//===-- MachineFrameInfo.cpp ---------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file Implements MachineFrameInfo that manages the stack frame. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/ADT/BitVector.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/TargetFrameLowering.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/CodeGen/TargetRegisterInfo.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include "llvm/Config/llvm-config.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include #define DEBUG_TYPE "codegen" using namespace llvm; void MachineFrameInfo::ensureMaxAlignment(Align Alignment) { if (!StackRealignable) assert(Alignment <= StackAlignment && "For targets without stack realignment, Alignment is out of limit!"); if (MaxAlignment < Alignment) MaxAlignment = Alignment; } /// Clamp the alignment if requested and emit a warning. static inline Align clampStackAlignment(bool ShouldClamp, Align Alignment, Align StackAlignment) { if (!ShouldClamp || Alignment <= StackAlignment) return Alignment; LLVM_DEBUG(dbgs() << "Warning: requested alignment " << DebugStr(Alignment) << " exceeds the stack alignment " << DebugStr(StackAlignment) << " when stack realignment is off" << '\n'); return StackAlignment; } int MachineFrameInfo::CreateStackObject(uint64_t Size, Align Alignment, bool IsSpillSlot, const AllocaInst *Alloca, uint8_t StackID) { assert(Size != 0 && "Cannot allocate zero size stack objects!"); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca, !IsSpillSlot, StackID)); int Index = (int)Objects.size() - NumFixedObjects - 1; assert(Index >= 0 && "Bad frame index!"); if (contributesToMaxAlignment(StackID)) ensureMaxAlignment(Alignment); return Index; } int MachineFrameInfo::CreateSpillStackObject(uint64_t Size, Align Alignment) { Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); CreateStackObject(Size, Alignment, true); int Index = (int)Objects.size() - NumFixedObjects - 1; ensureMaxAlignment(Alignment); return Index; } int MachineFrameInfo::CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca) { HasVarSizedObjects = true; Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true)); ensureMaxAlignment(Alignment); return (int)Objects.size()-NumFixedObjects-1; } int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable, bool IsAliased) { assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); // The alignment of the frame index can be determined from its offset from // the incoming frame position. If the frame object is at offset 32 and // the stack is guaranteed to be 16-byte aligned, then we know that the // object is 16-byte aligned. Note that unlike the non-fixed case, if the // stack needs realignment, we can't assume that the stack will in fact be // aligned. Align Alignment = commonAlignment(ForcedRealign ? Align(1) : StackAlignment, SPOffset); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.insert(Objects.begin(), StackObject(Size, Alignment, SPOffset, IsImmutable, /*IsSpillSlot=*/false, /*Alloca=*/nullptr, IsAliased)); return -++NumFixedObjects; } int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset, bool IsImmutable) { Align Alignment = commonAlignment(ForcedRealign ? Align(1) : StackAlignment, SPOffset); Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); Objects.insert(Objects.begin(), StackObject(Size, Alignment, SPOffset, IsImmutable, /*IsSpillSlot=*/true, /*Alloca=*/nullptr, /*IsAliased=*/false)); return -++NumFixedObjects; } BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const { const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); BitVector BV(TRI->getNumRegs()); // Before CSI is calculated, no registers are considered pristine. They can be // freely used and PEI will make sure they are saved. if (!isCalleeSavedInfoValid()) return BV; const MachineRegisterInfo &MRI = MF.getRegInfo(); for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; ++CSR) BV.set(*CSR); // Saved CSRs are not pristine. for (const auto &I : getCalleeSavedInfo()) for (MCPhysReg S : TRI->subregs_inclusive(I.getReg())) BV.reset(S); return BV; } uint64_t MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const { const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo(); Align MaxAlign = getMaxAlign(); int64_t Offset = 0; // This code is very, very similar to PEI::calculateFrameObjectOffsets(). // It really should be refactored to share code. Until then, changes // should keep in mind that there's tight coupling between the two. for (int i = getObjectIndexBegin(); i != 0; ++i) { // Only estimate stack size of default stack. if (getStackID(i) != TargetStackID::Default) continue; int64_t FixedOff = -getObjectOffset(i); if (FixedOff > Offset) Offset = FixedOff; } for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) { // Only estimate stack size of live objects on default stack. if (isDeadObjectIndex(i) || getStackID(i) != TargetStackID::Default) continue; Offset += getObjectSize(i); Align Alignment = getObjectAlign(i); // Adjust to alignment boundary Offset = alignTo(Offset, Alignment); MaxAlign = std::max(Alignment, MaxAlign); } if (adjustsStack() && TFI->hasReservedCallFrame(MF)) Offset += getMaxCallFrameSize(); // Round up the size to a multiple of the alignment. If the function has // any calls or alloca's, align to the target's StackAlignment value to // ensure that the callee's frame or the alloca data is suitably aligned; // otherwise, for leaf functions, align to the TransientStackAlignment // value. Align StackAlign; if (adjustsStack() || hasVarSizedObjects() || (RegInfo->hasStackRealignment(MF) && getObjectIndexEnd() != 0)) StackAlign = TFI->getStackAlign(); else StackAlign = TFI->getTransientStackAlign(); // If the frame pointer is eliminated, all frame offsets will be relative to // SP not FP. Align to MaxAlign so this works. StackAlign = std::max(StackAlign, MaxAlign); return alignTo(Offset, StackAlign); } void MachineFrameInfo::computeMaxCallFrameSize( MachineFunction &MF, std::vector *FrameSDOps) { const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo(); unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u && "Can only compute MaxCallFrameSize if Setup/Destroy opcode are known"); MaxCallFrameSize = 0; for (MachineBasicBlock &MBB : MF) { for (MachineInstr &MI : MBB) { unsigned Opcode = MI.getOpcode(); if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) { uint64_t Size = TII.getFrameSize(MI); MaxCallFrameSize = std::max(MaxCallFrameSize, Size); if (FrameSDOps != nullptr) FrameSDOps->push_back(&MI); } } } } void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ if (Objects.empty()) return; const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); OS << "Frame Objects:\n"; for (unsigned i = 0, e = Objects.size(); i != e; ++i) { const StackObject &SO = Objects[i]; OS << " fi#" << (int)(i-NumFixedObjects) << ": "; if (SO.StackID != 0) OS << "id=" << static_cast(SO.StackID) << ' '; if (SO.Size == ~0ULL) { OS << "dead\n"; continue; } if (SO.Size == 0) OS << "variable sized"; else OS << "size=" << SO.Size; OS << ", align=" << SO.Alignment.value(); if (i < NumFixedObjects) OS << ", fixed"; if (i < NumFixedObjects || SO.SPOffset != -1) { int64_t Off = SO.SPOffset - ValOffset; OS << ", at location [SP"; if (Off > 0) OS << "+" << Off; else if (Off < 0) OS << Off; OS << "]"; } OS << "\n"; } } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const { print(MF, dbgs()); } #endif