// Copyright 2012 The Kyua Authors. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "utils/config/nodes.hpp" #if !defined(UTILS_CONFIG_NODES_IPP) #define UTILS_CONFIG_NODES_IPP #include #include #include "utils/config/exceptions.hpp" #include "utils/defs.hpp" #include "utils/format/macros.hpp" #include "utils/optional.ipp" #include "utils/text/exceptions.hpp" #include "utils/text/operations.ipp" #include "utils/sanity.hpp" namespace utils { namespace config { namespace detail { /// Type of the new_node() family of functions. typedef base_node* (*new_node_hook)(void); /// Creates a new leaf node of a given type. /// /// \tparam NodeType The type of the leaf node to create. /// /// \return A pointer to the newly-created node. template< class NodeType > base_node* new_node(void) { return new NodeType(); } /// Internal node of the tree. /// /// This abstract base class provides the mechanism to implement both static and /// dynamic nodes. Ideally, the implementation would be split in subclasses and /// this class would not include the knowledge of whether the node is dynamic or /// not. However, because the static/dynamic difference depends on the leaf /// types, we need to declare template functions and these cannot be virtual. class inner_node : public base_node { /// Whether the node is dynamic or not. bool _dynamic; protected: /// Type to represent the collection of children of this node. /// /// Note that these are one-level keys. They cannot contain dots, and thus /// is why we use a string rather than a tree_key. typedef std::map< std::string, base_node* > children_map; /// Mapping of keys to values that are descendants of this node. children_map _children; void copy_into(inner_node*) const; void combine_into(const tree_key&, const base_node*, inner_node*) const; private: void combine_children_into(const tree_key&, const children_map&, const children_map&, inner_node*) const; public: inner_node(const bool); virtual ~inner_node(void) = 0; const base_node* lookup_ro(const tree_key&, const tree_key::size_type) const; leaf_node* lookup_rw(const tree_key&, const tree_key::size_type, new_node_hook); void all_properties(properties_map&, const tree_key&) const; }; /// Static internal node of the tree. /// /// The direct children of this node must be pre-defined by calls to define(). /// Attempts to traverse this node and resolve a key that is not a pre-defined /// children will result in an "unknown key" error. class static_inner_node : public config::detail::inner_node { public: static_inner_node(void); virtual base_node* deep_copy(void) const; virtual base_node* combine(const tree_key&, const base_node*) const; void define(const tree_key&, const tree_key::size_type, new_node_hook); }; /// Dynamic internal node of the tree. /// /// The children of this node need not be pre-defined. Attempts to traverse /// this node and resolve a key will result in such key being created. Any /// intermediate non-existent nodes of the traversal will be created as dynamic /// inner nodes as well. class dynamic_inner_node : public config::detail::inner_node { public: virtual base_node* deep_copy(void) const; virtual base_node* combine(const tree_key&, const base_node*) const; dynamic_inner_node(void); }; } // namespace detail } // namespace config /// Constructor for a node with an undefined value. /// /// This should only be called by the tree's define() method as a way to /// register a node as known but undefined. The node will then serve as a /// placeholder for future values. template< typename ValueType > config::typed_leaf_node< ValueType >::typed_leaf_node(void) : _value(none) { } /// Checks whether the node has been set by the user. /// /// Nodes of the tree are predefined by the caller to specify the valid /// types of the leaves. Such predefinition results in the creation of /// nodes within the tree, but these nodes have not yet been set. /// Traversing these nodes is invalid and should result in an "unknown key" /// error. /// /// \return True if a value has been set in the node. template< typename ValueType > bool config::typed_leaf_node< ValueType >::is_set(void) const { return static_cast< bool >(_value); } /// Gets the value stored in the node. /// /// \pre The node must have a value. /// /// \return The value in the node. template< typename ValueType > const typename config::typed_leaf_node< ValueType >::value_type& config::typed_leaf_node< ValueType >::value(void) const { PRE(is_set()); return _value.get(); } /// Gets the read-write value stored in the node. /// /// \pre The node must have a value. /// /// \return The value in the node. template< typename ValueType > typename config::typed_leaf_node< ValueType >::value_type& config::typed_leaf_node< ValueType >::value(void) { PRE(is_set()); return _value.get(); } /// Sets the value of the node. /// /// \param value_ The new value to set the node to. /// /// \throw value_error If the value is invalid, according to validate(). template< typename ValueType > void config::typed_leaf_node< ValueType >::set(const value_type& value_) { validate(value_); _value = optional< value_type >(value_); } /// Checks a given value for validity. /// /// This is called internally by the node right before updating the recorded /// value. This method can be redefined by subclasses. /// /// \throw value_error If the value is not valid. template< typename ValueType > void config::typed_leaf_node< ValueType >::validate( const value_type& /* new_value */) const { } /// Sets the value of the node from a raw string representation. /// /// \param raw_value The value to set the node to. /// /// \throw value_error If the value is invalid. template< typename ValueType > void config::native_leaf_node< ValueType >::set_string(const std::string& raw_value) { try { typed_leaf_node< ValueType >::set(text::to_type< ValueType >( raw_value)); } catch (const text::value_error& e) { throw config::value_error(F("Failed to convert string value '%s' to " "the node's type") % raw_value); } } /// Converts the contents of the node to a string. /// /// \pre The node must have a value. /// /// \return A string representation of the value held by the node. template< typename ValueType > std::string config::native_leaf_node< ValueType >::to_string(void) const { PRE(typed_leaf_node< ValueType >::is_set()); return F("%s") % typed_leaf_node< ValueType >::value(); } /// Constructor for a node with an undefined value. /// /// This should only be called by the tree's define() method as a way to /// register a node as known but undefined. The node will then serve as a /// placeholder for future values. template< typename ValueType > config::base_set_node< ValueType >::base_set_node(void) : _value(none) { } /// Checks whether the node has been set. /// /// Remember that a node can exist before holding a value (i.e. when the node /// has been defined as "known" but not yet set by the user). This function /// checks whether the node laready holds a value. /// /// \return True if a value has been set in the node. template< typename ValueType > bool config::base_set_node< ValueType >::is_set(void) const { return static_cast< bool >(_value); } /// Gets the value stored in the node. /// /// \pre The node must have a value. /// /// \return The value in the node. template< typename ValueType > const typename config::base_set_node< ValueType >::value_type& config::base_set_node< ValueType >::value(void) const { PRE(is_set()); return _value.get(); } /// Gets the read-write value stored in the node. /// /// \pre The node must have a value. /// /// \return The value in the node. template< typename ValueType > typename config::base_set_node< ValueType >::value_type& config::base_set_node< ValueType >::value(void) { PRE(is_set()); return _value.get(); } /// Sets the value of the node. /// /// \param value_ The new value to set the node to. /// /// \throw value_error If the value is invalid, according to validate(). template< typename ValueType > void config::base_set_node< ValueType >::set(const value_type& value_) { validate(value_); _value = optional< value_type >(value_); } /// Sets the value of the node from a raw string representation. /// /// \param raw_value The value to set the node to. /// /// \throw value_error If the value is invalid. template< typename ValueType > void config::base_set_node< ValueType >::set_string(const std::string& raw_value) { std::set< ValueType > new_value; const std::vector< std::string > words = text::split(raw_value, ' '); for (std::vector< std::string >::const_iterator iter = words.begin(); iter != words.end(); ++iter) { if (!(*iter).empty()) new_value.insert(parse_one(*iter)); } set(new_value); } /// Converts the contents of the node to a string. /// /// \pre The node must have a value. /// /// \return A string representation of the value held by the node. template< typename ValueType > std::string config::base_set_node< ValueType >::to_string(void) const { PRE(is_set()); return text::join(_value.get(), " "); } /// Pushes the node's value onto the Lua stack. template< typename ValueType > void config::base_set_node< ValueType >::push_lua(lutok::state& /* state */) const { UNREACHABLE; } /// Sets the value of the node from an entry in the Lua stack. /// /// \throw value_error If the value in state(value_index) cannot be /// processed by this node. template< typename ValueType > void config::base_set_node< ValueType >::set_lua( lutok::state& /* state */, const int /* value_index */) { UNREACHABLE; } /// Checks a given value for validity. /// /// This is called internally by the node right before updating the recorded /// value. This method can be redefined by subclasses. /// /// \throw value_error If the value is not valid. template< typename ValueType > void config::base_set_node< ValueType >::validate( const value_type& /* new_value */) const { } } // namespace utils #endif // !defined(UTILS_CONFIG_NODES_IPP)