// Copyright 2012 The Kyua Authors. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// \file utils/config/tree.hpp /// Data type to represent a tree of arbitrary values with string keys. #if !defined(UTILS_CONFIG_TREE_HPP) #define UTILS_CONFIG_TREE_HPP #include "utils/config/tree_fwd.hpp" #include #include #include #include "utils/config/keys_fwd.hpp" #include "utils/config/nodes_fwd.hpp" namespace utils { namespace config { /// Representation of a tree. /// /// The string keys of the tree are in dotted notation and actually represent /// path traversals through the nodes. /// /// Our trees are "strictly-keyed": keys must be defined as "existent" before /// their values can be set. Defining a key is a separate action from setting /// its value. The rationale is that we want to be able to control what keys /// get defined: because trees are used to hold configuration, we want to catch /// typos as early as possible. Also, users cannot set keys unless the types /// are known in advance because our leaf nodes are strictly typed. /// /// However, there is an exception to the strict keys: the inner nodes of the /// tree can be static or dynamic. Static inner nodes have a known subset of /// children and attempting to set keys not previously defined will result in an /// error. Dynamic inner nodes do not have a predefined set of keys and can be /// used to accept arbitrary user input. /// /// For simplicity reasons, we force the root of the tree to be a static inner /// node. In other words, the root can never contain a value by itself and this /// is not a problem because the root is not addressable by the key space. /// Additionally, the root is strict so all of its direct children must be /// explicitly defined. /// /// This is, effectively, a simple wrapper around the node representing the /// root. Having a separate class aids in clearly representing the concept of a /// tree and all of its public methods. Also, the tree accepts dotted notations /// for the keys while the internal structures do not. /// /// Note that trees are shallow-copied unless a deep copy is requested with /// deep_copy(). class tree { /// Whether keys must be validated at "set" time. bool _strict; /// The root of the tree. std::shared_ptr< detail::static_inner_node > _root; tree(const bool, detail::static_inner_node*); public: tree(const bool = true); ~tree(void); tree deep_copy(void) const; tree combine(const tree&) const; template< class LeafType > void define(const std::string&); void define_dynamic(const std::string&); bool is_set(const std::string&) const; template< class LeafType > const typename LeafType::value_type& lookup(const std::string&) const; template< class LeafType > typename LeafType::value_type& lookup_rw(const std::string&); template< class LeafType > void set(const std::string&, const typename LeafType::value_type&); void push_lua(const std::string&, lutok::state&) const; void set_lua(const std::string&, lutok::state&, const int); std::string lookup_string(const std::string&) const; void set_string(const std::string&, const std::string&); properties_map all_properties(const std::string& = "", const bool = false) const; bool operator==(const tree&) const; bool operator!=(const tree&) const; }; } // namespace config } // namespace utils #endif // !defined(UTILS_CONFIG_TREE_HPP)