is mapped to an unsigned integer and placed in a string. /// The resulting mapping is then placed in a \p SuffixTree. The \p SuffixTree /// is then repeatedly queried for repeated sequences of instructions. Each /// non-overlapping repeated sequence is then placed in its own /// \p MachineFunction and each instance is then replaced with a call to that /// function. struct MachineOutliner : public ModulePass { static char ID; /// Set to true if the outliner should consider functions with /// linkonceodr linkage. bool OutlineFromLinkOnceODRs = false; /// Set to true if the outliner should run on all functions in the module /// considered safe for outlining. /// Set to true by default for compatibility with llc's -run-pass option. /// Set when the pass is constructed in TargetPassConfig. bool RunOnAllFunctions = true; StringRef getPassName() const override { return "Machine Outliner"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); AU.addPreserved(); AU.setPreservesAll(); ModulePass::getAnalysisUsage(AU); } MachineOutliner() : ModulePass(ID) { initializeMachineOutlinerPass(*PassRegistry::getPassRegistry()); } /// Remark output explaining that not outlining a set of candidates would be /// better than outlining that set. void emitNotOutliningCheaperRemark( unsigned StringLen, std::vector &CandidatesForRepeatedSeq, OutlinedFunction &OF); /// Remark output explaining that a function was outlined. void emitOutlinedFunctionRemark(OutlinedFunction &OF); /// Find all repeated substrings that satisfy the outlining cost model by /// constructing a suffix tree. /// /// If a substring appears at least twice, then it must be represented by /// an internal node which appears in at least two suffixes. Each suffix /// is represented by a leaf node. To do this, we visit each internal node /// in the tree, using the leaf children of each internal node. If an /// internal node represents a beneficial substring, then we use each of /// its leaf children to find the locations of its substring. /// /// \param Mapper Contains outlining mapping information. /// \param[out] FunctionList Filled with a list of \p OutlinedFunctions /// each type of candidate. void findCandidates(InstructionMapper &Mapper, std::vector &FunctionList); /// Replace the sequences of instructions represented by \p OutlinedFunctions /// with calls to functions. /// /// \param M The module we are outlining from. /// \param FunctionList A list of functions to be inserted into the module. /// \param Mapper Contains the instruction mappings for the module. bool outline(Module &M, std::vector &FunctionList, InstructionMapper &Mapper); /// Creates a function for \p OF and inserts it into the module. MachineFunction *createOutlinedFunction(Module &M, OutlinedFunction &OF, InstructionMapper &Mapper, unsigned Name); /// Construct a suffix tree on the instructions in \p M and outline repeated /// strings from that tree. bool runOnModule(Module &M) override; /// Return a DISubprogram for OF if one exists, and null otherwise. Helper /// function for remark emission. DISubprogram *getSubprogramOrNull(const OutlinedFunction &OF) { DISubprogram *SP; for (const Candidate &C : OF.Candidates) if (C.getMF() && (SP = C.getMF()->getFunction().getSubprogram())) return SP; return nullptr; } /// Populate and \p InstructionMapper with instruction-to-integer mappings. /// These are used to construct a suffix tree. void populateMapper(InstructionMapper &Mapper, Module &M, MachineModuleInfo &MMI); /// Initialize information necessary to output a size remark. /// FIXME: This should be handled by the pass manager, not the outliner. /// FIXME: This is nearly identical to the initSizeRemarkInfo in the legacy /// pass manager. void initSizeRemarkInfo( const Module &M, const MachineModuleInfo &MMI, StringMap &FunctionToInstrCount); /// Emit the remark. // FIXME: This should be handled by the pass manager, not the outliner. void emitInstrCountChangedRemark( const Module &M, const MachineModuleInfo &MMI, const StringMap &FunctionToInstrCount); }; } // Anonymous namespace. char MachineOutliner::ID = 0; namespace llvm { ModulePass *createMachineOutlinerPass(bool RunOnAllFunctions) { MachineOutliner *OL = new MachineOutliner(); OL->RunOnAllFunctions = RunOnAllFunctions; return OL; } } // namespace llvm INITIALIZE_PASS(MachineOutliner, DEBUG_TYPE, "Machine Function Outliner", false, false) void MachineOutliner::emitNotOutliningCheaperRemark( unsigned StringLen, std::vector &CandidatesForRepeatedSeq, OutlinedFunction &OF) { // FIXME: Right now, we arbitrarily choose some Candidate from the // OutlinedFunction. This isn't necessarily fixed, nor does it have to be. // We should probably sort these by function name or something to make sure // the remarks are stable. Candidate &C = CandidatesForRepeatedSeq.front(); MachineOptimizationRemarkEmitter MORE(*(C.getMF()), nullptr); MORE.emit([&]() { MachineOptimizationRemarkMissed R(DEBUG_TYPE, "NotOutliningCheaper", C.front()->getDebugLoc(), C.getMBB()); R << "Did not outline " << NV("Length", StringLen) << " instructions" << " from " << NV("NumOccurrences", CandidatesForRepeatedSeq.size()) << " locations." << " Bytes from outlining all occurrences (" << NV("OutliningCost", OF.getOutliningCost()) << ")" << " >= Unoutlined instruction bytes (" << NV("NotOutliningCost", OF.getNotOutlinedCost()) << ")" << " (Also found at: "; // Tell the user the other places the candidate was found. for (unsigned i = 1, e = CandidatesForRepeatedSeq.size(); i < e; i++) { R << NV((Twine("OtherStartLoc") + Twine(i)).str(), CandidatesForRepeatedSeq[i].front()->getDebugLoc()); if (i != e - 1) R << ", "; } R << ")"; return R; }); } void MachineOutliner::emitOutlinedFunctionRemark(OutlinedFunction &OF) { MachineBasicBlock *MBB = &*OF.MF->begin(); MachineOptimizationRemarkEmitter MORE(*OF.MF, nullptr); MachineOptimizationRemark R(DEBUG_TYPE, "OutlinedFunction", MBB->findDebugLoc(MBB->begin()), MBB); R << "Saved " << NV("OutliningBenefit", OF.getBenefit()) << " bytes by " << "outlining " << NV("Length", OF.getNumInstrs()) << " instructions " << "from " << NV("NumOccurrences", OF.getOccurrenceCount()) << " locations. " << "(Found at: "; // Tell the user the other places the candidate was found. for (size_t i = 0, e = OF.Candidates.size(); i < e; i++) { R << NV((Twine("StartLoc") + Twine(i)).str(), OF.Candidates[i].front()->getDebugLoc()); if (i != e - 1) R << ", "; } R << ")"; MORE.emit(R); } void MachineOutliner::findCandidates(InstructionMapper &Mapper, std::vector &FunctionList) { FunctionList.clear(); SuffixTree ST(Mapper.UnsignedVec); // First, find dall of the repeated substrings in the tree of minimum length // 2. std::vector CandidatesForRepeatedSeq; for (auto It = ST.begin(), Et = ST.end(); It != Et; ++It) { CandidatesForRepeatedSeq.clear(); SuffixTree::RepeatedSubstring RS = *It; unsigned StringLen = RS.Length; for (const unsigned &StartIdx : RS.StartIndices) { unsigned EndIdx = StartIdx + StringLen - 1; // Trick: Discard some candidates that would be incompatible with the // ones we've already found for this sequence. This will save us some // work in candidate selection. // // If two candidates overlap, then we can't outline them both. This // happens when we have candidates that look like, say // // AA (where each "A" is an instruction). // // We might have some portion of the module that looks like this: // AAAAAA (6 A's) // // In this case, there are 5 different copies of "AA" in this range, but // at most 3 can be outlined. If only outlining 3 of these is going to // be unbeneficial, then we ought to not bother. // // Note that two things DON'T overlap when they look like this: // start1...end1 .... start2...end2 // That is, one must either // * End before the other starts // * Start after the other ends if (std::all_of( CandidatesForRepeatedSeq.begin(), CandidatesForRepeatedSeq.end(), [&StartIdx, &EndIdx](const Candidate &C) { return (EndIdx < C.getStartIdx() || StartIdx > C.getEndIdx()); })) { // It doesn't overlap with anything, so we can outline it. // Each sequence is over [StartIt, EndIt]. // Save the candidate and its location. MachineBasicBlock::iterator StartIt = Mapper.InstrList[StartIdx]; MachineBasicBlock::iterator EndIt = Mapper.InstrList[EndIdx]; MachineBasicBlock *MBB = StartIt->getParent(); CandidatesForRepeatedSeq.emplace_back(StartIdx, StringLen, StartIt, EndIt, MBB, FunctionList.size(), Mapper.MBBFlagsMap[MBB]); } } // We've found something we might want to outline. // Create an OutlinedFunction to store it and check if it'd be beneficial // to outline. if (CandidatesForRepeatedSeq.size() < 2) continue; // Arbitrarily choose a TII from the first candidate. // FIXME: Should getOutliningCandidateInfo move to TargetMachine? const TargetInstrInfo *TII = CandidatesForRepeatedSeq[0].getMF()->getSubtarget().getInstrInfo(); OutlinedFunction OF = TII->getOutliningCandidateInfo(CandidatesForRepeatedSeq); // If we deleted too many candidates, then there's nothing worth outlining. // FIXME: This should take target-specified instruction sizes into account. if (OF.Candidates.size() < 2) continue; // Is it better to outline this candidate than not? if (OF.getBenefit() < 1) { emitNotOutliningCheaperRemark(StringLen, CandidatesForRepeatedSeq, OF); continue; } FunctionList.push_back(OF); } } MachineFunction * MachineOutliner::createOutlinedFunction(Module &M, OutlinedFunction &OF, InstructionMapper &Mapper, unsigned Name) { // Create the function name. This should be unique. // FIXME: We should have a better naming scheme. This should be stable, // regardless of changes to the outliner's cost model/traversal order. std::string FunctionName = ("OUTLINED_FUNCTION_" + Twine(Name)).str(); // Create the function using an IR-level function. LLVMContext &C = M.getContext(); Function *F = Function::Create(FunctionType::get(Type::getVoidTy(C), false), Function::ExternalLinkage, FunctionName, M); // NOTE: If this is linkonceodr, then we can take advantage of linker deduping // which gives us better results when we outline from linkonceodr functions. F->setLinkage(GlobalValue::InternalLinkage); F->setUnnamedAddr(GlobalValue::UnnamedAddr::Global); // FIXME: Set nounwind, so we don't generate eh_frame? Haven't verified it's // necessary. // Set optsize/minsize, so we don't insert padding between outlined // functions. F->addFnAttr(Attribute::OptimizeForSize); F->addFnAttr(Attribute::MinSize); // Include target features from an arbitrary candidate for the outlined // function. This makes sure the outlined function knows what kinds of // instructions are going into it. This is fine, since all parent functions // must necessarily support the instructions that are in the outlined region. Candidate &FirstCand = OF.Candidates.front(); const Function &ParentFn = FirstCand.getMF()->getFunction(); if (ParentFn.hasFnAttribute("target-features")) F->addFnAttr(ParentFn.getFnAttribute("target-features")); BasicBlock *EntryBB = BasicBlock::Create(C, "entry", F); IRBuilder<> Builder(EntryBB); Builder.CreateRetVoid(); MachineModuleInfo &MMI = getAnalysis().getMMI(); MachineFunction &MF = MMI.getOrCreateMachineFunction(*F); MachineBasicBlock &MBB = *MF.CreateMachineBasicBlock(); const TargetSubtargetInfo &STI = MF.getSubtarget(); const TargetInstrInfo &TII = *STI.getInstrInfo(); // Insert the new function into the module. MF.insert(MF.begin(), &MBB); for (auto I = FirstCand.front(), E = std::next(FirstCand.back()); I != E; ++I) { MachineInstr *NewMI = MF.CloneMachineInstr(&*I); NewMI->dropMemRefs(MF); // Don't keep debug information for outlined instructions. NewMI->setDebugLoc(DebugLoc()); MBB.insert(MBB.end(), NewMI); } TII.buildOutlinedFrame(MBB, MF, OF); // Outlined functions shouldn't preserve liveness. MF.getProperties().reset(MachineFunctionProperties::Property::TracksLiveness); MF.getRegInfo().freezeReservedRegs(MF); // If there's a DISubprogram associated with this outlined function, then // emit debug info for the outlined function. if (DISubprogram *SP = getSubprogramOrNull(OF)) { // We have a DISubprogram. Get its DICompileUnit. DICompileUnit *CU = SP->getUnit(); DIBuilder DB(M, true, CU); DIFile *Unit = SP->getFile(); Mangler Mg; // Get the mangled name of the function for the linkage name. std::string Dummy; llvm::raw_string_ostream MangledNameStream(Dummy); Mg.getNameWithPrefix(MangledNameStream, F, false); DISubprogram *OutlinedSP = DB.createFunction( Unit /* Context */, F->getName(), StringRef(MangledNameStream.str()), Unit /* File */, 0 /* Line 0 is reserved for compiler-generated code. */, DB.createSubroutineType(DB.getOrCreateTypeArray(None)), /* void type */ 0, /* Line 0 is reserved for compiler-generated code. */ DINode::DIFlags::FlagArtificial /* Compiler-generated code. */, /* Outlined code is optimized code by definition. */ DISubprogram::SPFlagDefinition | DISubprogram::SPFlagOptimized); // Don't add any new variables to the subprogram. DB.finalizeSubprogram(OutlinedSP); // Attach subprogram to the function. F->setSubprogram(OutlinedSP); // We're done with the DIBuilder. DB.finalize(); } return &MF; } bool MachineOutliner::outline(Module &M, std::vector &FunctionList, InstructionMapper &Mapper) { bool OutlinedSomething = false; // Number to append to the current outlined function. unsigned OutlinedFunctionNum = 0; // Sort by benefit. The most beneficial functions should be outlined first. llvm::stable_sort(FunctionList, [](const OutlinedFunction &LHS, const OutlinedFunction &RHS) { return LHS.getBenefit() > RHS.getBenefit(); }); // Walk over each function, outlining them as we go along. Functions are // outlined greedily, based off the sort above. for (OutlinedFunction &OF : FunctionList) { // If we outlined something that overlapped with a candidate in a previous // step, then we can't outline from it. erase_if(OF.Candidates, [&Mapper](Candidate &C) { return std::any_of( Mapper.UnsignedVec.begin() + C.getStartIdx(), Mapper.UnsignedVec.begin() + C.getEndIdx() + 1, [](unsigned I) { return (I == static_cast(-1)); }); }); // If we made it unbeneficial to outline this function, skip it. if (OF.getBenefit() < 1) continue; // It's beneficial. Create the function and outline its sequence's // occurrences. OF.MF = createOutlinedFunction(M, OF, Mapper, OutlinedFunctionNum); emitOutlinedFunctionRemark(OF); FunctionsCreated++; OutlinedFunctionNum++; // Created a function, move to the next name. MachineFunction *MF = OF.MF; const TargetSubtargetInfo &STI = MF->getSubtarget(); const TargetInstrInfo &TII = *STI.getInstrInfo(); // Replace occurrences of the sequence with calls to the new function. for (Candidate &C : OF.Candidates) { MachineBasicBlock &MBB = *C.getMBB(); MachineBasicBlock::iterator StartIt = C.front(); MachineBasicBlock::iterator EndIt = C.back(); // Insert the call. auto CallInst = TII.insertOutlinedCall(M, MBB, StartIt, *MF, C); // If the caller tracks liveness, then we need to make sure that // anything we outline doesn't break liveness assumptions. The outlined // functions themselves currently don't track liveness, but we should // make sure that the ranges we yank things out of aren't wrong. if (MBB.getParent()->getProperties().hasProperty( MachineFunctionProperties::Property::TracksLiveness)) { // Helper lambda for adding implicit def operands to the call // instruction. It also updates call site information for moved // code. auto CopyDefsAndUpdateCalls = [&CallInst](MachineInstr &MI) { for (MachineOperand &MOP : MI.operands()) { // Skip over anything that isn't a register. if (!MOP.isReg()) continue; // If it's a def, add it to the call instruction. if (MOP.isDef()) CallInst->addOperand(MachineOperand::CreateReg( MOP.getReg(), true, /* isDef = true */ true /* isImp = true */)); } if (MI.isCall()) MI.getMF()->eraseCallSiteInfo(&MI); }; // Copy over the defs in the outlined range. // First inst in outlined range <-- Anything that's defined in this // ... .. range has to be added as an // implicit Last inst in outlined range <-- def to the call // instruction. Also remove call site information for outlined block // of code. std::for_each(CallInst, std::next(EndIt), CopyDefsAndUpdateCalls); } // Erase from the point after where the call was inserted up to, and // including, the final instruction in the sequence. // Erase needs one past the end, so we need std::next there too. MBB.erase(std::next(StartIt), std::next(EndIt)); // Keep track of what we removed by marking them all as -1. std::for_each(Mapper.UnsignedVec.begin() + C.getStartIdx(), Mapper.UnsignedVec.begin() + C.getEndIdx() + 1, [](unsigned &I) { I = static_cast(-1); }); OutlinedSomething = true; // Statistics. NumOutlined++; } } LLVM_DEBUG(dbgs() << "OutlinedSomething = " << OutlinedSomething << "\n";); return OutlinedSomething; } void MachineOutliner::populateMapper(InstructionMapper &Mapper, Module &M, MachineModuleInfo &MMI) { // Build instruction mappings for each function in the module. Start by // iterating over each Function in M. for (Function &F : M) { // If there's nothing in F, then there's no reason to try and outline from // it. if (F.empty()) continue; // Disable outlining from noreturn functions right now. Noreturn requires // special handling for the case where what we are outlining could be a // tail call. if (F.hasFnAttribute(Attribute::NoReturn)) continue; // There's something in F. Check if it has a MachineFunction associated with // it. MachineFunction *MF = MMI.getMachineFunction(F); // If it doesn't, then there's nothing to outline from. Move to the next // Function. if (!MF) continue; const TargetInstrInfo *TII = MF->getSubtarget().getInstrInfo(); if (!RunOnAllFunctions && !TII->shouldOutlineFromFunctionByDefault(*MF)) continue; // We have a MachineFunction. Ask the target if it's suitable for outlining. // If it isn't, then move on to the next Function in the module. if (!TII->isFunctionSafeToOutlineFrom(*MF, OutlineFromLinkOnceODRs)) continue; // We have a function suitable for outlining. Iterate over every // MachineBasicBlock in MF and try to map its instructions to a list of // unsigned integers. for (MachineBasicBlock &MBB : *MF) { // If there isn't anything in MBB, then there's no point in outlining from // it. // If there are fewer than 2 instructions in the MBB, then it can't ever // contain something worth outlining. // FIXME: This should be based off of the maximum size in B of an outlined // call versus the size in B of the MBB. if (MBB.empty() || MBB.size() < 2) continue; // Check if MBB could be the target of an indirect branch. If it is, then // we don't want to outline from it. if (MBB.hasAddressTaken()) continue; // MBB is suitable for outlining. Map it to a list of unsigneds. Mapper.convertToUnsignedVec(MBB, *TII); } } } void MachineOutliner::initSizeRemarkInfo( const Module &M, const MachineModuleInfo &MMI, StringMap &FunctionToInstrCount) { // Collect instruction counts for every function. We'll use this to emit // per-function size remarks later. for (const Function &F : M) { MachineFunction *MF = MMI.getMachineFunction(F); // We only care about MI counts here. If there's no MachineFunction at this // point, then there won't be after the outliner runs, so let's move on. if (!MF) continue; FunctionToInstrCount[F.getName().str()] = MF->getInstructionCount(); } } void MachineOutliner::emitInstrCountChangedRemark( const Module &M, const MachineModuleInfo &MMI, const StringMap &FunctionToInstrCount) { // Iterate over each function in the module and emit remarks. // Note that we won't miss anything by doing this, because the outliner never // deletes functions. for (const Function &F : M) { MachineFunction *MF = MMI.getMachineFunction(F); // The outliner never deletes functions. If we don't have a MF here, then we // didn't have one prior to outlining either. if (!MF) continue; std::string Fname = F.getName(); unsigned FnCountAfter = MF->getInstructionCount(); unsigned FnCountBefore = 0; // Check if the function was recorded before. auto It = FunctionToInstrCount.find(Fname); // Did we have a previously-recorded size? If yes, then set FnCountBefore // to that. if (It != FunctionToInstrCount.end()) FnCountBefore = It->second; // Compute the delta and emit a remark if there was a change. int64_t FnDelta = static_cast(FnCountAfter) - static_cast(FnCountBefore); if (FnDelta == 0) continue; MachineOptimizationRemarkEmitter MORE(*MF, nullptr); MORE.emit([&]() { MachineOptimizationRemarkAnalysis R("size-info", "FunctionMISizeChange", DiagnosticLocation(), &MF->front()); R << DiagnosticInfoOptimizationBase::Argument("Pass", "Machine Outliner") << ": Function: " << DiagnosticInfoOptimizationBase::Argument("Function", F.getName()) << ": MI instruction count changed from " << DiagnosticInfoOptimizationBase::Argument("MIInstrsBefore", FnCountBefore) << " to " << DiagnosticInfoOptimizationBase::Argument("MIInstrsAfter", FnCountAfter) << "; Delta: " << DiagnosticInfoOptimizationBase::Argument("Delta", FnDelta); return R; }); } } bool MachineOutliner::runOnModule(Module &M) { // Check if there's anything in the module. If it's empty, then there's // nothing to outline. if (M.empty()) return false; MachineModuleInfo &MMI = getAnalysis().getMMI(); // If the user passed -enable-machine-outliner=always or // -enable-machine-outliner, the pass will run on all functions in the module. // Otherwise, if the target supports default outlining, it will run on all // functions deemed by the target to be worth outlining from by default. Tell // the user how the outliner is running. LLVM_DEBUG( dbgs() << "Machine Outliner: Running on "; if (RunOnAllFunctions) dbgs() << "all functions"; else dbgs() << "target-default functions"; dbgs() << "\n" ); // If the user specifies that they want to outline from linkonceodrs, set // it here. OutlineFromLinkOnceODRs = EnableLinkOnceODROutlining; InstructionMapper Mapper; // Prepare instruction mappings for the suffix tree. populateMapper(Mapper, M, MMI); std::vector FunctionList; // Find all of the outlining candidates. findCandidates(Mapper, FunctionList); // If we've requested size remarks, then collect the MI counts of every // function before outlining, and the MI counts after outlining. // FIXME: This shouldn't be in the outliner at all; it should ultimately be // the pass manager's responsibility. // This could pretty easily be placed in outline instead, but because we // really ultimately *don't* want this here, it's done like this for now // instead. // Check if we want size remarks. bool ShouldEmitSizeRemarks = M.shouldEmitInstrCountChangedRemark(); StringMap FunctionToInstrCount; if (ShouldEmitSizeRemarks) initSizeRemarkInfo(M, MMI, FunctionToInstrCount); // Outline each of the candidates and return true if something was outlined. bool OutlinedSomething = outline(M, FunctionList, Mapper); // If we outlined something, we definitely changed the MI count of the // module. If we've asked for size remarks, then output them. // FIXME: This should be in the pass manager. if (ShouldEmitSizeRemarks && OutlinedSomething) emitInstrCountChangedRemark(M, MMI, FunctionToInstrCount); return OutlinedSomething; }