/* * ***************************************************************************** * * Parts of this code are adapted from the following: * * PCG, A Family of Better Random Number Generators. * * You can find the original source code at: * https://github.com/imneme/pcg-c * * ----------------------------------------------------------------------------- * * This code is under the following license: * * Copyright (c) 2014-2017 Melissa O'Neill and PCG Project contributors * Copyright (c) 2018-2024 Gavin D. Howard and contributors. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * ***************************************************************************** * * Code for the RNG. * */ #include #include #include #include #include #ifndef _WIN32 #include #else // _WIN32 #include #include #endif // _WIN32 #include #include #include #if BC_ENABLE_EXTRA_MATH #if !BC_RAND_BUILTIN /** * Adds two 64-bit values and preserves the overflow. * @param a The first operand. * @param b The second operand. * @return The sum, including overflow. */ static BcRandState bc_rand_addition(uint_fast64_t a, uint_fast64_t b) { BcRandState res; res.lo = a + b; res.hi = (res.lo < a); return res; } /** * Adds two 128-bit values and discards the overflow. * @param a The first operand. * @param b The second operand. * @return The sum, without overflow. */ static BcRandState bc_rand_addition2(BcRandState a, BcRandState b) { BcRandState temp, res; res = bc_rand_addition(a.lo, b.lo); temp = bc_rand_addition(a.hi, b.hi); res.hi += temp.lo; return res; } /** * Multiplies two 64-bit values and preserves the overflow. * @param a The first operand. * @param b The second operand. * @return The product, including overflow. */ static BcRandState bc_rand_multiply(uint_fast64_t a, uint_fast64_t b) { uint_fast64_t al, ah, bl, bh, c0, c1, c2, c3; BcRandState carry, res; al = BC_RAND_TRUNC32(a); ah = BC_RAND_CHOP32(a); bl = BC_RAND_TRUNC32(b); bh = BC_RAND_CHOP32(b); c0 = al * bl; c1 = al * bh; c2 = ah * bl; c3 = ah * bh; carry = bc_rand_addition(c1, c2); res = bc_rand_addition(c0, (BC_RAND_TRUNC32(carry.lo)) << 32); res.hi += BC_RAND_CHOP32(carry.lo) + c3 + (carry.hi << 32); return res; } /** * Multiplies two 128-bit values and discards the overflow. * @param a The first operand. * @param b The second operand. * @return The product, without overflow. */ static BcRandState bc_rand_multiply2(BcRandState a, BcRandState b) { BcRandState c0, c1, c2, carry; c0 = bc_rand_multiply(a.lo, b.lo); c1 = bc_rand_multiply(a.lo, b.hi); c2 = bc_rand_multiply(a.hi, b.lo); carry = bc_rand_addition2(c1, c2); carry.hi = carry.lo; carry.lo = 0; return bc_rand_addition2(c0, carry); } #endif // BC_RAND_BUILTIN /** * Marks a PRNG as modified. This is important for properly maintaining the * stack of PRNG's. * @param r The PRNG to mark as modified. */ static void bc_rand_setModified(BcRNGData* r) { #if BC_RAND_BUILTIN r->inc |= (BcRandState) 1UL; #else // BC_RAND_BUILTIN r->inc.lo |= (uint_fast64_t) 1UL; #endif // BC_RAND_BUILTIN } /** * Marks a PRNG as not modified. This is important for properly maintaining the * stack of PRNG's. * @param r The PRNG to mark as not modified. */ static void bc_rand_clearModified(BcRNGData* r) { #if BC_RAND_BUILTIN r->inc &= ~((BcRandState) 1UL); #else // BC_RAND_BUILTIN r->inc.lo &= ~(1UL); #endif // BC_RAND_BUILTIN } /** * Copies a PRNG to another and marks the copy as modified if it already was or * marks it modified if it already was. * @param d The destination PRNG. * @param s The source PRNG. */ static void bc_rand_copy(BcRNGData* d, BcRNGData* s) { bool unmod = BC_RAND_NOTMODIFIED(d); // NOLINTNEXTLINE memcpy(d, s, sizeof(BcRNGData)); if (!unmod) bc_rand_setModified(d); else if (!BC_RAND_NOTMODIFIED(s)) bc_rand_clearModified(d); } #ifndef _WIN32 /** * Reads random data from a file. * @param ptr A pointer to the file, as a void pointer. * @return The random data as an unsigned long. */ static ulong bc_rand_frand(void* ptr) { ulong buf[1]; int fd; ssize_t nread; assert(ptr != NULL); fd = *((int*) ptr); nread = read(fd, buf, sizeof(ulong)); if (BC_ERR(nread != sizeof(ulong))) bc_vm_fatalError(BC_ERR_FATAL_IO_ERR); return *((ulong*) buf); } #else // _WIN32 /** * Reads random data from BCryptGenRandom(). * @param ptr An unused parameter. * @return The random data as an unsigned long. */ static ulong bc_rand_winrand(void* ptr) { ulong buf[1]; NTSTATUS s; BC_UNUSED(ptr); buf[0] = 0; s = BCryptGenRandom(NULL, (char*) buf, sizeof(ulong), BCRYPT_USE_SYSTEM_PREFERRED_RNG); if (BC_ERR(!BCRYPT_SUCCESS(s))) buf[0] = 0; return buf[0]; } #endif // _WIN32 /** * Reads random data from rand(), byte-by-byte because rand() is only guaranteed * to return 15 bits of random data. This is the final fallback and is not * preferred as it is possible to access cryptographically-secure PRNG's on most * systems. * @param ptr An unused parameter. * @return The random data as an unsigned long. */ static ulong bc_rand_rand(void* ptr) { size_t i; ulong res = 0; BC_UNUSED(ptr); // Fill up the unsigned long byte-by-byte. for (i = 0; i < sizeof(ulong); ++i) { res |= ((ulong) (rand() & BC_RAND_SRAND_BITS)) << (i * CHAR_BIT); } return res; } /** * Returns the actual increment of the PRNG, including the required last odd * bit. * @param r The PRNG. * @return The increment of the PRNG, including the last odd bit. */ static BcRandState bc_rand_inc(BcRNGData* r) { BcRandState inc; #if BC_RAND_BUILTIN inc = r->inc | 1; #else // BC_RAND_BUILTIN inc.lo = r->inc.lo | 1; inc.hi = r->inc.hi; #endif // BC_RAND_BUILTIN return inc; } /** * Sets up the increment for the PRNG. * @param r The PRNG whose increment will be set up. */ static void bc_rand_setupInc(BcRNGData* r) { #if BC_RAND_BUILTIN r->inc <<= 1UL; #else // BC_RAND_BUILTIN r->inc.hi <<= 1UL; r->inc.hi |= (r->inc.lo & (1UL << (BC_LONG_BIT - 1))) >> (BC_LONG_BIT - 1); r->inc.lo <<= 1UL; #endif // BC_RAND_BUILTIN } /** * Seeds the state of a PRNG. * @param state The return parameter; the state to seed. * @param val1 The lower half of the state. * @param val2 The upper half of the state. */ static void bc_rand_seedState(BcRandState* state, ulong val1, ulong val2) { #if BC_RAND_BUILTIN *state = ((BcRandState) val1) | ((BcRandState) val2) << (BC_LONG_BIT); #else // BC_RAND_BUILTIN state->lo = val1; state->hi = val2; #endif // BC_RAND_BUILTIN } /** * Seeds a PRNG. * @param r The return parameter; the PRNG to seed. * @param state1 The lower half of the state. * @param state2 The upper half of the state. * @param inc1 The lower half of the increment. * @param inc2 The upper half of the increment. */ static void bc_rand_seedRNG(BcRNGData* r, ulong state1, ulong state2, ulong inc1, ulong inc2) { bc_rand_seedState(&r->state, state1, state2); bc_rand_seedState(&r->inc, inc1, inc2); bc_rand_setupInc(r); } /** * Fills a PRNG with random data to seed it. * @param r The PRNG. * @param fulong The function to fill an unsigned long. * @param ptr The parameter to pass to @a fulong. */ static void bc_rand_fill(BcRNGData* r, BcRandUlong fulong, void* ptr) { ulong state1, state2, inc1, inc2; state1 = fulong(ptr); state2 = fulong(ptr); inc1 = fulong(ptr); inc2 = fulong(ptr); bc_rand_seedRNG(r, state1, state2, inc1, inc2); } /** * Executes the "step" portion of a PCG udpate. * @param r The PRNG. */ static void bc_rand_step(BcRNGData* r) { BcRandState temp = bc_rand_mul2(r->state, bc_rand_multiplier); r->state = bc_rand_add2(temp, bc_rand_inc(r)); } /** * Returns the new output of PCG. * @param r The PRNG. * @return The new output from the PRNG. */ static BcRand bc_rand_output(BcRNGData* r) { return BC_RAND_ROT(BC_RAND_FOLD(r->state), BC_RAND_ROTAMT(r->state)); } /** * Seeds every PRNG on the PRNG stack between the top and @a idx that has not * been seeded. * @param r The PRNG stack. * @param rng The PRNG on the top of the stack. Must have been seeded. */ static void bc_rand_seedZeroes(BcRNG* r, BcRNGData* rng, size_t idx) { BcRNGData* rng2; // Just return if there are none to do. if (r->v.len <= idx) return; // Get the first PRNG that might need to be seeded. rng2 = bc_vec_item_rev(&r->v, idx); // Does it need seeding? Then it, and maybe more, do. if (BC_RAND_ZERO(rng2)) { size_t i; // Seed the ones that need seeding. for (i = 1; i < r->v.len; ++i) { bc_rand_copy(bc_vec_item_rev(&r->v, i), rng); } } } void bc_rand_srand(BcRNGData* rng) { int fd = 0; BC_SIG_LOCK; #ifndef _WIN32 // Try /dev/urandom first. fd = open("/dev/urandom", O_RDONLY); if (BC_NO_ERR(fd >= 0)) { bc_rand_fill(rng, bc_rand_frand, &fd); close(fd); } else { // Try /dev/random second. fd = open("/dev/random", O_RDONLY); if (BC_NO_ERR(fd >= 0)) { bc_rand_fill(rng, bc_rand_frand, &fd); close(fd); } } #else // _WIN32 // Try BCryptGenRandom first. bc_rand_fill(rng, bc_rand_winrand, NULL); #endif // _WIN32 // Fallback to rand() until the thing is seeded. while (BC_ERR(BC_RAND_ZERO(rng))) { bc_rand_fill(rng, bc_rand_rand, NULL); } BC_SIG_UNLOCK; } /** * Propagates a change to the PRNG to all PRNG's in the stack that should have * it. The ones that should have it are laid out in the manpages. * @param r The PRNG stack. * @param rng The PRNG that will be used to seed the others. */ static void bc_rand_propagate(BcRNG* r, BcRNGData* rng) { // Just return if there are none to do. if (r->v.len <= 1) return; // If the PRNG has not been modified... if (BC_RAND_NOTMODIFIED(rng)) { size_t i; bool go = true; // Find the first PRNG that is modified and seed the others. for (i = 1; go && i < r->v.len; ++i) { BcRNGData* rng2 = bc_vec_item_rev(&r->v, i); go = BC_RAND_NOTMODIFIED(rng2); bc_rand_copy(rng2, rng); } // Seed everything else. bc_rand_seedZeroes(r, rng, i); } // Seed everything. else bc_rand_seedZeroes(r, rng, 1); } BcRand bc_rand_int(BcRNG* r) { // Get the actual PRNG. BcRNGData* rng = bc_vec_top(&r->v); BcRand res; // Make sure the PRNG is seeded. if (BC_ERR(BC_RAND_ZERO(rng))) bc_rand_srand(rng); BC_SIG_LOCK; // This is the important part of the PRNG. This is the stuff from PCG. bc_rand_step(rng); bc_rand_propagate(r, rng); res = bc_rand_output(rng); BC_SIG_UNLOCK; return res; } BcRand bc_rand_bounded(BcRNG* r, BcRand bound) { BcRand rand; BcRand threshold; // Calculate the threshold below which we have to try again. threshold = (0 - bound) % bound; do { rand = bc_rand_int(r); } while (rand < threshold); return rand % bound; } void bc_rand_seed(BcRNG* r, ulong state1, ulong state2, ulong inc1, ulong inc2) { // Get the actual PRNG. BcRNGData* rng = bc_vec_top(&r->v); // Seed and set up the PRNG's increment. bc_rand_seedState(&rng->inc, inc1, inc2); bc_rand_setupInc(rng); bc_rand_setModified(rng); // If the state is 0, use the increment as the state. Otherwise, seed it // with the state. if (!state1 && !state2) { // NOLINTNEXTLINE memcpy(&rng->state, &rng->inc, sizeof(BcRandState)); bc_rand_step(rng); } else bc_rand_seedState(&rng->state, state1, state2); // Propagate the change to PRNG's that need it. bc_rand_propagate(r, rng); } /** * Returns the increment in the PRNG *without* the odd bit and also with being * shifted one bit down. * @param r The PRNG. * @return The increment without the odd bit and with being shifted one bit * down. */ static BcRandState bc_rand_getInc(BcRNGData* r) { BcRandState res; #if BC_RAND_BUILTIN res = r->inc >> 1; #else // BC_RAND_BUILTIN res = r->inc; res.lo >>= 1; res.lo |= (res.hi & 1) << (BC_LONG_BIT - 1); res.hi >>= 1; #endif // BC_RAND_BUILTIN return res; } void bc_rand_getRands(BcRNG* r, BcRand* s1, BcRand* s2, BcRand* i1, BcRand* i2) { BcRandState inc; BcRNGData* rng = bc_vec_top(&r->v); if (BC_ERR(BC_RAND_ZERO(rng))) bc_rand_srand(rng); // Get the increment. inc = bc_rand_getInc(rng); // Chop the state. *s1 = BC_RAND_TRUNC(rng->state); *s2 = BC_RAND_CHOP(rng->state); // Chop the increment. *i1 = BC_RAND_TRUNC(inc); *i2 = BC_RAND_CHOP(inc); } void bc_rand_push(BcRNG* r) { BcRNGData* rng = bc_vec_pushEmpty(&r->v); // Make sure the PRNG is properly zeroed because that marks it as needing to // be seeded. // NOLINTNEXTLINE memset(rng, 0, sizeof(BcRNGData)); // If there is another item, copy it too. if (r->v.len > 1) bc_rand_copy(rng, bc_vec_item_rev(&r->v, 1)); } void bc_rand_pop(BcRNG* r, bool reset) { bc_vec_npop(&r->v, reset ? r->v.len - 1 : 1); } void bc_rand_init(BcRNG* r) { BC_SIG_ASSERT_LOCKED; bc_vec_init(&r->v, sizeof(BcRNGData), BC_DTOR_NONE); bc_rand_push(r); } #if BC_RAND_USE_FREE void bc_rand_free(BcRNG* r) { BC_SIG_ASSERT_LOCKED; bc_vec_free(&r->v); } #endif // BC_RAND_USE_FREE #endif // BC_ENABLE_EXTRA_MATH