#------------------------------------------------------------------------------ # $File: console,v 1.80 2024/11/09 23:55:02 christos Exp $ # Console game magic # Toby Deshane # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format # Updated by David Korth # References: # - https://wiki.nesdev.com/w/index.php/INES # - https://wiki.nesdev.com/w/index.php/NES_2.0 # Common header for iNES, NES 2.0, and Wii U iNES. 0 name nes-rom-image-ines >7 byte&0x0C =0x8 (NES 2.0) >4 byte x \b: %ux16k PRG >5 byte x \b, %ux8k CHR >6 byte&0x08 =0x8 [4-Scr] >6 byte&0x09 =0x0 [H-mirror] >6 byte&0x09 =0x1 [V-mirror] >6 byte&0x02 =0x2 [SRAM] >6 byte&0x04 =0x4 [Trainer] >7 byte&0x03 =0x2 [PC10] >7 byte&0x03 =0x1 [VS] >>7 byte&0x0C =0x8 # NES 2.0: VS PPU >>>13 byte&0x0F =0x0 \b, RP2C03B >>>13 byte&0x0F =0x1 \b, RP2C03G >>>13 byte&0x0F =0x2 \b, RP2C04-0001 >>>13 byte&0x0F =0x3 \b, RP2C04-0002 >>>13 byte&0x0F =0x4 \b, RP2C04-0003 >>>13 byte&0x0F =0x5 \b, RP2C04-0004 >>>13 byte&0x0F =0x6 \b, RP2C03B >>>13 byte&0x0F =0x7 \b, RP2C03C >>>13 byte&0x0F =0x8 \b, RP2C05-01 >>>13 byte&0x0F =0x9 \b, RP2C05-02 >>>13 byte&0x0F =0xA \b, RP2C05-03 >>>13 byte&0x0F =0xB \b, RP2C05-04 >>>13 byte&0x0F =0xC \b, RP2C05-05 # TODO: VS protection hardware? >>7 byte x \b] # NES 2.0-specific flags. >7 byte&0x0C =0x8 >>12 byte&0x03 =0x0 [NTSC] >>12 byte&0x03 =0x1 [PAL] >>12 byte&0x02 =0x2 [NTSC+PAL] # Standard iNES ROM header. 0 string NES\x1A NES ROM image (iNES) !:mime application/x-nes-rom >0 use nes-rom-image-ines # Wii U Virtual Console iNES ROM header. 0 belong 0x4E455300 NES ROM image (Wii U Virtual Console) !:mime application/x-nes-rom >0 use nes-rom-image-ines #------------------------------------------------------------------------------ # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images # Reference: https://wiki.nesdev.com/w/index.php/UNIF # From: David Korth # # NOTE: The UNIF format uses chunks instead of a fixed header, # so most of the data isn't easily parseable. # 0 string UNIF >4 lelong <16 NES ROM image (UNIF v%d format) !:mime application/x-nes-rom #------------------------------------------------------------------------------ # fds: file(1) magic for Famicom Disk System disk images # Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format # From: David Korth # TODO: Check "Disk info block" and get info from that in addition to the optional header. # Disk info block. (block 1) 0 name nintendo-fds-disk-info-block >23 byte !1 FMC- >23 byte 1 FSC- >16 string x \b%.3s >15 ubyte x \b, mfr %02X >20 ubyte x (Rev.%02u) # Headered version. 0 string FDS\x1A >0x11 string *NINTENDO-HVC* Famicom Disk System disk image: !:mime application/x-fds-disk >>0x10 use nintendo-fds-disk-info-block >4 byte 1 (%u side) >4 byte !1 (%u sides) # Unheadered version. 1 string *NINTENDO-HVC* Famicom Disk System disk image: !:mime application/x-fds-disk >0 use nintendo-fds-disk-info-block #------------------------------------------------------------------------------ # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images # Used by Nintendo 3DS NES Virtual Console games. # From: David Korth # 0 string TNES NES ROM image (Nintendo 3DS Virtual Console) !:mime application/x-nes-rom >4 byte 100 \b: FDS, >>0x2010 use nintendo-fds-disk-info-block >4 byte !100 \b: TNES mapper %u >>5 byte x \b, %ux8k PRG >>6 byte x \b, %ux8k CHR >>7 byte&0x08 =1 [WRAM] >>8 byte&0x09 =1 [H-mirror] >>8 byte&0x09 =2 [V-mirror] >>8 byte&0x02 =3 [VRAM] #------------------------------------------------------------------------------ # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header # # Title (16 chars for GB; 15 chars for CGB) 0 name gameboy-title >0x143 byte&0x80 0x80 >>0x134 string >\0 \b: "%.15s" >0x143 byte&0x80 !0x80 >>0x134 string >\0 \b: "%.16s" >0x14c byte x (Rev.%02u) # Machine type (SGB, CGB, SGB+CGB) # Old licensee code 0x33 is required for SGB, but not CGB. 0 name gameboy-machine-type >0x14b byte 0x33 >>0x146 byte 0x03 >>>0x143 byte&0x80 0x80 [SGB+CGB] >>>0x143 byte&0x80 !0x80 [SGB] >>0x146 byte !0x03 >>>0x143 byte&0xC0 0x80 [CGB] >>>0x143 byte&0xC0 0xC0 [CGB ONLY] >0x14b byte !0x33 >>0x143 byte&0xC0 0x80 [CGB] >>0x143 byte&0xC0 0xC0 [CGB ONLY] # Mapper 0 name gameboy-mapper >0 byte 0x00 [ROM ONLY] >0 byte 0x01 [MBC1] >0 byte 0x02 [MBC1+RAM] >0 byte 0x03 [MBC1+RAM+BATT] >0 byte 0x05 [MBC2] >0 byte 0x06 [MBC2+BATTERY] >0 byte 0x08 [ROM+RAM] >0 byte 0x09 [ROM+RAM+BATTERY] >0 byte 0x0B [MMM01] >0 byte 0x0C [MMM01+SRAM] >0 byte 0x0D [MMM01+SRAM+BATT] >0 byte 0x0F [MBC3+TIMER+BATT] >0 byte 0x10 [MBC3+TIMER+RAM+BATT] >0 byte 0x11 [MBC3] >0 byte 0x12 [MBC3+RAM] >0 byte 0x13 [MBC3+RAM+BATT] >0 byte 0x19 [MBC5] >0 byte 0x1A [MBC5+RAM] >0 byte 0x1B [MBC5+RAM+BATT] >0 byte 0x1C [MBC5+RUMBLE] >0 byte 0x1D [MBC5+RUMBLE+SRAM] >0 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] >0 byte 0xFC [Pocket Camera] >0 byte 0xFD [Bandai TAMA5] >0 byte 0xFE [Hudson HuC-3] >0 byte 0xFF [Hudson HuC-1] # ROM size 0 name gameboy-rom-size >0 byte 0 \b, ROM: 256Kbit >0 byte 1 \b, ROM: 512Kbit >0 byte 2 \b, ROM: 1Mbit >0 byte 3 \b, ROM: 2Mbit >0 byte 4 \b, ROM: 4Mbit >0 byte 5 \b, ROM: 8Mbit >0 byte 6 \b, ROM: 16Mbit >0 byte 7 \b, ROM: 32Mbit >0 byte 0x52 \b, ROM: 9Mbit >0 byte 0x53 \b, ROM: 10Mbit >0 byte 0x54 \b, ROM: 12Mbit # RAM size 0 name gameboy-ram-size >0 byte 1 \b, RAM: 16Kbit >0 byte 2 \b, RAM: 64Kbit >0 byte 3 \b, RAM: 256Kbit >0 byte 4 \b, RAM: 1Mbit >0 byte 5 \b, RAM: 512Kbit # Game Boy (Color) 0x104 bequad 0xCEED6666CC0D000B >0x143 byte&0x80 0x80 Game Boy Color ROM image !:mime application/x-gameboy-color-rom >0x143 byte&0x80 !0x80 Game Boy ROM image !:mime application/x-gameboy-rom >0 use gameboy-title >0 use gameboy-machine-type >0x147 use gameboy-mapper >0x148 use gameboy-rom-size >0x149 use gameboy-ram-size # Analogue Pocket 0x104 bequad 0x0110CEEF000044AA >0 byte x Analogue Pocket ROM image !:mime application/x-analogue-pocket-rom >0 use gameboy-title >0 use gameboy-machine-type >0x147 use gameboy-mapper >0x148 use gameboy-rom-size >0x149 use gameboy-ram-size #------------------------------------------------------------------------------ # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats # Updated by David Korth # References: # - https://www.retrodev.com/segacd.html # - http://devster.monkeeh.com/sega/32xguide1.txt # # Common Sega Mega Drive header format. # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. 0 name sega-mega-drive-header # ROM title. (Use domestic if present; if not, use international.) >0x120 byte >0x20 >>0x120 string >\0 \b: "%.16s" >0x120 byte <0x21 >>0x150 string >\0 \b: "%.16s" # Other information. >0x180 string >\0 (%.14s >>0x110 string >\0 \b, %.16s >0x180 byte 0 >>0x110 string >\0 (%.16s >0 byte x \b) # TODO: Check for 32X CD? # Sega Mega CD disc images: 2048-byte sectors. 0 string SEGADISCSYSTEM\040\040 Sega Mega CD disc image !:mime application/x-sega-cd-rom >0 use sega-mega-drive-header >0 byte x \b, 2048-byte sectors 0 string SEGABOOTDISC\040\040\040\040 Sega Mega CD disc image !:mime application/x-sega-cd-rom >0 use sega-mega-drive-header >0 byte x \b, 2048-byte sectors # Sega Mega CD disc images: 2352-byte sectors. 0x10 string SEGADISCSYSTEM\040\040 Sega Mega CD disc image !:mime application/x-sega-cd-rom >0x10 use sega-mega-drive-header >0 byte x \b, 2352-byte sectors 0x10 string SEGABOOTDISC\040\040\040\040 Sega Mega CD disc image !:mime application/x-sega-cd-rom >0x10 use sega-mega-drive-header >0 byte x \b, 2352-byte sectors # Sega Mega Drive: Identify the system ID. 0x100 string SEGA >0x3C0 string MARS\040CHECK\040MODE Sega 32X ROM image !:mime application/x-genesis-32x-rom >>0 use sega-mega-drive-header >0x104 string \040PICO Sega Pico ROM image !:mime application/x-sega-pico-rom >>0 use sega-mega-drive-header >0x104 string TOYS\040PICO Sega Pico ROM image !:mime application/x-sega-pico-rom >>0 use sega-mega-drive-header >0x104 string \040TOYS\040PICO Sega Pico ROM image !:mime application/x-sega-pico-rom >>0 use sega-mega-drive-header >0x104 string \040IAC Sega Pico ROM image !:mime application/x-sega-pico-rom >>0 use sega-mega-drive-header >0x104 string \040TERA68K Sega Teradrive (68K) ROM image !:mime application/x-sega-teradrive-rom >>0 use sega-mega-drive-header >0x104 string \040TERA286 Sega Teradrive (286) ROM image !:mime application/x-sega-teradrive-rom >>0 use sega-mega-drive-header >0x180 string BR Sega Mega CD Boot ROM image !:mime application/x-genesis-rom >>0 use sega-mega-drive-header >0x104 default x Sega Mega Drive / Genesis ROM image !:mime application/x-genesis-rom >>0 use sega-mega-drive-header # Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100. 0x100 string \040SEGA Sega Mega Drive / Genesis ROM image >0 use sega-mega-drive-header # Sega Pico ROMs that don't start with "SEGA". 0x100 string SAMSUNG\040PICO Samsung Pico ROM image !:mime application/x-sega-pico-rom >0 use sega-mega-drive-header 0x100 string IMA\040IKUNOUJYUKU Samsung Pico ROM image !:mime application/x-sega-pico-rom >0 use sega-mega-drive-header 0x100 string IMA\040IKUNOJYUKU Samsung Pico ROM image !:mime application/x-sega-pico-rom >0 use sega-mega-drive-header # Sega Picture Magic (modified 32X) 0x100 string Picture\040Magic >0x3C0 string PICTURE\040MAGIC-01 Sega 32X ROM image !:mime application/x-genesis-32x-rom >>0 use sega-mega-drive-header #------------------------------------------------------------------------------ # genesis: file(1) magic for the Super MegaDrive ROM dump format # # NOTE: Due to interleaving, we can't display anything # other than the copier header information. 0 name sega-genesis-smd-header >0 byte x %dx16k blocks >2 byte 0 \b, last in series or standalone >2 byte >0 \b, split ROM # "Sega Genesis" header. 0x280 string EAGN >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): !:mime application/x-genesis-rom >>0 use sega-genesis-smd-header # "Sega Mega Drive" header. 0x280 string EAMG >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): !:mime application/x-genesis-rom >>0 use sega-genesis-smd-header #------------------------------------------------------------------------------ # smsgg: file(1) magic for Sega Master System and Game Gear ROM images # Detects all Game Gear and export Sega Master System ROM images, # and some Japanese Sega Master System ROM images. # From: David Korth # Reference: https://www.smspower.org/Development/ROMHeader # # General SMS header rule. # The SMS boot ROM checks the header at three locations. 0 name sega-master-system-rom-header # Machine type. >0x0F ubyte&0xF0 0x30 Sega Master System !:mime application/x-sms-rom >0x0F ubyte&0xF0 0x40 Sega Master System !:mime application/x-sms-rom >0x0F ubyte&0xF0 0x50 Sega Game Gear !:mime application/x-gamegear-rom >0x0F ubyte&0xF0 0x60 Sega Game Gear !:mime application/x-gamegear-rom >0x0F ubyte&0xF0 0x70 Sega Game Gear !:mime application/x-gamegear-rom >0x0F default x Sega Master System / Game Gear !:mime application/x-sms-rom >0 byte x ROM image: # Product code. >0x0E ubyte&0xF0 0x10 1 >0x0E ubyte&0xF0 0x20 2 >0x0E ubyte&0xF0 0x30 3 >0x0E ubyte&0xF0 0x40 4 >0x0E ubyte&0xF0 0x50 5 >0x0E ubyte&0xF0 0x60 6 >0x0E ubyte&0xF0 0x70 7 >0x0E ubyte&0xF0 0x80 8 >0x0E ubyte&0xF0 0x90 9 >0x0E ubyte&0xF0 0xA0 10 >0x0E ubyte&0xF0 0xB0 11 >0x0E ubyte&0xF0 0xC0 12 >0x0E ubyte&0xF0 0xD0 13 >0x0E ubyte&0xF0 0xE0 14 >0x0E ubyte&0xF0 0xF0 15 # If the product code is 5 digits, we'll need to backspace here. >0x0E ubyte&0xF0 !0 >>0x0C uleshort x \b%04x >0x0E ubyte&0xF0 0 >>0x0C uleshort x %04x # Revision. >0x0E ubyte&0x0F x (Rev.%02d) # ROM size. (Used for the boot ROM checksum routine.) >0x0F ubyte&0x0F 0x0A (8 KB) >0x0F ubyte&0x0F 0x0B (16 KB) >0x0F ubyte&0x0F 0x0C (32 KB) >0x0F ubyte&0x0F 0x0D (48 KB) >0x0F ubyte&0x0F 0x0E (64 KB) >0x0F ubyte&0x0F 0x0F (128 KB) >0x0F ubyte&0x0F 0x00 (256 KB) >0x0F ubyte&0x0F 0x01 (512 KB) >0x0F ubyte&0x0F 0x02 (1 MB) # SMS/GG header locations. 0x7FF0 string TMR\040SEGA >0x7FF0 use sega-master-system-rom-header 0x3FF0 string TMR\040SEGA >0x3FF0 use sega-master-system-rom-header 0x1FF0 string TMR\040SEGA >0x1FF0 use sega-master-system-rom-header #------------------------------------------------------------------------------ # saturn: file(1) magic for the Sega Saturn disc image format. # From: David Korth # # Common Sega Saturn disc header format. # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. # TODO: Release date, device information, region code, others? 0 name sega-saturn-disc-header >0x60 string >\0 \b: "%.32s" >0x20 string >\0 (%.10s >>0x2A string >\0 \b, %.6s) >>0x2A byte 0 \b) # 2048-byte sector version. 0 string SEGA\040SEGASATURN\040 Sega Saturn disc image !:mime application/x-saturn-rom >0 use sega-saturn-disc-header >0 byte x (2048-byte sectors) # 2352-byte sector version. 0x10 string SEGA\040SEGASATURN\040 Sega Saturn disc image !:mime application/x-saturn-rom >0x10 use sega-saturn-disc-header >0 byte x (2352-byte sectors) #------------------------------------------------------------------------------ # dreamcast: file(1) magic for the Sega Dreamcast disc image format. # From: David Korth # Reference: https://mc.pp.se/dc/ip0000.bin.html # # Common Sega Dreamcast disc header format. # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. # TODO: Release date, device information, region code, others? 0 name sega-dreamcast-disc-header >0x80 string >\0 \b: "%.32s" >0x40 string >\0 (%.10s >>0x4A string >\0 \b, %.6s) >>0x4A byte 0 \b) # 2048-byte sector version. 0 string SEGA\040SEGAKATANA\040 Sega Dreamcast disc image !:mime application/x-dc-rom >0 use sega-dreamcast-disc-header >0 byte x (2048-byte sectors) # 2352-byte sector version. 0x10 string SEGA\040SEGAKATANA\040 Sega Dreamcast disc image !:mime application/x-dc-rom >0x10 use sega-dreamcast-disc-header >0 byte x (2352-byte sectors) #------------------------------------------------------------------------------ # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format # 0 belong 0x21068028 Sega Dreamcast VMU game image 0 string LCDi Dream Animator file #------------------------------------------------------------------------------ # z64: file(1) magic for the Z64 format N64 ROM dumps # Reference: http://forum.pj64-emu.com/showthread.php?t=2239 # From: David Korth # 0 bequad 0x803712400000000F Nintendo 64 ROM image !:mime application/x-n64-rom >0x20 string >\0 \b: "%.20s" >0x3B string x (%.4s >0x3F byte x \b, Rev.%02u) #------------------------------------------------------------------------------ # v64: file(1) magic for the V64 format N64 ROM dumps # Same as z64 format, but with 16-bit byteswapping. # 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) !:mime application/x-n64-rom #------------------------------------------------------------------------------ # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps # Same as z64 format, but with swapped 16-bit words. # 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) !:mime application/x-n64-rom #------------------------------------------------------------------------------ # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps # Same as z64 format, but with 32-bit byteswapping. # 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) !:mime application/x-n64-rom #------------------------------------------------------------------------------ # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format # Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader # # Original version from: "Nelson A. de Oliveira" # Updated version from: David Korth # 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image !:mime application/x-gba-rom >0xA0 string >\0 \b: "%.12s" >0xAC string x (%.6s >0xBC byte x \b, Rev.%02u) #------------------------------------------------------------------------------ # nds: file(1) magic for the Nintendo DS(i) raw ROM format # Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader # # Original version from: "Nelson A. de Oliveira" # Updated version from: David Korth # 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image !:mime application/x-nintendo-ds-rom >0x00 string >\0 \b: "%.12s" >0x0C string x (%.6s >0x1E byte x \b, Rev.%02u) >0x12 byte 2 (DSi enhanced) >0x12 byte 3 (DSi only) # Secure Area check. >0x20 lelong <0x4000 (homebrew) >0x20 lelong >0x3FFF >>0x4000 lequad 0x0000000000000000 (multiboot) >>0x4000 lequad !0x0000000000000000 >>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted) >>>0x4000 lequad !0xE7FFDEFFE7FFDEFF >>>>0x1000 lequad 0x0000000000000000 (encrypted) >>>>0x1000 lequad !0x0000000000000000 (mask ROM) #------------------------------------------------------------------------------ # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. # This is also used for loading .nds files using the MSET exploit on 3DS. # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) !:mime application/x-nintendo-ds-rom #------------------------------------------------------------------------------ # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. # From: David Korth # References: # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp # - https://www.devrs.com/ngp/files/ngpctech.txt # 0x0A string BY\040SNK\040CORPORATION Neo Geo Pocket !:mime application/x-neo-geo-pocket-rom >0x23 byte 0x10 Color >0 byte x ROM image >0x24 string >\0 \b: "%.12s" >0x21 uleshort x \b, NEOP%04X >0x1F ubyte 0xFF (debug mode enabled) #------------------------------------------------------------------------------ # msx: file(1) magic for MSX game cartridge dumps # Too simple - MPi #0 beshort 0x4142 MSX game cartridge dump #------------------------------------------------------------------------------ # Sony Playstation executables (Adam Sjoegren ) : 0 string PS-X\040EXE Sony Playstation executable >16 lelong x PC=%#08x, >20 lelong !0 GP=%#08x, >24 lelong !0 .text=[%#08x, >>28 lelong x \b%#x], >32 lelong !0 .data=[%#08x, >>36 lelong x \b%#x], >40 lelong !0 .bss=[%#08x, >>44 lelong x \b%#x], >48 lelong !0 Stack=%#08x, >48 lelong =0 No Stack!, >52 lelong !0 StackSize=%#x, #>76 string >\0 (%s) # Area: >113 string x (%s) # CPE executables 0 string CPE CPE executable >3 byte x (version %d) # Sony PlayStation archive (PSARC) # From: Alexandre Iooss # URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC) 0 string PSAR Sony PlayStation Archive !:ext psarc >4 ubeshort x \b, version %d. >6 ubeshort x \b%d >8 string zlib \b, zlib compression >8 string lzma \b, LZMA compression >28 ubeshort&2 0 \b, relative paths >28 ubeshort&2 2 \b, absolute paths >28 ubeshort&1 1 \b, ignore case #------------------------------------------------------------------------------ # Microsoft Xbox executables .xbe (Esa Hyytia ) 0 string XBEH Microsoft Xbox executable !:mime audio/x-xbox-executable !:ext xbe # expect base address of 0x10000 >0x0104 ulelong =0x10000 >>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s" >>(0x0118.l-0x0FFF5) byte x (%c >>(0x0118.l-0x0FFF6) byte x \b%c- >>(0x0118.l-0x0FFF8) uleshort x \b%03u) >>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions >>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007 >>>(0x0118.l-0x0FF60) ulelong >0 (regions: >>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA >>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan >>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World >>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer >>>(0x0118.l-0x0FF60) ulelong >0 \b) # probabilistic checks whether signed or not >0x0004 ulelong =0x0 >>&2 ulelong =0x0 >>>&2 ulelong =0x0 \b, not signed >0x0004 ulelong >0 >>&2 ulelong >0 >>>&2 ulelong >0 \b, signed # -------------------------------- # Microsoft Xbox data file formats 0 string XIP0 XIP, Microsoft Xbox data 0 string XTF0 XTF, Microsoft Xbox data #------------------------------------------------------------------------------ # Microsoft Xbox 360 executables (.xex) # From: David Korth # References: # - https://free60project.github.io/wiki/XEX.html # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h # Title ID (part of Execution ID section) 0 name xbox-360-xex-execution-id >(0.L+0xC) byte x (%c >(0.L+0xD) byte x \b%c >(0.L+0xE) beshort x \b-%04u, media ID: >(0.L) belong x %08X) # Region code (part of Security Info) 0 name xbox-360-xex-region-code >0 ubelong 0xFFFFFFFF \b, all regions >0 ubelong !0xFFFFFFFF >>0 ubelong >0 (regions: >>0 ubelong&0x000000FF 0x000000FF USA >>0 ubelong&0x00000100 0x00000100 Japan >>0 ubelong&0x00000200 0x00000200 China >>0 ubelong&0x0000FC00 0x0000FC00 Asia >>0 ubelong&0x00FF0000 0x00FF0000 PAL >>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ] >>0 ubelong&0x00FF0000 0x00010000 AU/NZ >>0 ubelong&0xFF000000 0xFF000000 Other >>0 ubelong >0 \b) 0 string XEX2 Microsoft Xbox 360 executable !:mime audio/x-xbox360-executable !:ext xex >0x18 search/0x100 \x00\x04\x00\x06 >>&0 use xbox-360-xex-execution-id >(0x010.L+0x178) use xbox-360-xex-region-code 0 string XEX1 Microsoft Xbox 360 executable (XEX1) !:mime audio/x-xbox360-executable !:ext xex >0x18 search/0x100 \x00\x04\x00\x06 >>&0 use xbox-360-xex-execution-id >(0x010.L+0x154) use xbox-360-xex-region-code #------------------------------------------------------------------------------ # Microsoft Xbox 360 packages # From: David Korth # References: # - https://free60project.github.io/wiki/STFS.html # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h # TODO: More information for console-signed packages. 0 name xbox-360-package >0x360 byte x (%c >0x361 byte x \b%c >0x362 beshort x \b-%04u, media ID: >0x354 belong x %08X) >0x344 belong x \b, content type: >>0x344 belong 0x1 Saved Game >>0x344 belong 0x2 Marketplace Content >>0x344 belong 0x3 Publisher >>0x344 belong 0x1000 Xbox 360 Title >>0x344 belong 0x2000 IPTV Pause Buffer >>0x344 belong 0x4000 Installed Game >>0x344 belong 0x5000 Original Xbox Game >>0x344 belong 0x9000 Avatar Item >>0x344 belong 0x10000 Profile >>0x344 belong 0x20000 Gamer Picture >>0x344 belong 0x30000 Theme >>0x344 belong 0x40000 Cache File >>0x344 belong 0x50000 Storage Download >>0x344 belong 0x60000 Xbox Saved Game >>0x344 belong 0x70000 Xbox Download >>0x344 belong 0x80000 Game Demo >>0x344 belong 0x90000 Video >>0x344 belong 0xA0000 Game >>0x344 belong 0xB0000 Installer >>0x344 belong 0xC0000 Game Trailer >>0x344 belong 0xD0000 Arcade Title >>0x344 belong 0xE0000 XNA >>0x344 belong 0xF0000 License Store >>0x344 belong 0x100000 Movie >>0x344 belong 0x200000 TV >>0x344 belong 0x300000 Music Video >>0x344 belong 0x400000 Game Video >>0x344 belong 0x500000 Podcast Video >>0x344 belong 0x600000 Viral Video >>0x344 belong 0x2000000 Community Game 0 string CON\x20 Microsoft Xbox 360 package (console-signed) >0 use xbox-360-package 0 string PIRS >0 belong 0 Microsoft Xbox 360 package (non-Xbox Live) >>0 use xbox-360-package 0 string LIVE >0x104 belong 0 Microsoft Xbox 360 package (Xbox Live) >>0 use xbox-360-package # Atari Lynx cartridge dump (EXE/BLL header) # From: "Stefan A. Haubenthal" # Reference: # https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s # Double-check that the image type matches too, 0x8008 conflicts with # 8 character OMF-86 object file headers. 0 beshort 0x8008 >6 string BS93 Lynx homebrew cartridge !:mime application/x-atari-lynx-rom >>2 beshort x \b, RAM start $%04x # Update: Joerg Jenderek # Reference: http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml # Note: called "Atari Lynx ROM" by TrID 0 string LYNX Lynx cartridge !:mime application/x-atari-lynx-rom !:ext lnx # bank 0 page size like: 128 256 512 >4 leshort/4 >0 \b, bank 0 %dk >6 leshort/4 >0 \b, bank 1 %dk # 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX" >10 string >\0 \b, "%.32s" # 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin" >42 string >\0 \b, "%.16s" # version number #>8 leshort !1 \b, version number %u # rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx >58 ubyte >0 \b, rotation %u # spare #>59 lelong !0 \b, spare %#x # Opera file system that is used on the 3DO console # From: Serge van den Boom 0 string \x01ZZZZZ\x01 3DO "Opera" file system # From: Alex Myczko # From: David Pflug # Update: Joerg Jenderek # URL: http://fileformats.archiveteam.org/wiki/Game_Boy_Sound # http://en.wikipedia.org/wiki/Game_Boy_Sound_System # Reference: http://mark0.net/download/triddefs_xml.7z/defs/g/gbs.trid.xml # Note: called "GameBoy Sound System dump" by TrID, # "Gameboy GBS rom image" by X11 Gameboy sound player xgbsplay and # verified by gbsplay `LANG=C gbsinfo /usr/share/doc/gbsplay/examples/nightmode.gbs` # is the offset 12 or the offset 16 correct? # GBS (Game Boy Sound) magic # http://ftp.modland.com/pub/documents/format_documentation/\ # Gameboy%20Sound%20System%20(.gbs).txt # skip Grand Theft Auto 2 Style data (*.sty via sty-gta2.trid.xml) and Opera (*.patch) by check for valid "low" version 0 string GBS\001 Nintendo Gameboy Music/Audio Data !:mime audio/x-nintendo-gbs # by gbsplay or xgbsplay tools #!:mime audio/gbs #!:mime audio/prs.gbs !:ext gbs # fields are right null-filled; no terminating \0 if all bytes are used; if field unknown, should be set to a single ? # title string like: "Blues Brothers" "Bugs Bunny Crazy Castle 3" #12 string GameBoy\040Music\040Module Nintendo Gameboy Music Module >16 string >\0 ("%.32s" by # author string like: , by Laxity, Justin Muir, 1993 Ocean >48 string >\0 %.32s, copyright # copyright string like: empty "1991 Titus" "2001 Imagineer/KT.Kodansha/P&B" "2000 Newline, Ubisoft, D. Eclip." >80 string >\0 %.32s # GBSVersion; 1 #>3 byte !1 version %u, # number of songs (1-255) >4 ubyte x \b), %u track # plural s >4 ubyte >1 \bs # default subsong; like: 1 (often) 2 29 60 79 82 >5 ubyte !1 \b, %u first # load address (400h-7fffh) >6 uleshort x \b, load address %#4.4x # init address (400h-7fffh) >8 uleshort x \b, init address %#4.4x # play address (400-7fffh) >10 uleshort x \b, play address %#4.4x # stack pointer; like: FFFEh (default) CFFFh DCFEh DDFEh DDFFh DEFFh E000h FFF4h >12 uleshort x \b, stack pointer %#4.4x # timer modulo; often 0 >14 ubyte !0 \b, timer modulo %#x # timer control; often 0 >15 ubyte !0 \b, timer control %#x # code and Data (see RST VECTORS) #>0x70 ubequad x \b, data %#16.16llx... # IPS Patch Files from: From: Thomas Klausner # see https://zerosoft.zophar.net/ips.php 0 string PATCH IPS patch file !:ext ips # BPS Patch Files - from: David Korth # Reference: https://www.romhacking.net/documents/746/ 0 string BPS1 BPS patch file !:ext bps # APS Patch Files - from: David Korth # Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64) 0 string APS10 APS patch file !:ext aps >5 byte 0 \b, simple patch >5 byte 1 \b, N64-specific patch for >>58 byte x N%c >>59 byte x \b%c >>60 byte x \b%c >7 byte !0x20 # FIXME: /T specifier isn't working with a fixed-length string. >>7 string x \b: "%.50s" # UPS Patch Files - from: David Korth # Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format) 0 string UPS1 UPS patch file !:ext ups # Playstations Patch Files from: From: Thomas Klausner 0 string PPF30 Playstation Patch File version 3.0 >5 byte 0 \b, PPF 1.0 patch >5 byte 1 \b, PPF 2.0 patch >5 byte 2 \b, PPF 3.0 patch >>56 byte 0 \b, Imagetype BIN (any) >>56 byte 1 \b, Imagetype GI (PrimoDVD) >>57 byte 0 \b, Blockcheck disabled >>57 byte 1 \b, Blockcheck enabled >>58 byte 0 \b, Undo data not available >>58 byte 1 \b, Undo data available >6 string x \b, description: %s 0 string PPF20 Playstation Patch File version 2.0 >5 byte 0 \b, PPF 1.0 patch >5 byte 1 \b, PPF 2.0 patch >>56 lelong >0 \b, size of file to patch %d >6 string x \b, description: %s 0 string PPF10 Playstation Patch File version 1.0 >5 byte 0 \b, Simple Encoding >6 string x \b, description: %s # Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive) # From: Alexandre Iooss # URL: https://en.wikipedia.org/wiki/.CSO # NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image, # though it has the same magic number. 0 string CISO # Match CISO version 1 with ISO-9660 sector size >20 ubyte <2 >>16 ulelong =2048 CSO v1 disk image !:mime application/x-compressed-iso !:ext ciso/cso >>>8 ulequad x \b, original size %llu bytes >>>16 ulelong x \b, datablock size %u bytes # Match CISO version 2 >20 ubyte =2 >>22 uleshort =0 >>>4 ulelong =24 CSO v2 disk image !:mime application/x-compressed-iso !:ext ciso/cso >>>>8 ulequad x \b, original size %llu bytes >>>>16 ulelong x \b, datablock size %u bytes # Type: Nintendo GameCube/Wii disc image (CISO format) # NOTE: This is NOT the same as Compact ISO or PSP CISO, # though it has the same magic number. # Other fields are used to determine what type of CISO this is: # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size) # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size) # - None of the above: Compact ISO. >4 lelong 0x200000 >>8 byte 1 >>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format): !:mime application/x-wii-rom >>>>0x8000 use nintendo-gcn-disc-common >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format): !:mime application/x-wii-rom >>>>0x8000 use nintendo-gcn-disc-common # .cso files # Reference: https://pismotec.com/ciso/ciso.h # NOTE: There are two other formats with the same magic but # completely incompatible specifications: # - GameCube/Wii CISO: https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DiscIO/CISOBlob.h # - PSP CISO: https://github.com/jamie/ciso/blob/master/ciso.h # Other fields are used to determine what type of CISO this is: # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size) # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size) # - 0x10 == 0x00004000: For >2GB files using maxcso... # https://github.com/unknownbrackets/maxcso/issues/26 # - None of the above: Compact ISO. >4 lelong !0 >>4 lelong !0x200000 >>>16 lelong !0x800 >>>>16 lelong !0x4000 Compressed ISO CD image # From: Daniel Dawson # SNES9x .smv "movie" file format. 0 string SMV\x1A SNES9x input recording >0x4 lelong x \b, version %d # version 4 is latest so far >0x4 lelong <5 >>0x8 ledate x \b, recorded at %s >>0xc lelong >0 \b, rerecorded %d times >>0x10 lelong x \b, %d frames long >>0x14 byte >0 \b, data for controller(s): >>>0x14 byte &0x1 #1 >>>0x14 byte &0x2 #2 >>>0x14 byte &0x4 #3 >>>0x14 byte &0x8 #4 >>>0x14 byte &0x10 #5 >>0x15 byte ^0x1 \b, begins from snapshot >>0x15 byte &0x1 \b, begins from reset >>0x15 byte ^0x2 \b, NTSC standard >>0x15 byte &0x2 \b, PAL standard >>0x17 byte &0x1 \b, settings: # WIP1Timing not used as of version 4 >>>0x4 lelong <4 >>>>0x17 byte &0x2 WIP1Timing >>>0x17 byte &0x4 Left+Right >>>0x17 byte &0x8 VolumeEnvX >>>0x17 byte &0x10 FakeMute >>>0x17 byte &0x20 SyncSound # New flag as of version 4 >>>0x4 lelong >3 >>>>0x17 byte &0x80 NoCPUShutdown >>0x4 lelong <4 >>>0x18 lelong >0x23 >>>>0x20 leshort !0 >>>>>0x20 lestring16 x \b, metadata: "%s" >>0x4 lelong >3 >>>0x24 byte >0 \b, port 1: >>>>0x24 byte 1 joypad >>>>0x24 byte 2 mouse >>>>0x24 byte 3 SuperScope >>>>0x24 byte 4 Justifier >>>>0x24 byte 5 multitap >>>0x24 byte >0 \b, port 2: >>>>0x25 byte 1 joypad >>>>0x25 byte 2 mouse >>>>0x25 byte 3 SuperScope >>>>0x25 byte 4 Justifier >>>>0x25 byte 5 multitap >>>0x18 lelong >0x43 >>>>0x40 leshort !0 >>>>>0x40 lestring16 x \b, metadata: "%s" >>0x17 byte &0x40 \b, ROM: >>>(0x18.l-26) lelong x CRC32 %#08x >>>(0x18.l-23) string x "%s" # Type: scummVM savegame files # From: Sven Hartge 0 string SCVM ScummVM savegame >12 string >\0 "%s" #------------------------------------------------------------------------------ # Nintendo GameCube / Wii file formats. # # Type: Nintendo GameCube/Wii common disc header data. # From: David Korth # Reference: https://wiibrew.org/wiki/Wii_Disc 0 name nintendo-gcn-disc-common >0x20 string x "%.64s" >0x00 string x (%.6s >0x06 byte >0 >>0x06 byte 1 \b, Disc 2 >>0x06 byte 2 \b, Disc 3 >>0x06 byte 3 \b, Disc 4 >0x07 byte x \b, Rev.%02u) >0x18 belong 0x5D1C9EA3 >>0x60 beshort 0x0101 \b (Unencrypted) >0x200 string NKIT \b (NKit compressed) # Type: Nintendo GameCube disc image # From: David Korth # Reference: https://wiibrew.org/wiki/Wii_Disc 0x1C belong 0xC2339F3D Nintendo GameCube disc image: !:mime application/x-gamecube-rom >0 use nintendo-gcn-disc-common # Type: Nintendo GameCube embedded disc image # Commonly found on demo discs. # From: David Korth # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 0 belong 0xAE0F38A2 >0x0C belong 0x00100000 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: !:mime application/x-gamecube-rom >>>(8.L) use nintendo-gcn-disc-common # Type: Nintendo Wii disc image # From: David Korth # Reference: https://wiibrew.org/wiki/Wii_Disc 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image: >0 use nintendo-gcn-disc-common # Type: Nintendo Wii disc image (WBFS format) # From: David Korth # Reference: https://wiibrew.org/wiki/Wii_Disc 0 string WBFS >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): !:mime application/x-wii-rom >>0x200 use nintendo-gcn-disc-common # Type: Nintendo GameCube/Wii disc image (GCZ format) # Due to zlib compression, we can't get the actual disc information. 0 lelong 0xB10BC001 >4 lelong 0 Nintendo GameCube disc image (GCZ format) !:mime application/x-gamecube-rom >4 lelong 1 Nintendo Wii disc image (GCZ format) !:mime application/x-wii-rom >4 default x Nintendo GameCube/Wii disc image (GCZ format) # Type: Nintendo GameCube/Wii disc image (WDF format) 0 string WII\001DISC >8 belong 1 # WDFv1 >>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format): !:mime application/x-gamecube-rom >>>0x38 use nintendo-gcn-disc-common >>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format): !:mime application/x-wii-rom >>>0x38 use nintendo-gcn-disc-common >8 belong 2 # WDFv2 >>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format): !:mime application/x-gamecube-rom >>>(12.L) use nintendo-gcn-disc-common >>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format): !:mime application/x-wii-rom >>>(12.L) use nintendo-gcn-disc-common # Type: Nintendo GameCube/Wii disc image (WIA format) 0 string WIA\001 Nintendo >0x48 belong 1 GameCube !:mime application/x-gamecube-rom >0x48 belong 2 Wii !:mime application/x-wii-rom >0x48 default x GameCube/Wii >0x48 belong x disc image (WIA format): >>0x58 use nintendo-gcn-disc-common # Type: Nintendo GameCube/Wii disc image (with SDK header) # From: David Korth # Reference: https://wiibrew.org/wiki/Wii_Disc 0 belong 0xFFFF0000 >0x18 belong 0x00000000 >>0x1C belong 0x00000000 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image: !:mime application/x-wii-rom >>>>0x8000 use nintendo-gcn-disc-common >>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image: !:mime application/x-gamecube-rom >>>>0x8000 use nintendo-gcn-disc-common # Type: Nintendo GameCube/Wii disc image (RVZ format) 0 string RVZ\001 Nintendo >0x48 belong 1 GameCube !:mime application/x-gamecube-rom >0x48 belong 2 Wii !:mime application/x-wii-rom >0x48 default x GameCube/Wii >0x48 belong x disc image (RVZ format): >>0x58 use nintendo-gcn-disc-common #------------------------------------------------------------------------------ # Nintendo 3DS file formats. # # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) # From: David Korth # Reference: https://www.3dbrew.org/wiki/NCSD 0x100 string NCSD >0x118 lequad 0 Nintendo 3DS Game Card image # NCCH header for partition 0. (game data) >>0x1150 string >\0 \b: "%.16s" >>0x312 byte x (Rev.%02u) >>0x118C byte 2 (New3DS only) >>0x18D byte 0 (inner device) >>0x18D byte 1 (Card1) >>0x18D byte 2 (Card2) >>0x18D byte 3 (extended device) >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) # Nintendo 3DS version code. # Reference: https://www.3dbrew.org/wiki/Titles # Format: leshort containing three fields: # - 6-bit: Major # - 6-bit: Minor # - 4-bit: Revision # NOTE: Only supporting major/minor versions from 0-15 right now. # NOTE: Should be prefixed with "v". 0 name nintendo-3ds-version-code # Raw version. >0 leshort x \b%u, # Major version. >0 leshort&0xFC00 0x0000 0 >0 leshort&0xFC00 0x0400 1 >0 leshort&0xFC00 0x0800 2 >0 leshort&0xFC00 0x0C00 3 >0 leshort&0xFC00 0x1000 4 >0 leshort&0xFC00 0x1400 5 >0 leshort&0xFC00 0x1800 6 >0 leshort&0xFC00 0x1C00 7 >0 leshort&0xFC00 0x2000 8 >0 leshort&0xFC00 0x2400 9 >0 leshort&0xFC00 0x2800 10 >0 leshort&0xFC00 0x2C00 11 >0 leshort&0xFC00 0x3000 12 >0 leshort&0xFC00 0x3400 13 >0 leshort&0xFC00 0x3800 14 >0 leshort&0xFC00 0x3C00 15 # Minor version. >0 leshort&0x03F0 0x0000 \b.0 >0 leshort&0x03F0 0x0010 \b.1 >0 leshort&0x03F0 0x0020 \b.2 >0 leshort&0x03F0 0x0030 \b.3 >0 leshort&0x03F0 0x0040 \b.4 >0 leshort&0x03F0 0x0050 \b.5 >0 leshort&0x03F0 0x0060 \b.6 >0 leshort&0x03F0 0x0070 \b.7 >0 leshort&0x03F0 0x0080 \b.8 >0 leshort&0x03F0 0x0090 \b.9 >0 leshort&0x03F0 0x00A0 \b.10 >0 leshort&0x03F0 0x00B0 \b.11 >0 leshort&0x03F0 0x00C0 \b.12 >0 leshort&0x03F0 0x00D0 \b.13 >0 leshort&0x03F0 0x00E0 \b.14 >0 leshort&0x03F0 0x00F0 \b.15 # Revision. >0 leshort&0x000F x \b.%u # Type: Nintendo 3DS "NCCH" container. # https://www.3dbrew.org/wiki/NCCH 0x100 string NCCH Nintendo 3DS >0x18D byte&2 0 File Archive (CFA) >0x18D byte&2 2 Executable Image (CXI) >0x150 string >\0 \b: "%.16s" >0x18D byte 0x05 >>0x10E leshort x (Old3DS System Update v >>0x10E use nintendo-3ds-version-code >>0x10E leshort x \b) >0x18D byte 0x15 >>0x10E leshort x (New3DS System Update v >>0x10E use nintendo-3ds-version-code >>0x10E leshort x \b) >0x18D byte !0x05 >>0x18D byte !0x15 >>>0x112 byte x (v >>>0x112 use nintendo-3ds-version-code >>>0x112 byte x \b) >0x18C byte 2 (New3DS only) # Type: Nintendo 3DS "SMDH" file. (application description) # From: David Korth # Reference: https://3dbrew.org/wiki/SMDH 0 string SMDH Nintendo 3DS SMDH file >0x208 leshort !0 >>0x208 lestring16 x \b: "%.128s" >>0x388 leshort !0 >>>0x388 lestring16 x by %.128s >0x208 leshort 0 >>0x008 leshort !0 >>>0x008 lestring16 x \b: "%.128s" >>>0x188 leshort !0 >>>>0x188 lestring16 x by %.128s # Type: Nintendo 3DS Homebrew Application. # From: David Korth # Reference: https://3dbrew.org/wiki/3DSX_Format 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX) # Type: Nintendo 3DS Banner Model Data. # From: David Korth # Reference: https://3dbrew.org/wiki/CBMD 0 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data #------------------------------------------------------------------------------ # a7800: file(1) magic for the Atari 7800 raw ROM format. # From: David Korth # Reference: https://sites.google.com/site/atari7800wiki/a78-header 0 byte >0 >0 byte <3 >>1 string ATARI7800 Atari 7800 ROM image !:mime application/x-atari-7800-rom >>>0x11 string >\0 \b: "%.32s" # Display type. >>>0x39 byte 0 (NTSC) >>>0x39 byte 1 (PAL) >>>0x36 byte&1 1 (POKEY) #------------------------------------------------------------------------------ # vectrex: file(1) magic for the GCE Vectrex raw ROM format. # From: David Korth # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm # # NOTE: Title is terminated with 0x80, not 0. # The header is terminated with a 0, so that will # terminate the title as well. # 0 string g\040GCE Vectrex ROM image >0x11 string >\0 \b: "%.16s" #------------------------------------------------------------------------------ # amiibo: file(1) magic for Nintendo amiibo NFC dumps. # From: David Korth # Reference: https://www.3dbrew.org/wiki/Amiibo 0x00 byte 0x04 >0x0A beshort 0x0FE0 >>0x0C belong 0xF110FFEE >>>0x208 beshort 0x0100 >>>>0x020A byte 0x0F >>>>>0x020C bequad 0x000000045F000000 >>>>>>0x5B byte 0x02 >>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X- >>>>>>>0x58 belong x \b%08X #------------------------------------------------------------------------------ # Type: Nintendo Switch XCI (Game Cartridge Image) # From: Benjamin Lowry # Reference: https://switchbrew.org/wiki/Gamecard_Format 0x100 string HEAD >0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB >0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB >0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB >0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB >0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB >0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB #------------------------------------------------------------------------------ # Type: Nintendo Switch Executable # From: Benjamin Lowry # Reference: https://switchbrew.org/wiki/NSO 0x00 string NSO0 Nintendo Switch executable (NSO) #------------------------------------------------------------------------------ # Type: Nintendo Switch PFS0 # From: Benjamin Lowry # Reference: https://switchbrew.org/wiki/NCA_Format#PFS0 0x00 string PFS0 Nintendo Switch partition filesystem (PFS0) >0x04 ulelong x \b, %d files #------------------------------------------------------------------------------ # amiibo: file(1) magic for Nintendo Badge Arcade files. # From: David Korth # References: # - https://github.com/GerbilSoft/rom-properties/issues/92 # - https://github.com/CaitSith2/BadgeArcadeTool # - https://github.com/TheMachinumps/Advanced-badge-editor # PRBS: Individual badge and/or mega badge. 0 string PRBS >0x44 byte >0x20 Nintendo Badge Arcade >>0xB8 ulelong <2 >>>0xBC ulelong <2 badge: >>>0xBC ulelong >1 Mega Badge >>>>0xB8 ulelong x (%ux >>>>0xBC ulelong x \b%u): >>0xB8 ulelong >1 Mega Badge >>>0xB8 ulelong x (%ux >>>0xBC ulelong x \b%u): >0x44 string x "%s" >0x3C ulelong x \b, badge ID: %u >0x74 byte >0x20 >>0x74 string x \b, set: "%s" >0xA8 ulelong !0xFFFFFFFF >>0xA8 ulelong x \b, launch title ID: %08X >>0xA4 ulelong x \b-%08X # CABS: Badge set. 0 string CABS >0x2C byte >0x20 Nintendo Badge Arcade badge set: >>0x2C string x "%.48s" >>0x24 ulelong x \b, set ID: %u #------------------------------------------------------------------------------ # sufami: file(1) magic for Sufami Turbo ROM images. # From: David Korth # References: # - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor 0 string BANDAI\040SFC-ADX >0x10 string !SFC-ADX\040BACKUP Sufami Turbo ROM image: >>0x10 string/T x "%.14s" >>0x30 byte x \b, ID %02X >>0x31 byte x \b%02X >>0x32 byte x \b%02X >>0x33 ubyte >0 \b, series index %u >>0x34 ubyte 0 [SlowROM] >>0x34 ubyte 1 [FastROM] >>0x35 ubyte 1 [SRAM] >>0x35 ubyte 3 [Special] #------------------------------------------------------------------------------ # Type: Super NES ROM image # From: Alexandre Iooss # Reference: https://snes.nesdev.org/wiki/ROM_header 0 name snes-rom-hdr # cartridge title is encoded in JIS X 0201, 21 chars padded with spaces >0 ubyte-0x20 <0xC0 >>1 ubyte-0x20 <0xC0 >>>2 ubyte-0x20 <0xC0 >>>>3 ubyte-0x20 <0xC0 >>>>>4 ubyte-0x20 <0xC0 >>>>>>5 ubyte-0x20 <0xC0 >>>>>>>6 ubyte-0x20 <0xC0 >>>>>>>>7 ubyte-0x20 <0xC0 >>>>>>>>>8 ubyte-0x20 <0xC0 >>>>>>>>>>9 ubyte-0x20 <0xC0 >>>>>>>>>>>10 ubyte-0x20 <0xC0 >>>>>>>>>>>>21 ubyte-0x20 <0xC0 Super NES ROM image >>>>>>>>>>>>>0 string/21/T x "%s" >>>>>>>>>>>>>25 byte 0 (Japan) >>>>>>>>>>>>>25 byte 1 (USA) >>>>>>>>>>>>>25 byte 2 (Europe) >>>>>>>>>>>>>25 byte 6 (France) >>>>>>>>>>>>>25 byte 7 (Netherlands) >>>>>>>>>>>>>25 byte 9 (Germany) >>>>>>>>>>>>>25 byte 10 (Brazil) >>>>>>>>>>>>>27 byte >0 (Rev.%02u) >>>>>>>>>>>>>21 byte&0xF 0x0 \b, LoROM >>>>>>>>>>>>>21 byte&0xF 0x1 \b, HiROM >>>>>>>>>>>>>21 byte&0x10 0x10 \b, FastROM >>>>>>>>>>>>>23 byte 8 \b, ROM size: 256KB >>>>>>>>>>>>>23 byte 9 \b, ROM size: 512KB >>>>>>>>>>>>>23 byte 10 \b, ROM size: 1024KB >>>>>>>>>>>>>23 byte 11 \b, ROM size: 2048KB >>>>>>>>>>>>>23 byte 12 \b, ROM size: 4096KB >>>>>>>>>>>>>24 byte 0 \b, RAM size: 1KB >>>>>>>>>>>>>24 byte 1 \b, RAM size: 2KB >>>>>>>>>>>>>24 byte 2 \b, RAM size: 4KB >>>>>>>>>>>>>24 byte 3 \b, RAM size: 8KB >>>>>>>>>>>>>24 byte 4 \b, RAM size: 16KB >>>>>>>>>>>>>24 byte 5 \b, RAM size: 32KB >>>>>>>>>>>>>24 byte 6 \b, RAM size: 64KB # header position for LoROM: $007FC0 32725 ubyte&0xEF 0x20 # ROM is <=4096KB, RAM is <=64KB and country<=10 >32727 ubyte <13 >>32728 ubyte <7 >>>32729 ubyte <11 >>>>32704 use snes-rom-hdr # HiROM header at $00FFC0 65493 ubyte&0xEF 0x21 # ROM is <=4096KB, RAM is <=64KB and country<=10 >65495 ubyte <13 >>65496 ubyte <7 >>>65497 ubyte <11 >>>>65472 use snes-rom-hdr #------------------------------------------------------------------------------ # ancast: file(1) magic for Wii U firmware images, aka "ancast" images. # From: David Korth # References: # - https://wiiubrew.org/wiki/Ancast_image 0 ubelong 0xEFA282D9 Wii U firmware image: >0x20 ubelong 2 ARM >>0x1A4 ubelong 0x21 \b, NAND boot >>0x1A4 ubelong 0x22 \b, SD boot >>0x1A8 ubelong 1 \b, for devkits >>0x1A8 ubelong 2 \b, for retail >0x20 ubelong 1 PowerPC >>0xA4 ubelong 0x11 \b, Wii U mode >>0xA4 ubelong 0x12 \b, Wii mode