/* * ***************************************************************************** * * SPDX-License-Identifier: BSD-2-Clause * * Copyright (c) 2018-2021 Gavin D. Howard and contributors. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * ***************************************************************************** * * Definitions for bc vectors (resizable arrays). * */ #ifndef BC_VECTOR_H #define BC_VECTOR_H #include #include #include #include /// An invalid index for a map to mark when an item does not exist. #define BC_VEC_INVALID_IDX (SIZE_MAX) /// The starting capacity for vectors. This is based on the minimum allocation /// for 64-bit systems. #define BC_VEC_START_CAP (UINTMAX_C(1) << 5) /// An alias. typedef unsigned char uchar; /** * A destructor. Frees the object that @a ptr points to. This is used by vectors * to free the memory they own. * @param ptr Pointer to the data to free. */ typedef void (*BcVecFree)(void* ptr); // Forward declaration. struct BcId; #if BC_LONG_BIT >= 64 /// An integer to shrink the size of a vector by using these instead of size_t. typedef uint32_t BcSize; #else // BC_LONG_BIT >= 64 /// An integer to shrink the size of a vector by using these instead of size_t. typedef uint16_t BcSize; #endif // BC_LONG_BIT >= 64 /// An enum of all of the destructors. We use an enum to save space. typedef enum BcDtorType { /// No destructor needed. BC_DTOR_NONE, /// Vector destructor. BC_DTOR_VEC, /// BcNum destructor. BC_DTOR_NUM, #if !BC_ENABLE_LIBRARY #ifndef NDEBUG /// BcFunc destructor. BC_DTOR_FUNC, #endif // NDEBUG /// BcSlab destructor. BC_DTOR_SLAB, /// BcConst destructor. BC_DTOR_CONST, /// BcResult destructor. BC_DTOR_RESULT, #if BC_ENABLE_HISTORY /// String destructor for history, which is *special*. BC_DTOR_HISTORY_STRING, #endif // BC_ENABLE_HISTORY #else // !BC_ENABLE_LIBRARY /// Destructor for bcl numbers. BC_DTOR_BCL_NUM, #endif // !BC_ENABLE_LIBRARY } BcDtorType; /// The actual vector struct. typedef struct BcVec { /// The vector array itself. This uses a char* because it is compatible with /// pointers of all other types, and I can do pointer arithmetic on it. char* restrict v; /// The length of the vector, which is how many items actually exist. size_t len; /// The capacity of the vector, which is how many items can fit in the /// current allocation. size_t cap; /// The size of the items in the vector, as returned by sizeof(). BcSize size; /// The destructor as a BcDtorType enum. BcSize dtor; } BcVec; /** * Initializes a vector. * @param v The vector to initialize. * @param esize The size of the elements, as returned by sizeof(). * @param dtor The destructor of the elements, as a BcDtorType enum. */ void bc_vec_init(BcVec* restrict v, size_t esize, BcDtorType dtor); /** * Expands the vector to have a capacity of @a req items, if it doesn't have * enough already. * @param v The vector to expand. * @param req The requested capacity. */ void bc_vec_expand(BcVec* restrict v, size_t req); /** * Grow a vector by at least @a n elements. * @param v The vector to grow. * @param n The number of elements to grow the vector by. */ void bc_vec_grow(BcVec* restrict v, size_t n); /** * Pops @a n items off the back of the vector. The vector must have at least * @a n elements. * @param v The vector to pop off of. * @param n The number of elements to pop off. */ void bc_vec_npop(BcVec* restrict v, size_t n); /** * Pops @a n items, starting at index @a idx, off the vector. The vector must * have at least @a n elements after the @a idx index. Any remaining elements at * the end are moved up to fill the hole. * @param v The vector to pop off of. * @param n The number of elements to pop off. * @param idx The index to start popping at. */ void bc_vec_npopAt(BcVec* restrict v, size_t n, size_t idx); /** * Pushes one item on the back of the vector. It does a memcpy(), but it assumes * that the vector takes ownership of the data. * @param v The vector to push onto. * @param data A pointer to the data to push. */ void bc_vec_push(BcVec* restrict v, const void* data); /** * Pushes @a n items on the back of the vector. It does a memcpy(), but it * assumes that the vector takes ownership of the data. * @param v The vector to push onto. * @param data A pointer to the elements of data to push. */ void bc_vec_npush(BcVec* restrict v, size_t n, const void* data); /** * Push an empty element and return a pointer to it. This is done as an * optimization where initializing an item needs a pointer anyway. It removes an * extra memcpy(). * @param v The vector to push onto. * @return A pointer to the newly-pushed element. */ void* bc_vec_pushEmpty(BcVec* restrict v); /** * Pushes a byte onto a bytecode vector. This is a convenience function for the * parsers pushing instructions. The vector must be a bytecode vector. * @param v The vector to push onto. * @param data The byte to push. */ void bc_vec_pushByte(BcVec* restrict v, uchar data); /** * Pushes and index onto a bytecode vector. The vector must be a bytecode * vector. For more info about why and how this is done, see the development * manual (manuals/development#bytecode-indices). * @param v The vector to push onto. * @param idx The index to push. */ void bc_vec_pushIndex(BcVec* restrict v, size_t idx); /** * Push an item onto the vector at a certain index. The index must be valid * (either exists or is equal to the length of the vector). The elements at that * index and after are moved back one element and kept in the same order. This * is how the map vectors are kept sorted. * @param v The vector to push onto. * @param data A pointer to the data to push. * @param idx The index to push at. */ void bc_vec_pushAt(BcVec* restrict v, const void* data, size_t idx); /** * Empties the vector and sets it to the string. The vector must be a valid * vector and must have chars as its elements. * @param v The vector to set to the string. * @param len The length of the string. This can be less than the actual length * of the string, but must never be more. * @param str The string to push. */ void bc_vec_string(BcVec* restrict v, size_t len, const char* restrict str); /** * Appends the string to the end of the vector, which must be holding a string * (nul byte-terminated) already. * @param v The vector to append to. * @param str The string to append (by copying). */ void bc_vec_concat(BcVec* restrict v, const char* restrict str); /** * Empties a vector and pushes a nul-byte at the first index. The vector must be * a char vector. */ void bc_vec_empty(BcVec* restrict v); #if BC_ENABLE_HISTORY /** * Replaces an item at a particular index. No elements are moved. The index must * exist. * @param v The vector to replace an item on. * @param idx The index of the item to replace. * @param data The data to replace the item with. */ void bc_vec_replaceAt(BcVec* restrict v, size_t idx, const void* data); #endif // BC_ENABLE_HISTORY /** * Returns a pointer to the item in the vector at the index. This is the key * function for vectors. The index must exist. * @param v The vector. * @param idx The index to the item to get a pointer to. * @return A pointer to the item at @a idx. */ void* bc_vec_item(const BcVec* restrict v, size_t idx); /** * Returns a pointer to the item in the vector at the index, reversed. This is * another key function for vectors. The index must exist. * @param v The vector. * @param idx The index to the item to get a pointer to. * @return A pointer to the item at len - @a idx - 1. */ void* bc_vec_item_rev(const BcVec* restrict v, size_t idx); /** * Zeros a vector. The vector must not be allocated. * @param v The vector to clear. */ void bc_vec_clear(BcVec* restrict v); /** * Frees a vector and its elements. This is a destructor. * @param vec A vector as a void pointer. */ void bc_vec_free(void* vec); /** * Attempts to insert an item into a map and returns true if it succeeded, false * if the item already exists. * @param v The map vector to insert into. * @param name The name of the item to insert. This name is assumed to be owned * by another entity. * @param idx The index of the partner array where the actual item is. * @param i A pointer to an index that will be set to the index of the item * in the map. * @return True if the item was inserted, false if the item already exists. */ bool bc_map_insert(BcVec* restrict v, const char* name, size_t idx, size_t* restrict i); /** * Returns the index of the item with @a name in the map, or BC_VEC_INVALID_IDX * if it doesn't exist. * @param v The map vector. * @param name The name of the item to find. * @return The index in the map of the item with @a name, or * BC_VEC_INVALID_IDX if the item does not exist. */ size_t bc_map_index(const BcVec* restrict v, const char* name); #if DC_ENABLED /** * Returns the name of the item at index @a idx in the map. * @param v The map vector. * @param idx The index. * @return The name of the item at @a idx. */ const char* bc_map_name(const BcVec* restrict v, size_t idx); #endif // DC_ENABLED /** * Pops one item off of the vector. * @param v The vector to pop one item off of. */ #define bc_vec_pop(v) (bc_vec_npop((v), 1)) /** * Pops all items off of the vector. * @param v The vector to pop all items off of. */ #define bc_vec_popAll(v) (bc_vec_npop((v), (v)->len)) /** * Return a pointer to the last item in the vector, or first if it's being * treated as a stack. * @param v The vector to get the top of stack of. */ #define bc_vec_top(v) (bc_vec_item_rev((v), 0)) /** * Initializes a vector to serve as a map. * @param v The vector to initialize. */ #define bc_map_init(v) (bc_vec_init((v), sizeof(BcId), BC_DTOR_NONE)) /// A reference to the array of destructors. extern const BcVecFree bc_vec_dtors[]; #if !BC_ENABLE_LIBRARY /// The allocated size of slabs. #define BC_SLAB_SIZE (4096) /// A slab for allocating strings. typedef struct BcSlab { /// The actual allocation. char* s; /// How many bytes of the slab are taken. size_t len; } BcSlab; /** * Frees a slab. This is a destructor. * @param slab The slab as a void pointer. */ void bc_slab_free(void* slab); /** * Initializes a slab vector. * @param v The vector to initialize. */ void bc_slabvec_init(BcVec* restrict v); /** * Duplicates the string using slabs in the slab vector. * @param v The slab vector. * @param str The string to duplicate. * @return A pointer to the duplicated string, owned by the slab vector. */ char* bc_slabvec_strdup(BcVec* restrict v, const char* str); #if BC_ENABLED /** * Undoes the last allocation on the slab vector. This allows bc to have a * heap-based stacks for strings. This is used by the bc parser. */ void bc_slabvec_undo(BcVec* restrict v, size_t len); #endif // BC_ENABLED /** * Clears a slab vector. This deallocates all but the first slab and clears the * first slab. * @param v The slab vector to clear. */ void bc_slabvec_clear(BcVec* restrict v); #if BC_DEBUG_CODE /** * Prints all of the items in a slab vector, in order. * @param v The vector whose items will be printed. */ void bc_slabvec_print(BcVec* v, const char* func); #endif // BC_DEBUG_CODE /// A convenience macro for freeing a vector of slabs. #define bc_slabvec_free bc_vec_free #ifndef _WIN32 /** * A macro to get rid of a warning on Windows. * @param d The destination string. * @param l The length of the destination string. This has to be big enough to * contain @a s. * @param s The source string. */ #define bc_strcpy(d, l, s) strcpy(d, s) #else // _WIN32 /** * A macro to get rid of a warning on Windows. * @param d The destination string. * @param l The length of the destination string. This has to be big enough to * contain @a s. * @param s The source string. */ #define bc_strcpy(d, l, s) strcpy_s(d, l, s) #endif // _WIN32 #endif // !BC_ENABLE_LIBRARY #endif // BC_VECTOR_H