//===- MustExecute.cpp - Printer for isGuaranteedToExecute ----------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "llvm/Analysis/MustExecute.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/ADT/StringExtras.h" #include "llvm/Analysis/CFG.h" #include "llvm/Analysis/InstructionSimplify.h" #include "llvm/Analysis/LoopInfo.h" #include "llvm/Analysis/Passes.h" #include "llvm/Analysis/PostDominators.h" #include "llvm/Analysis/ValueTracking.h" #include "llvm/IR/AssemblyAnnotationWriter.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/InstIterator.h" #include "llvm/IR/Module.h" #include "llvm/IR/PassManager.h" #include "llvm/InitializePasses.h" #include "llvm/Support/FormattedStream.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; #define DEBUG_TYPE "must-execute" const DenseMap & LoopSafetyInfo::getBlockColors() const { return BlockColors; } void LoopSafetyInfo::copyColors(BasicBlock *New, BasicBlock *Old) { ColorVector &ColorsForNewBlock = BlockColors[New]; ColorVector &ColorsForOldBlock = BlockColors[Old]; ColorsForNewBlock = ColorsForOldBlock; } bool SimpleLoopSafetyInfo::blockMayThrow(const BasicBlock *BB) const { (void)BB; return anyBlockMayThrow(); } bool SimpleLoopSafetyInfo::anyBlockMayThrow() const { return MayThrow; } void SimpleLoopSafetyInfo::computeLoopSafetyInfo(const Loop *CurLoop) { assert(CurLoop != nullptr && "CurLoop can't be null"); BasicBlock *Header = CurLoop->getHeader(); // Iterate over header and compute safety info. HeaderMayThrow = !isGuaranteedToTransferExecutionToSuccessor(Header); MayThrow = HeaderMayThrow; // Iterate over loop instructions and compute safety info. // Skip header as it has been computed and stored in HeaderMayThrow. // The first block in loopinfo.Blocks is guaranteed to be the header. assert(Header == *CurLoop->getBlocks().begin() && "First block must be header"); for (const BasicBlock *BB : llvm::drop_begin(CurLoop->blocks())) { MayThrow |= !isGuaranteedToTransferExecutionToSuccessor(BB); if (MayThrow) break; } computeBlockColors(CurLoop); } bool ICFLoopSafetyInfo::blockMayThrow(const BasicBlock *BB) const { return ICF.hasICF(BB); } bool ICFLoopSafetyInfo::anyBlockMayThrow() const { return MayThrow; } void ICFLoopSafetyInfo::computeLoopSafetyInfo(const Loop *CurLoop) { assert(CurLoop != nullptr && "CurLoop can't be null"); ICF.clear(); MW.clear(); MayThrow = false; // Figure out the fact that at least one block may throw. for (const auto &BB : CurLoop->blocks()) if (ICF.hasICF(&*BB)) { MayThrow = true; break; } computeBlockColors(CurLoop); } void ICFLoopSafetyInfo::insertInstructionTo(const Instruction *Inst, const BasicBlock *BB) { ICF.insertInstructionTo(Inst, BB); MW.insertInstructionTo(Inst, BB); } void ICFLoopSafetyInfo::removeInstruction(const Instruction *Inst) { ICF.removeInstruction(Inst); MW.removeInstruction(Inst); } void LoopSafetyInfo::computeBlockColors(const Loop *CurLoop) { // Compute funclet colors if we might sink/hoist in a function with a funclet // personality routine. Function *Fn = CurLoop->getHeader()->getParent(); if (Fn->hasPersonalityFn()) if (Constant *PersonalityFn = Fn->getPersonalityFn()) if (isScopedEHPersonality(classifyEHPersonality(PersonalityFn))) BlockColors = colorEHFunclets(*Fn); } /// Return true if we can prove that the given ExitBlock is not reached on the /// first iteration of the given loop. That is, the backedge of the loop must /// be executed before the ExitBlock is executed in any dynamic execution trace. static bool CanProveNotTakenFirstIteration(const BasicBlock *ExitBlock, const DominatorTree *DT, const Loop *CurLoop) { auto *CondExitBlock = ExitBlock->getSinglePredecessor(); if (!CondExitBlock) // expect unique exits return false; assert(CurLoop->contains(CondExitBlock) && "meaning of exit block"); auto *BI = dyn_cast(CondExitBlock->getTerminator()); if (!BI || !BI->isConditional()) return false; // If condition is constant and false leads to ExitBlock then we always // execute the true branch. if (auto *Cond = dyn_cast(BI->getCondition())) return BI->getSuccessor(Cond->getZExtValue() ? 1 : 0) == ExitBlock; auto *Cond = dyn_cast(BI->getCondition()); if (!Cond) return false; // todo: this would be a lot more powerful if we used scev, but all the // plumbing is currently missing to pass a pointer in from the pass // Check for cmp (phi [x, preheader] ...), y where (pred x, y is known auto *LHS = dyn_cast(Cond->getOperand(0)); auto *RHS = Cond->getOperand(1); if (!LHS || LHS->getParent() != CurLoop->getHeader()) return false; auto DL = ExitBlock->getModule()->getDataLayout(); auto *IVStart = LHS->getIncomingValueForBlock(CurLoop->getLoopPreheader()); auto *SimpleValOrNull = simplifyCmpInst(Cond->getPredicate(), IVStart, RHS, {DL, /*TLI*/ nullptr, DT, /*AC*/ nullptr, BI}); auto *SimpleCst = dyn_cast_or_null(SimpleValOrNull); if (!SimpleCst) return false; if (ExitBlock == BI->getSuccessor(0)) return SimpleCst->isZeroValue(); assert(ExitBlock == BI->getSuccessor(1) && "implied by above"); return SimpleCst->isAllOnesValue(); } /// Collect all blocks from \p CurLoop which lie on all possible paths from /// the header of \p CurLoop (inclusive) to BB (exclusive) into the set /// \p Predecessors. If \p BB is the header, \p Predecessors will be empty. static void collectTransitivePredecessors( const Loop *CurLoop, const BasicBlock *BB, SmallPtrSetImpl &Predecessors) { assert(Predecessors.empty() && "Garbage in predecessors set?"); assert(CurLoop->contains(BB) && "Should only be called for loop blocks!"); if (BB == CurLoop->getHeader()) return; SmallVector WorkList; for (const auto *Pred : predecessors(BB)) { Predecessors.insert(Pred); WorkList.push_back(Pred); } while (!WorkList.empty()) { auto *Pred = WorkList.pop_back_val(); assert(CurLoop->contains(Pred) && "Should only reach loop blocks!"); // We are not interested in backedges and we don't want to leave loop. if (Pred == CurLoop->getHeader()) continue; // TODO: If BB lies in an inner loop of CurLoop, this will traverse over all // blocks of this inner loop, even those that are always executed AFTER the // BB. It may make our analysis more conservative than it could be, see test // @nested and @nested_no_throw in test/Analysis/MustExecute/loop-header.ll. // We can ignore backedge of all loops containing BB to get a sligtly more // optimistic result. for (const auto *PredPred : predecessors(Pred)) if (Predecessors.insert(PredPred).second) WorkList.push_back(PredPred); } } bool LoopSafetyInfo::allLoopPathsLeadToBlock(const Loop *CurLoop, const BasicBlock *BB, const DominatorTree *DT) const { assert(CurLoop->contains(BB) && "Should only be called for loop blocks!"); // Fast path: header is always reached once the loop is entered. if (BB == CurLoop->getHeader()) return true; // Collect all transitive predecessors of BB in the same loop. This set will // be a subset of the blocks within the loop. SmallPtrSet Predecessors; collectTransitivePredecessors(CurLoop, BB, Predecessors); // Bail out if a latch block is part of the predecessor set. In this case // we may take the backedge to the header and not execute other latch // successors. for (const BasicBlock *Pred : predecessors(CurLoop->getHeader())) // Predecessors only contains loop blocks, so we don't have to worry about // preheader predecessors here. if (Predecessors.contains(Pred)) return false; // Make sure that all successors of, all predecessors of BB which are not // dominated by BB, are either: // 1) BB, // 2) Also predecessors of BB, // 3) Exit blocks which are not taken on 1st iteration. // Memoize blocks we've already checked. SmallPtrSet CheckedSuccessors; for (const auto *Pred : Predecessors) { // Predecessor block may throw, so it has a side exit. if (blockMayThrow(Pred)) return false; // BB dominates Pred, so if Pred runs, BB must run. // This is true when Pred is a loop latch. if (DT->dominates(BB, Pred)) continue; for (const auto *Succ : successors(Pred)) if (CheckedSuccessors.insert(Succ).second && Succ != BB && !Predecessors.count(Succ)) // By discharging conditions that are not executed on the 1st iteration, // we guarantee that *at least* on the first iteration all paths from // header that *may* execute will lead us to the block of interest. So // that if we had virtually peeled one iteration away, in this peeled // iteration the set of predecessors would contain only paths from // header to BB without any exiting edges that may execute. // // TODO: We only do it for exiting edges currently. We could use the // same function to skip some of the edges within the loop if we know // that they will not be taken on the 1st iteration. // // TODO: If we somehow know the number of iterations in loop, the same // check may be done for any arbitrary N-th iteration as long as N is // not greater than minimum number of iterations in this loop. if (CurLoop->contains(Succ) || !CanProveNotTakenFirstIteration(Succ, DT, CurLoop)) return false; } // All predecessors can only lead us to BB. return true; } /// Returns true if the instruction in a loop is guaranteed to execute at least /// once. bool SimpleLoopSafetyInfo::isGuaranteedToExecute(const Instruction &Inst, const DominatorTree *DT, const Loop *CurLoop) const { // If the instruction is in the header block for the loop (which is very // common), it is always guaranteed to dominate the exit blocks. Since this // is a common case, and can save some work, check it now. if (Inst.getParent() == CurLoop->getHeader()) // If there's a throw in the header block, we can't guarantee we'll reach // Inst unless we can prove that Inst comes before the potential implicit // exit. At the moment, we use a (cheap) hack for the common case where // the instruction of interest is the first one in the block. return !HeaderMayThrow || Inst.getParent()->getFirstNonPHIOrDbg() == &Inst; // If there is a path from header to exit or latch that doesn't lead to our // instruction's block, return false. return allLoopPathsLeadToBlock(CurLoop, Inst.getParent(), DT); } bool ICFLoopSafetyInfo::isGuaranteedToExecute(const Instruction &Inst, const DominatorTree *DT, const Loop *CurLoop) const { return !ICF.isDominatedByICFIFromSameBlock(&Inst) && allLoopPathsLeadToBlock(CurLoop, Inst.getParent(), DT); } bool ICFLoopSafetyInfo::doesNotWriteMemoryBefore(const BasicBlock *BB, const Loop *CurLoop) const { assert(CurLoop->contains(BB) && "Should only be called for loop blocks!"); // Fast path: there are no instructions before header. if (BB == CurLoop->getHeader()) return true; // Collect all transitive predecessors of BB in the same loop. This set will // be a subset of the blocks within the loop. SmallPtrSet Predecessors; collectTransitivePredecessors(CurLoop, BB, Predecessors); // Find if there any instruction in either predecessor that could write // to memory. for (const auto *Pred : Predecessors) if (MW.mayWriteToMemory(Pred)) return false; return true; } bool ICFLoopSafetyInfo::doesNotWriteMemoryBefore(const Instruction &I, const Loop *CurLoop) const { auto *BB = I.getParent(); assert(CurLoop->contains(BB) && "Should only be called for loop blocks!"); return !MW.isDominatedByMemoryWriteFromSameBlock(&I) && doesNotWriteMemoryBefore(BB, CurLoop); } static bool isMustExecuteIn(const Instruction &I, Loop *L, DominatorTree *DT) { // TODO: merge these two routines. For the moment, we display the best // result obtained by *either* implementation. This is a bit unfair since no // caller actually gets the full power at the moment. SimpleLoopSafetyInfo LSI; LSI.computeLoopSafetyInfo(L); return LSI.isGuaranteedToExecute(I, DT, L) || isGuaranteedToExecuteForEveryIteration(&I, L); } namespace { /// An assembly annotator class to print must execute information in /// comments. class MustExecuteAnnotatedWriter : public AssemblyAnnotationWriter { DenseMap > MustExec; public: MustExecuteAnnotatedWriter(const Function &F, DominatorTree &DT, LoopInfo &LI) { for (const auto &I: instructions(F)) { Loop *L = LI.getLoopFor(I.getParent()); while (L) { if (isMustExecuteIn(I, L, &DT)) { MustExec[&I].push_back(L); } L = L->getParentLoop(); }; } } MustExecuteAnnotatedWriter(const Module &M, DominatorTree &DT, LoopInfo &LI) { for (const auto &F : M) for (const auto &I: instructions(F)) { Loop *L = LI.getLoopFor(I.getParent()); while (L) { if (isMustExecuteIn(I, L, &DT)) { MustExec[&I].push_back(L); } L = L->getParentLoop(); }; } } void printInfoComment(const Value &V, formatted_raw_ostream &OS) override { if (!MustExec.count(&V)) return; const auto &Loops = MustExec.lookup(&V); const auto NumLoops = Loops.size(); if (NumLoops > 1) OS << " ; (mustexec in " << NumLoops << " loops: "; else OS << " ; (mustexec in: "; ListSeparator LS; for (const Loop *L : Loops) OS << LS << L->getHeader()->getName(); OS << ")"; } }; } // namespace /// Return true if \p L might be an endless loop. static bool maybeEndlessLoop(const Loop &L) { if (L.getHeader()->getParent()->hasFnAttribute(Attribute::WillReturn)) return false; // TODO: Actually try to prove it is not. // TODO: If maybeEndlessLoop is going to be expensive, cache it. return true; } bool llvm::mayContainIrreducibleControl(const Function &F, const LoopInfo *LI) { if (!LI) return false; using RPOTraversal = ReversePostOrderTraversal; RPOTraversal FuncRPOT(&F); return containsIrreducibleCFG(FuncRPOT, *LI); } /// Lookup \p Key in \p Map and return the result, potentially after /// initializing the optional through \p Fn(\p args). template static V getOrCreateCachedOptional(K Key, DenseMap> &Map, FnTy &&Fn, ArgsTy &&...args) { std::optional &OptVal = Map[Key]; if (!OptVal) OptVal = Fn(std::forward(args)...); return *OptVal; } const BasicBlock * MustBeExecutedContextExplorer::findForwardJoinPoint(const BasicBlock *InitBB) { const LoopInfo *LI = LIGetter(*InitBB->getParent()); const PostDominatorTree *PDT = PDTGetter(*InitBB->getParent()); LLVM_DEBUG(dbgs() << "\tFind forward join point for " << InitBB->getName() << (LI ? " [LI]" : "") << (PDT ? " [PDT]" : "")); const Function &F = *InitBB->getParent(); const Loop *L = LI ? LI->getLoopFor(InitBB) : nullptr; const BasicBlock *HeaderBB = L ? L->getHeader() : InitBB; bool WillReturnAndNoThrow = (F.hasFnAttribute(Attribute::WillReturn) || (L && !maybeEndlessLoop(*L))) && F.doesNotThrow(); LLVM_DEBUG(dbgs() << (L ? " [in loop]" : "") << (WillReturnAndNoThrow ? " [WillReturn] [NoUnwind]" : "") << "\n"); // Determine the adjacent blocks in the given direction but exclude (self) // loops under certain circumstances. SmallVector Worklist; for (const BasicBlock *SuccBB : successors(InitBB)) { bool IsLatch = SuccBB == HeaderBB; // Loop latches are ignored in forward propagation if the loop cannot be // endless and may not throw: control has to go somewhere. if (!WillReturnAndNoThrow || !IsLatch) Worklist.push_back(SuccBB); } LLVM_DEBUG(dbgs() << "\t\t#Worklist: " << Worklist.size() << "\n"); // If there are no other adjacent blocks, there is no join point. if (Worklist.empty()) return nullptr; // If there is one adjacent block, it is the join point. if (Worklist.size() == 1) return Worklist[0]; // Try to determine a join block through the help of the post-dominance // tree. If no tree was provided, we perform simple pattern matching for one // block conditionals and one block loops only. const BasicBlock *JoinBB = nullptr; if (PDT) if (const auto *InitNode = PDT->getNode(InitBB)) if (const auto *IDomNode = InitNode->getIDom()) JoinBB = IDomNode->getBlock(); if (!JoinBB && Worklist.size() == 2) { const BasicBlock *Succ0 = Worklist[0]; const BasicBlock *Succ1 = Worklist[1]; const BasicBlock *Succ0UniqueSucc = Succ0->getUniqueSuccessor(); const BasicBlock *Succ1UniqueSucc = Succ1->getUniqueSuccessor(); if (Succ0UniqueSucc == InitBB) { // InitBB -> Succ0 -> InitBB // InitBB -> Succ1 = JoinBB JoinBB = Succ1; } else if (Succ1UniqueSucc == InitBB) { // InitBB -> Succ1 -> InitBB // InitBB -> Succ0 = JoinBB JoinBB = Succ0; } else if (Succ0 == Succ1UniqueSucc) { // InitBB -> Succ0 = JoinBB // InitBB -> Succ1 -> Succ0 = JoinBB JoinBB = Succ0; } else if (Succ1 == Succ0UniqueSucc) { // InitBB -> Succ0 -> Succ1 = JoinBB // InitBB -> Succ1 = JoinBB JoinBB = Succ1; } else if (Succ0UniqueSucc == Succ1UniqueSucc) { // InitBB -> Succ0 -> JoinBB // InitBB -> Succ1 -> JoinBB JoinBB = Succ0UniqueSucc; } } if (!JoinBB && L) JoinBB = L->getUniqueExitBlock(); if (!JoinBB) return nullptr; LLVM_DEBUG(dbgs() << "\t\tJoin block candidate: " << JoinBB->getName() << "\n"); // In forward direction we check if control will for sure reach JoinBB from // InitBB, thus it can not be "stopped" along the way. Ways to "stop" control // are: infinite loops and instructions that do not necessarily transfer // execution to their successor. To check for them we traverse the CFG from // the adjacent blocks to the JoinBB, looking at all intermediate blocks. // If we know the function is "will-return" and "no-throw" there is no need // for futher checks. if (!F.hasFnAttribute(Attribute::WillReturn) || !F.doesNotThrow()) { auto BlockTransfersExecutionToSuccessor = [](const BasicBlock *BB) { return isGuaranteedToTransferExecutionToSuccessor(BB); }; SmallPtrSet Visited; while (!Worklist.empty()) { const BasicBlock *ToBB = Worklist.pop_back_val(); if (ToBB == JoinBB) continue; // Make sure all loops in-between are finite. if (!Visited.insert(ToBB).second) { if (!F.hasFnAttribute(Attribute::WillReturn)) { if (!LI) return nullptr; bool MayContainIrreducibleControl = getOrCreateCachedOptional( &F, IrreducibleControlMap, mayContainIrreducibleControl, F, LI); if (MayContainIrreducibleControl) return nullptr; const Loop *L = LI->getLoopFor(ToBB); if (L && maybeEndlessLoop(*L)) return nullptr; } continue; } // Make sure the block has no instructions that could stop control // transfer. bool TransfersExecution = getOrCreateCachedOptional( ToBB, BlockTransferMap, BlockTransfersExecutionToSuccessor, ToBB); if (!TransfersExecution) return nullptr; append_range(Worklist, successors(ToBB)); } } LLVM_DEBUG(dbgs() << "\tJoin block: " << JoinBB->getName() << "\n"); return JoinBB; } const BasicBlock * MustBeExecutedContextExplorer::findBackwardJoinPoint(const BasicBlock *InitBB) { const LoopInfo *LI = LIGetter(*InitBB->getParent()); const DominatorTree *DT = DTGetter(*InitBB->getParent()); LLVM_DEBUG(dbgs() << "\tFind backward join point for " << InitBB->getName() << (LI ? " [LI]" : "") << (DT ? " [DT]" : "")); // Try to determine a join block through the help of the dominance tree. If no // tree was provided, we perform simple pattern matching for one block // conditionals only. if (DT) if (const auto *InitNode = DT->getNode(InitBB)) if (const auto *IDomNode = InitNode->getIDom()) return IDomNode->getBlock(); const Loop *L = LI ? LI->getLoopFor(InitBB) : nullptr; const BasicBlock *HeaderBB = L ? L->getHeader() : nullptr; // Determine the predecessor blocks but ignore backedges. SmallVector Worklist; for (const BasicBlock *PredBB : predecessors(InitBB)) { bool IsBackedge = (PredBB == InitBB) || (HeaderBB == InitBB && L->contains(PredBB)); // Loop backedges are ignored in backwards propagation: control has to come // from somewhere. if (!IsBackedge) Worklist.push_back(PredBB); } // If there are no other predecessor blocks, there is no join point. if (Worklist.empty()) return nullptr; // If there is one predecessor block, it is the join point. if (Worklist.size() == 1) return Worklist[0]; const BasicBlock *JoinBB = nullptr; if (Worklist.size() == 2) { const BasicBlock *Pred0 = Worklist[0]; const BasicBlock *Pred1 = Worklist[1]; const BasicBlock *Pred0UniquePred = Pred0->getUniquePredecessor(); const BasicBlock *Pred1UniquePred = Pred1->getUniquePredecessor(); if (Pred0 == Pred1UniquePred) { // InitBB <- Pred0 = JoinBB // InitBB <- Pred1 <- Pred0 = JoinBB JoinBB = Pred0; } else if (Pred1 == Pred0UniquePred) { // InitBB <- Pred0 <- Pred1 = JoinBB // InitBB <- Pred1 = JoinBB JoinBB = Pred1; } else if (Pred0UniquePred == Pred1UniquePred) { // InitBB <- Pred0 <- JoinBB // InitBB <- Pred1 <- JoinBB JoinBB = Pred0UniquePred; } } if (!JoinBB && L) JoinBB = L->getHeader(); // In backwards direction there is no need to show termination of previous // instructions. If they do not terminate, the code afterward is dead, making // any information/transformation correct anyway. return JoinBB; } const Instruction * MustBeExecutedContextExplorer::getMustBeExecutedNextInstruction( MustBeExecutedIterator &It, const Instruction *PP) { if (!PP) return PP; LLVM_DEBUG(dbgs() << "Find next instruction for " << *PP << "\n"); // If we explore only inside a given basic block we stop at terminators. if (!ExploreInterBlock && PP->isTerminator()) { LLVM_DEBUG(dbgs() << "\tReached terminator in intra-block mode, done\n"); return nullptr; } // If we do not traverse the call graph we check if we can make progress in // the current function. First, check if the instruction is guaranteed to // transfer execution to the successor. bool TransfersExecution = isGuaranteedToTransferExecutionToSuccessor(PP); if (!TransfersExecution) return nullptr; // If this is not a terminator we know that there is a single instruction // after this one that is executed next if control is transfered. If not, // we can try to go back to a call site we entered earlier. If none exists, we // do not know any instruction that has to be executd next. if (!PP->isTerminator()) { const Instruction *NextPP = PP->getNextNode(); LLVM_DEBUG(dbgs() << "\tIntermediate instruction does transfer control\n"); return NextPP; } // Finally, we have to handle terminators, trivial ones first. assert(PP->isTerminator() && "Expected a terminator!"); // A terminator without a successor is not handled yet. if (PP->getNumSuccessors() == 0) { LLVM_DEBUG(dbgs() << "\tUnhandled terminator\n"); return nullptr; } // A terminator with a single successor, we will continue at the beginning of // that one. if (PP->getNumSuccessors() == 1) { LLVM_DEBUG( dbgs() << "\tUnconditional terminator, continue with successor\n"); return &PP->getSuccessor(0)->front(); } // Multiple successors mean we need to find the join point where control flow // converges again. We use the findForwardJoinPoint helper function with // information about the function and helper analyses, if available. if (const BasicBlock *JoinBB = findForwardJoinPoint(PP->getParent())) return &JoinBB->front(); LLVM_DEBUG(dbgs() << "\tNo join point found\n"); return nullptr; } const Instruction * MustBeExecutedContextExplorer::getMustBeExecutedPrevInstruction( MustBeExecutedIterator &It, const Instruction *PP) { if (!PP) return PP; bool IsFirst = !(PP->getPrevNode()); LLVM_DEBUG(dbgs() << "Find next instruction for " << *PP << (IsFirst ? " [IsFirst]" : "") << "\n"); // If we explore only inside a given basic block we stop at the first // instruction. if (!ExploreInterBlock && IsFirst) { LLVM_DEBUG(dbgs() << "\tReached block front in intra-block mode, done\n"); return nullptr; } // The block and function that contains the current position. const BasicBlock *PPBlock = PP->getParent(); // If we are inside a block we know what instruction was executed before, the // previous one. if (!IsFirst) { const Instruction *PrevPP = PP->getPrevNode(); LLVM_DEBUG( dbgs() << "\tIntermediate instruction, continue with previous\n"); // We did not enter a callee so we simply return the previous instruction. return PrevPP; } // Finally, we have to handle the case where the program point is the first in // a block but not in the function. We use the findBackwardJoinPoint helper // function with information about the function and helper analyses, if // available. if (const BasicBlock *JoinBB = findBackwardJoinPoint(PPBlock)) return &JoinBB->back(); LLVM_DEBUG(dbgs() << "\tNo join point found\n"); return nullptr; } MustBeExecutedIterator::MustBeExecutedIterator( MustBeExecutedContextExplorer &Explorer, const Instruction *I) : Explorer(Explorer), CurInst(I) { reset(I); } void MustBeExecutedIterator::reset(const Instruction *I) { Visited.clear(); resetInstruction(I); } void MustBeExecutedIterator::resetInstruction(const Instruction *I) { CurInst = I; Head = Tail = nullptr; Visited.insert({I, ExplorationDirection::FORWARD}); Visited.insert({I, ExplorationDirection::BACKWARD}); if (Explorer.ExploreCFGForward) Head = I; if (Explorer.ExploreCFGBackward) Tail = I; } const Instruction *MustBeExecutedIterator::advance() { assert(CurInst && "Cannot advance an end iterator!"); Head = Explorer.getMustBeExecutedNextInstruction(*this, Head); if (Head && Visited.insert({Head, ExplorationDirection ::FORWARD}).second) return Head; Head = nullptr; Tail = Explorer.getMustBeExecutedPrevInstruction(*this, Tail); if (Tail && Visited.insert({Tail, ExplorationDirection ::BACKWARD}).second) return Tail; Tail = nullptr; return nullptr; } PreservedAnalyses MustExecutePrinterPass::run(Function &F, FunctionAnalysisManager &AM) { auto &LI = AM.getResult(F); auto &DT = AM.getResult(F); MustExecuteAnnotatedWriter Writer(F, DT, LI); F.print(OS, &Writer); return PreservedAnalyses::all(); } PreservedAnalyses MustBeExecutedContextPrinterPass::run(Module &M, ModuleAnalysisManager &AM) { FunctionAnalysisManager &FAM = AM.getResult(M).getManager(); GetterTy LIGetter = [&](const Function &F) { return &FAM.getResult(const_cast(F)); }; GetterTy DTGetter = [&](const Function &F) { return &FAM.getResult(const_cast(F)); }; GetterTy PDTGetter = [&](const Function &F) { return &FAM.getResult(const_cast(F)); }; MustBeExecutedContextExplorer Explorer( /* ExploreInterBlock */ true, /* ExploreCFGForward */ true, /* ExploreCFGBackward */ true, LIGetter, DTGetter, PDTGetter); for (Function &F : M) { for (Instruction &I : instructions(F)) { OS << "-- Explore context of: " << I << "\n"; for (const Instruction *CI : Explorer.range(&I)) OS << " [F: " << CI->getFunction()->getName() << "] " << *CI << "\n"; } } return PreservedAnalyses::all(); }